Difference between revisions of "Ororo"

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(New page: ==Traits== * '''Attributes:''' Intelligence 3, Wits 3, Resolve 2; Strength 3, Dexterity 2, Stamina 2; Presence 2, Manipulation 2, Composure 3 * '''Abilities:''' Academics 1, Science 3 (Me...)
 
 
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==Traits==
 
==Traits==
* '''Attributes:''' Intelligence 3, Wits 3, Resolve 2; Strength 3, Dexterity 2, Stamina 2; Presence 2, Manipulation 2, Composure 3
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* '''Attributes:''' Intelligence 3, Wits 3, Resolve 2; Strength 2, Dexterity 2, Stamina 3; Presence 2, Manipulation 2, Composure 3
 
* '''Abilities:'''  Academics 1, Science 3 (Meteorology); ''Athletics'' 3, Brawl 4 (Muay Thai), Firearms 1, Larceny 1, Stealth 1, Weaponry 1; Expression 3 (Dance), ''Intimidation'' 1, Persuasion 2, Socialize 1
 
* '''Abilities:'''  Academics 1, Science 3 (Meteorology); ''Athletics'' 3, Brawl 4 (Muay Thai), Firearms 1, Larceny 1, Stealth 1, Weaponry 1; Expression 3 (Dance), ''Intimidation'' 1, Persuasion 2, Socialize 1
 
* '''Merits'''
 
* '''Merits'''
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** ''Social:'' Resources 3;  
 
** ''Social:'' Resources 3;  
 
** ''Awakened:'' High Speech;  Status: Adamantine Arrow 3, Status: Consilium 1
 
** ''Awakened:'' High Speech;  Status: Adamantine Arrow 3, Status: Consilium 1
* '''Advantages:''' Health 7, Willpower 5, Wisdom 5, Size 5, Speed 10, Defense 3 (Armor 4), Initiative 5
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* '''Advantages:''' Health 7, Willpower 5, Wisdom 5, Size 5, Speed 9, Defense 2 (Armor 4), Initiative 5
 
===Magic===
 
===Magic===
* '''Gnosis:''' 3; '''Arcana:''' Death 2, Matter 3, Space 2
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* '''Gnosis:''' 3; '''Arcana: Forces 4, Time 2, Fate 1
 
* '''Spell Tolerance:''' 2/3; '''Spell Control:''' 5/6
 
* '''Spell Tolerance:''' 2/3; '''Spell Control:''' 5/6
* '''Rotes'''
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* '''Legacy:''' ''Storm Keepers''.  
** '''Night Walking:''' "Animate Shadows", Death ••, Manipulation + Stealth + Death; Performed at night +2
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** ''1st -  
** '''Apart at the Seams:''' "Decay", ''Death ••'', Resolve + Intimidation + Death; Study target object for one turn +1
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* '''Nimbus:
** '''Biting the Bullet:''' "Breach Point", ''Matter • + Death • + Space •'', Strength + Streetwise + Matter
 
** '''Conflict Foresight:''' "Alter Accuracy", ''Matter ••'', Composure + Brawl + Matter
 
** '''Unsafe Hands:''' "Backbite", ''Matter •••'', Strength + Brawl + Matter; Punched the wielder of the weapon between one and three turns before +1.
 
** '''Thread Across the Doorway:''' "Intrusion Warning", ''Space ••'', Wits + Investigation + Space; Tying a thin thread across at least one entry to the area being protected +1
 
** '''Fool the Long Gaze:''' "Ward", ''Space ••'', Manipulation + Subterfuge + Space; Spend one minute whispering lies to the space to be protected +1, ten minutes +2, sprinkling space with charcoal dust +1
 
** ''Future Rotes:'' Scrying, Alter Accuracy, Weaponize Object
 
* '''Active Spells, Self'''
 
** '''Unseen Aegis + Grim Sight (Matter •• + Death •):''' ''Potency 3/3, Duration 4/4.'' These spells are cast on Veles personally, and renewed once a month. (Average Casting Time: 5 hours)
 
** '''Angle Vision + Omnivision (Space •):''' ''Potency 6, Duration 4''. This spell is cast on Veles personally, granting him 360º vision, and the ability to see around all corners and obstacles to his line of sight. (Average Casting Time: 5 hours)
 
* '''Active Spells, Other'''
 
** '''Alter Accuracy + Weaponize Object (Matter •• + Matter ••):''' ''Potency 5/5, Targets 4/4, Duration 5/5''. This spell is cast on Veles' diamond-studded rings (4 total) and the throwing coins he keeps with him (a dozen total at any given time).
 
** '''Breach Point (Matter •, Death •, Space •):''' ''Potency 5, Targets 4, Duration 5''. This spell is cast on Veles' throwing coins, granting them +3 effective points of damage for the purpose of piercing cover.
 
** '''Shape Liquid (Matter ••):''' ''Potency 7 (3 Volume, 4 Strength), Target 4, Duration 5''. Hidden in Portland somewhere, Veles keeps four steel kegs, filled with water on which he has cast this spell. If in a dire situation, he will Apporate the kegs to him (using 2 Target Factors to summon all four) and then manipulate them to his own ends, up to an including using ''Transmute Water'' to turn the water streams into gasoline or similar substances.
 
* '''Legacy:''' ''Tamers of Stone''.  
 
** ''1st - Master of the Demesne:'' Ward effect on any building overseen the building of, with Potency of Matter + Gnosis, and spending 1 Willpower dot. Activate Ward in any building being studied with Wits + Investigation + Space, requiring one scene to study the building; remains for one scene after the Tamer departs the building. Permanent Find the Hidden Hoard at Matter Potency rating.
 
* '''Nimbus:''' A darkening of the light, as though a great shadow passed in front of all sources of light. From beneath the ground, a wailing emanates, the howling of the furious dead, just at the edges of hearing.
 
* '''Masques'''
 
** ''Crown of Eyes:'' The Crown is a collector of secrets, of all manners. (''Token:'' Camera or notebook; ''Benefit:'' +2 to Streetwise; ''Drawback:'' -2 Expression)
 
** ''Lord Asp:'' The Lord follows a strident code of honor, and extracts brutal retribution to those who cross him (''Token:'' Armed at all times; ''Benefit:'' +2 Brawl; ''Drawback:'' -1 Composure)
 
** ''Sighing Tower:'' The important figure who uses his position to sate his lusts. (''Token:'' Status ••• in organization; ''Benefit:'' +1 to Persuasion rolls; ''Drawback:'' -1 to Resolve rolls.)
 
** ''Weaver of Whispers:'' The Weaver lends help, not by his own effort, but through a network of others. (''Token:'' Notebook or cell phone; ''Benefit:'' +2 to rolls involving Allies and Contacts; ''Drawback:'' -2 to Intimidate)
 
** ''Future Masques:'' Opener of Ways, Runehold, Prince of Feasts
 
 
 
===Equipment===
 

Latest revision as of 13:09, 26 September 2012

Traits

  • Attributes: Intelligence 3, Wits 3, Resolve 2; Strength 2, Dexterity 2, Stamina 3; Presence 2, Manipulation 2, Composure 3
  • Abilities: Academics 1, Science 3 (Meteorology); Athletics 3, Brawl 4 (Muay Thai), Firearms 1, Larceny 1, Stealth 1, Weaponry 1; Expression 3 (Dance), Intimidation 1, Persuasion 2, Socialize 1
  • Merits
    • Mental:
    • Physical: Fighting Style: Muay Thai 5, Fighting Style: Adamantine Hand (Forces) 3
    • Social: Resources 3;
    • Awakened: High Speech; Status: Adamantine Arrow 3, Status: Consilium 1
  • Advantages: Health 7, Willpower 5, Wisdom 5, Size 5, Speed 9, Defense 2 (Armor 4), Initiative 5

Magic

  • Gnosis: 3; Arcana: Forces 4, Time 2, Fate 1
  • Spell Tolerance: 2/3; Spell Control: 5/6
  • Legacy: Storm Keepers.
    • 1st -
  • Nimbus: