Difference between revisions of "Classes of Liminal"

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These are the classes that are available for player characters in the strange planar city of [[Liminal]].
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These are the classes that are available for player characters in the strange planar city of [[Liminal]]. A class is described by its '''Power Source''' (Arcane, Divine, Martial, Primal, Psionic, Shadow) and its '''Role''' (Controller, Defender, Leader, Striker).
  
 
'''Power Sources:''' Each class has a "power source" that describes where they get their special abilities from.
 
'''Power Sources:''' Each class has a "power source" that describes where they get their special abilities from.

Revision as of 20:24, 8 November 2012

These are the classes that are available for player characters in the strange planar city of Liminal. A class is described by its Power Source (Arcane, Divine, Martial, Primal, Psionic, Shadow) and its Role (Controller, Defender, Leader, Striker).

Power Sources: Each class has a "power source" that describes where they get their special abilities from.

  • Arcane: Arcane heroes gain their abilities from mastery of occult principles, mastering the natural arts of sorcery to accomplish their goals.
  • Divine: Divine heroes gain their abilities from the favor of the gods, channeling holy (or unholy) power to accomplish their goals.
  • Martial: Martial heroes gain their abilities from their own physical prowess and specialized training, performing incredible feats of skill to accomplish their goals.
  • Primal: Primal heroes gain their abilities through attunement to the magic of the natural world, wielding powers of spirit and nature to accomplish their goals.
  • Psionic: Psionic heroes gain their abilities through mastery of ancient psychic techniques, performing mind-shattering feats of mental power to accomplish their goals.
  • Shadow: Shadow heroes gain their abilities through mastery of strange and unwholesome power that draws on the Shadowfell, a place of blackness inimical to life itself.

Controllers

Controllers are masters of the battlefield, limiting the movement of their enemies, and dealing damage in large areas.

  • Druid (Primal): PHB2 Wild, untamed and inscrutable, druids are shapeshifters and casters of strange spells that control animals and plants.
  • Invoker (Divine): PHB2 Imbued with a shard of divine power, invokers bring the fury of the gods themselves to the enemies of their faith.
  • Psion (Psionic): PHB3 Quintessential manipulators of psionic energy, psions can unleash all manner of terrifying psychic phenomenon.
  • Seeker (Primal): PHB3 Channeling strange natural magics through bow and arrow, seekers imbue their shots with primal power, giving them mastery over their terrain.
  • Wizard (Arcane): PHB Studious and learned in the occult arts, wizards have pried the secrets of the universe from magical texts and mentors, allowing them to wield powerful wizard spells.

Defenders

Defenders are mighty warriors who hold the attention of their enemies, and place themselves as shields between their allies and the menaces they face.

  • Battlemind (Psionic): PHB3 Desiring to test their prowess against all foes, battleminds augment their skill at arms with impressive psychic talents.
  • Fighter (Martial): PHB Fighters are heavily armored, powerful warriors with incredible battlefield skill.
  • Paladin (Divine): PHB Holy warriors in service to their gods, paladins channel the power of their patron deity into battlefield prowess.
  • Swordmage (Arcane): ForRealmsPG Melding occult talent with a swordsman's skill, the swordmage uses his sword to unleash magics in the world, writing glyphs in the flesh of enemies with the edge of his blade.
  • Warden (Primal): PHB2 Defenders of the wild places, wardens channel the power of the land to give themselves limited shapeshifting power to augment their impressive combat skill.

Leaders

Leaders are heroes who boost the abilities of their allies, including granting them healing.

  • Ardent (Psionic): PHB3 Powerful empaths, ardents project their emotions onto others as weapons, distracting their foes with fear, and calming their allies.
  • Artificer (Arcane): EberronPG Tinkerers, alchemists and makers-of-magic-items, artificers bring their potions and trinkets to the aid of their allies during battle.
  • Bard (Arcane): PHB2 Artists and performers, bards pick up a bit of magic and skill here and there, using it to inspire their allies and demoralize their foes.
  • Cleric (Divine): PHB Clerics are the saints and wonder-workers of their religions, bringing healing and miracles to those who need them.
  • Runepriest (Divine): PHB3 Taught the secrets of ancient and powerful runes, runepriests use these ancient sigils of divine power to aid their allies and craft items of wonder.
  • Shaman (Primal): PHB2 Whisperers to strange wild spirits, shamans honor the holy and strange places of the world, which grants them powers of healing and battle.
  • Warlord (Marital): PHB Battlefield tacticians and inspiring leaders, warlords shout encouraging commands and exhortations to aid their allies.

Strikers

Strikers inflict a great deal of damage, but can't take a lot of punishment, so they specialize in mobility.

  • Assassin (Shadow): Dragon 379 Professional murderers and enders-of-life, assassins bring a quick and sudden death to those they engage.
  • Avenger (Divine): PHB2 Holy slayers and divine crusaders, avengers strike down the enemies of their faith.
  • Barbarian (Primal): PHB2 Berserkers and furious warriors, barbarians are unpredicatable and chaotic, quick to anger and deadly in their fury.
  • Monk (Psionic): PHB3 Initiates into contemplative monastic brotherhoods, monks learn to channel their psychic ki to achieve feats at the maximum of their potential.
  • Ranger (Martial): PHB Skilled in outdoor skirmishes, rangers are quick-moving and deadly with their chosen weapons.
  • Rogue (Martial): PHB Stealthy and fond of using dirty fighting tactics, rogues are very skillful.
  • Sorcerer (Arcane): PHB2 Magicians born with occult power burning in their veins, sorcerers learn to channel the power of their birthright with devastating effect.
  • Warlock (Arcane): PHB Magicians who have made a pact with a strange power from outside their own plane, warlocks are quick and deceptive with their spells.