Difference between revisions of "Themes of Liminal"

From OakthorneWiki
Jump to navigationJump to search
 
(5 intermediate revisions by the same user not shown)
Line 18: Line 18:
 
* '''Hospitaler:''' A member of a compassionate order dedicated to providing care, comfort and healing to the poor, the weak and the sick. Your order likely maintains chapter houses in major cities, though members such as yourself often venture out into the world to lend aid to any and all who have need of it.
 
* '''Hospitaler:''' A member of a compassionate order dedicated to providing care, comfort and healing to the poor, the weak and the sick. Your order likely maintains chapter houses in major cities, though members such as yourself often venture out into the world to lend aid to any and all who have need of it.
 
* '''Noble:''' You were born into a noble family, and bear the markings of that upbringing. You enjoy comforts and privileges that others can only dream of, but also frequently find yourself put into positions of danger, intrigue and responsibility because you are your father's child.
 
* '''Noble:''' You were born into a noble family, and bear the markings of that upbringing. You enjoy comforts and privileges that others can only dream of, but also frequently find yourself put into positions of danger, intrigue and responsibility because you are your father's child.
 +
==Neverwinter Campaign Setting==
 +
* '''Guardian of the Greensward:''' ''(Iliyanbruen Guardian)'' You are an eladrin and it is your sacred charge to defend from interlopers the Feywild. To that end, you help defend one of the Feywild's most vulnerable entry points: the massive Greensward district of the city of Liminal.
 +
* '''Badlands Nomad:''' ''(Uthgardt Barbarian)'' You are a member of one of the many Badlands tribes of ancestor-worshipping barbarians, eschewing the pollution and weakness of civilization to live a life by your wits and strength. Perhaps you have been outcast from your tribe for some crime (real or imagined), or perhaps you are simply a young adult seeking his fortune in the world.
 +
* '''Moon-Bitten:''' ''(Pack Outcast)'' Your life is marked by a singular event: being bitten by a werewolf, and surviving that bite. So many fall victim to the terrible ravages of lycanthrophy, but you were different. Something in you gave you control over the shape-shifting, to a limited degree, and now you use that lupine prowess to your advantage.
 +
* '''Crown-Forged:''' ''(Heir of Delzoun)'' You are no ordinary dwarf - in your veins runs the thick royal blood of the ancient dwarven kings. Though the dwarf-folk of the world are no longer ruled by kings, you are accorded more than a small degree of respect for your heritage.
 +
* '''Scion of Shadow:''' You grew up in the Blackstreets of Liminal, and the touch of the Shadowfell brings no true fear to you. Slipping between the world of shadows and the world of light is second nature to you, and you have turned its dark potency to your advantage.
 +
* '''Devil's Pawn:''' You grew up in the Hellsward of Liminal, the devil-haunted district that only the poor, downtrodden and those with something to hide flee to. You have been marked by your time there, whether by the active efforts of demonkind or through simple and prolonged exposure to infernal energies.
 +
==Heroes of the Feywild==
 +
* '''Fey Beast Tamer:''' There is a secret talent in your blood: the ravenous beasts of the Feywild answer your commands, as a peasant obeys a king! Though scholars and priests argue about the origins of this talent in a being not of the Feywild, all that matters is that it works.
 +
* '''Sidhe Lord:''' An eladrin, elf or half-elf of noble Feywild blood, you are one of the sidhe lords of that verdant realm. The magic of the Feywild touches you differently than most, and you may summon the defenders of your House to your aid.
 +
* '''Tuathan:''' Slim, with exotic features, you hide a secret: you are one of the so-called Tuathan, those with the Feywild in their blood. This grants you minor fey shapeshifting abilities and the power to bind bargains and promises using ancient primal potency. Many Greensward children whose ancestors likewise dwelt in the verdant district of Liminal become Tuathan.
 +
* '''Unseelie Agent:''' You are aligned with the secretive rebellious factions of fey society, called the Unseelie, who would overthrow the natural order of the Sidhe lords using powers of shadow and treachery. You may fervently believe in the liberation the Unseelie promise, simply hate the noble Houses of the Feywild or even are an unwilling agent, blackmailed into obedience.
 +
==Heroes of the Elemental Chaos==
 +
* '''Demon Spawn:''' Unlike tieflings, whose demonic heritage is far in the past, your bloodline's interacting with the infernal is quite recent. This heritage is writ in your very living flesh, though a cunning hero might turn such power to the service of good...or fall to temptation trying.
 +
* '''Earthforger:''' You are invested with the power of elemental earth, ancient and enduring. You either hail from the Elemental Chaos itself or (in Liminal) grew up in the Coalman's District. Regardless of how this came to be, the very powers of elemental earth bear you up and strengthen you.
 +
* '''Elemental Initiate:''' You have studied the arts of the elemental cloisters, those orders of monks who devote themselves to the contemplation of the elements, seeking to find the order and wisdom within the chaos of their clash. Even if you're not a monk yourself, you benefit from your time with them, gaining certain monk abilities.
 +
* '''Firecrafter:''' You are invested with the power of elemental fire, burning and bright. You either hail from the Elemental Chaos itself or (in Liminal) grew up in the Coalman's District. Regardless of how this came to be, the very powers of elemental fire sustain and empower you.
 +
* '''Ironwrought:''' You have mastered the use of elemental iron, using its secrets to defend and arm yourself. You prefer heavy armors and weapons of steel, finding the presence of the metal as comforting as any companion. You might belong to any one of several warrior societies in the Elemental Chaos, or simply have grown up or studied in the Coalman's District of Liminal.
 +
* '''Janissary:''' You have served one of the genie-kind as a slave and servant. Despite this title, your life has been one of trust and comfort, for genies regard their ability to provide lavish surroundings for even their servants as proof of their power and influence. As such, you are tattooed, branded or otherwise marked in some fashion, and noted for your iron discipline. You may or may not still be in service to your genie lord.
 +
* '''Moteborn:''' You have come to Liminal not from the mortal world outside its walls, but from the deeps of the Elemental Chaos. You are moteborn, born on one of the small blots of elemental solidity in the Chaos, islands of calm secure enough to allow enterprising planar pioneers to found and foster towns and even great cities therein. Your people have long-standing pacts with the elementals of that plane, pacts that you can still draw on.
 +
* '''Primordial Adepts:''' Scholars of the Divine Writings know that the First Gods slew the mighty Primordials in the Dawn War. But not many know that there are yet sparks of the Primordials extant in the Elemental Chaos. You, however, are one of those few. You seek to channel the power of the Primordial, either out of near-religious fervor to see those great creators reborn, or simply as a means of gathering power for yourself.
 +
* '''Watershaper:''' You are invested with the power of elemental water, deep and mercurial. You either hail from the Elemental Chaos itself or (in Liminal) grew up in Rivermouth. Regardless of how this came to be, the very powers of elemental water flow around and through you.
 +
* '''Windlord:''' You are invested with the power of elemental air, swift and terrible. You either hail from the Elemental Chaos itself or (in Liminal) grew up in Rivermouth. Regardless of how this came to be, the very powers of elemental air obey your beck and call.
 +
==Dark Sun Campaign Setting==
 +
* '''Merchant Guildsman:''' ''(Dune Trader)'' You are a merchant sworn to one of the great Merchant Guilds of Liminal who specialize in trade among the planes, providing the wonders of the multiverse's far reaches to the distant settlements of the world outside Liminal's walls. You are cunning, self-serving and skilled, but above all, determined to be rich.
 +
* '''Elementalist:''' ''(Elemental Priest)'' Your talents are refined by or even filtered through, the powers of the elements. Though you do not worship them, you are aligned with the elemental spirits of the Elemental Chaos (which are explicitly not the same as the Primordials), which will come in response to your call for aid.
 +
* '''Gladiator:''' From the dirtiest of blood-pits to the largest of Liminal's Great Arenas, you are a combatant for the pleasure of those who come to watch (and bet on) you. You are not just a warrior - you are a showman.
 +
* '''Primal Warden:''' You are a guardian of the sacred places of the mortal world, driven by great purpose and the desire to preserve them from the taint of corruption. Liminal sees a number of these Guardians, either outlanders who come to impose their beliefs on the great city of Liminal, or those agents of the Accord who preserve the integrity of the Walls, keeping the planar imbrication in check.
 +
* '''Wilder:''' Some people study and embrace the psionic arts, delving into their mysteries fully and willfully. Others, however, sometimes simply find themselves wielding psionic powers outside of their accord. You are one such wilder, with a psychic power that has manifested without any training or study. In Liminal, many of those who grew up in Greytown find themselves with such talents.
 +
==Book of Vile Darkness==
 +
* '''Cultist:''' You are an initiate of an often-secret society that gives reverence to some entity or force considered unwholesome, even by the priests of wicked gods. Perhaps you revere a mad entity from the Far Realms, a demonic lord of some kind or some spirit of the mortal world.
 +
* '''Disgraced Noble:''' No matter the culture, the nobles of all peoples must abide by certain codes of honor and propriety. Those who do not are outcast and dishonored - you are one such pitiable noble. You float at the center of some scandal or disgrace, but rather than allow it to destroy you, you have sworn to use it to your advantage.
 +
* '''Infernal Slave:''' You have made a deal with an entity of the Abyss, and you have bargained badly. Your soul is now claimed by that force. Though you have been granted infernal power as a result, perhaps there is something you can do to escape that bargain...
 +
* '''Reaver:''' You are a plunderer and blight upon civilization. You tumble out of the wilderness to pillage those settlements that are too weak to keep you out, and you do so in exultation. Reavers might be feral groups of bandits, tribes of barbarians or the resources-hungry people of a civilization that barely clings to subsistence-level living.
 +
* '''Vile Scholar:''' You are a seeker after secrets - but what horrible secrets they are. Forbidden lore, unwholesome knowledge and the most wicked of blasphemies are your specialty, and such power it grants you!
 +
 +
 +
{{Liminal}}

Latest revision as of 22:23, 24 December 2012

Heroes for Hire

  • Explorer: You use your talents to seek out new places in the world, and discover new wonders. It's not just about dangers and riches for you - seeing things no one's seen before (or at least, no one's seen in hundreds of years) is part of the point of adventuring for you.
  • Guttersnipe: You come from poverty and the streets. Use of your talents is a means of improving your lot in life, and you're going to fight to crawl up out of the low place you were born to. Gods help whoever stands in your way.
  • Mercenary: Your talents are up for sale to the highest bidder. You know that riches are to be had not just from old crumbling ruins, but from the rich and powerful who need brutal, violent men and women to do their bidding. You are one such individual, and take pride in that role. You may be an informal sell-sword, or even a member of a formal mercenary's company.
  • Outlaw: No one ever gave you anything, so you take from others in order to get what you've got. You might be a callous bandit or a noble-hearted hero stealing from the rich and giving (some) to the poor, but either way you'll put your talents to use in making what does not belong to you yours.

Heroes of Nature & Lore

  • Alchemist: You study the ancient arts of alchemy, seeking to unlock the recipes, techniques and secrets for instilling magic and transforming matter. Your talents in adventuring are rather secondary to you, though they do serve a vital function: adventuring is simultaneously a mobile testing situation for your concoctions as well as a source of funding for them.
  • Animal Master: Gifted with an uncanny ability to befriend and train natural beasts, animal masters are often more at home with animals than with people. These creatures aren't just pets, however - they are highly trained and skilled companions.
  • Order Adept: Achieving true arcane mastery requires personal dedication, self-discipline, rigorous training and access to occult techniques. Those magi who are part of an arcane order gain access to greater power faster in exchange for bending their talents to the goals of their order.
  • Wizard's Apprentice: Apprenticed to a powerful and skilled wizard, you bend your efforts to his service in exchange for his personal teaching. Your mentor is quite well-known and potent, so there is some prestige for you as one of his students, to say nothing of some immersion in wizardly magic, even if you're not a wizard yourself.

Heroes of Tome and Temple

  • Ordained Priest: You are formally appointed to act as an officiant of your chosen religion, administering that faith's sacraments to its faithful. Your talents - even if they are not Divine in origin - are bent to the goals of your church.
  • Scholar: For you, the past is not something dead and buried. It is a marvelous thing waiting to be discovered again by the discerning man or woman of learning and perseverance. It's not just a crumbling dungeon full of monsters to you - it's a clue to the past, and you intend to discover its secrets as surely as you do its treasures.
  • Seer: Gifted with unusual abilities of foretelling and prophecy, you are a prized advisor to those with questions about the future. You might be a soothsayer, an astrologer, a reader of cards or palms, or any number of other things, but one thing is sure: the ring of truth is in your predictions.

Heroes of Virtue

  • Chevalier: A mounted knight dedicated to the ideals of chivalry, you are an exemplar of good and justice to those around you. Your honor is worth more to you than all your treasures, and you will do what is required to uphold that honor on the field of battle.
  • Guardian: You are a member of an elite society or military order dedicated to protecting and guarding someone or something. Whether you are part of an active organization, or have inherited the charge from a fallen order matters not: you will act in its defense.
  • Hospitaler: A member of a compassionate order dedicated to providing care, comfort and healing to the poor, the weak and the sick. Your order likely maintains chapter houses in major cities, though members such as yourself often venture out into the world to lend aid to any and all who have need of it.
  • Noble: You were born into a noble family, and bear the markings of that upbringing. You enjoy comforts and privileges that others can only dream of, but also frequently find yourself put into positions of danger, intrigue and responsibility because you are your father's child.

Neverwinter Campaign Setting

  • Guardian of the Greensward: (Iliyanbruen Guardian) You are an eladrin and it is your sacred charge to defend from interlopers the Feywild. To that end, you help defend one of the Feywild's most vulnerable entry points: the massive Greensward district of the city of Liminal.
  • Badlands Nomad: (Uthgardt Barbarian) You are a member of one of the many Badlands tribes of ancestor-worshipping barbarians, eschewing the pollution and weakness of civilization to live a life by your wits and strength. Perhaps you have been outcast from your tribe for some crime (real or imagined), or perhaps you are simply a young adult seeking his fortune in the world.
  • Moon-Bitten: (Pack Outcast) Your life is marked by a singular event: being bitten by a werewolf, and surviving that bite. So many fall victim to the terrible ravages of lycanthrophy, but you were different. Something in you gave you control over the shape-shifting, to a limited degree, and now you use that lupine prowess to your advantage.
  • Crown-Forged: (Heir of Delzoun) You are no ordinary dwarf - in your veins runs the thick royal blood of the ancient dwarven kings. Though the dwarf-folk of the world are no longer ruled by kings, you are accorded more than a small degree of respect for your heritage.
  • Scion of Shadow: You grew up in the Blackstreets of Liminal, and the touch of the Shadowfell brings no true fear to you. Slipping between the world of shadows and the world of light is second nature to you, and you have turned its dark potency to your advantage.
  • Devil's Pawn: You grew up in the Hellsward of Liminal, the devil-haunted district that only the poor, downtrodden and those with something to hide flee to. You have been marked by your time there, whether by the active efforts of demonkind or through simple and prolonged exposure to infernal energies.

Heroes of the Feywild

  • Fey Beast Tamer: There is a secret talent in your blood: the ravenous beasts of the Feywild answer your commands, as a peasant obeys a king! Though scholars and priests argue about the origins of this talent in a being not of the Feywild, all that matters is that it works.
  • Sidhe Lord: An eladrin, elf or half-elf of noble Feywild blood, you are one of the sidhe lords of that verdant realm. The magic of the Feywild touches you differently than most, and you may summon the defenders of your House to your aid.
  • Tuathan: Slim, with exotic features, you hide a secret: you are one of the so-called Tuathan, those with the Feywild in their blood. This grants you minor fey shapeshifting abilities and the power to bind bargains and promises using ancient primal potency. Many Greensward children whose ancestors likewise dwelt in the verdant district of Liminal become Tuathan.
  • Unseelie Agent: You are aligned with the secretive rebellious factions of fey society, called the Unseelie, who would overthrow the natural order of the Sidhe lords using powers of shadow and treachery. You may fervently believe in the liberation the Unseelie promise, simply hate the noble Houses of the Feywild or even are an unwilling agent, blackmailed into obedience.

Heroes of the Elemental Chaos

  • Demon Spawn: Unlike tieflings, whose demonic heritage is far in the past, your bloodline's interacting with the infernal is quite recent. This heritage is writ in your very living flesh, though a cunning hero might turn such power to the service of good...or fall to temptation trying.
  • Earthforger: You are invested with the power of elemental earth, ancient and enduring. You either hail from the Elemental Chaos itself or (in Liminal) grew up in the Coalman's District. Regardless of how this came to be, the very powers of elemental earth bear you up and strengthen you.
  • Elemental Initiate: You have studied the arts of the elemental cloisters, those orders of monks who devote themselves to the contemplation of the elements, seeking to find the order and wisdom within the chaos of their clash. Even if you're not a monk yourself, you benefit from your time with them, gaining certain monk abilities.
  • Firecrafter: You are invested with the power of elemental fire, burning and bright. You either hail from the Elemental Chaos itself or (in Liminal) grew up in the Coalman's District. Regardless of how this came to be, the very powers of elemental fire sustain and empower you.
  • Ironwrought: You have mastered the use of elemental iron, using its secrets to defend and arm yourself. You prefer heavy armors and weapons of steel, finding the presence of the metal as comforting as any companion. You might belong to any one of several warrior societies in the Elemental Chaos, or simply have grown up or studied in the Coalman's District of Liminal.
  • Janissary: You have served one of the genie-kind as a slave and servant. Despite this title, your life has been one of trust and comfort, for genies regard their ability to provide lavish surroundings for even their servants as proof of their power and influence. As such, you are tattooed, branded or otherwise marked in some fashion, and noted for your iron discipline. You may or may not still be in service to your genie lord.
  • Moteborn: You have come to Liminal not from the mortal world outside its walls, but from the deeps of the Elemental Chaos. You are moteborn, born on one of the small blots of elemental solidity in the Chaos, islands of calm secure enough to allow enterprising planar pioneers to found and foster towns and even great cities therein. Your people have long-standing pacts with the elementals of that plane, pacts that you can still draw on.
  • Primordial Adepts: Scholars of the Divine Writings know that the First Gods slew the mighty Primordials in the Dawn War. But not many know that there are yet sparks of the Primordials extant in the Elemental Chaos. You, however, are one of those few. You seek to channel the power of the Primordial, either out of near-religious fervor to see those great creators reborn, or simply as a means of gathering power for yourself.
  • Watershaper: You are invested with the power of elemental water, deep and mercurial. You either hail from the Elemental Chaos itself or (in Liminal) grew up in Rivermouth. Regardless of how this came to be, the very powers of elemental water flow around and through you.
  • Windlord: You are invested with the power of elemental air, swift and terrible. You either hail from the Elemental Chaos itself or (in Liminal) grew up in Rivermouth. Regardless of how this came to be, the very powers of elemental air obey your beck and call.

Dark Sun Campaign Setting

  • Merchant Guildsman: (Dune Trader) You are a merchant sworn to one of the great Merchant Guilds of Liminal who specialize in trade among the planes, providing the wonders of the multiverse's far reaches to the distant settlements of the world outside Liminal's walls. You are cunning, self-serving and skilled, but above all, determined to be rich.
  • Elementalist: (Elemental Priest) Your talents are refined by or even filtered through, the powers of the elements. Though you do not worship them, you are aligned with the elemental spirits of the Elemental Chaos (which are explicitly not the same as the Primordials), which will come in response to your call for aid.
  • Gladiator: From the dirtiest of blood-pits to the largest of Liminal's Great Arenas, you are a combatant for the pleasure of those who come to watch (and bet on) you. You are not just a warrior - you are a showman.
  • Primal Warden: You are a guardian of the sacred places of the mortal world, driven by great purpose and the desire to preserve them from the taint of corruption. Liminal sees a number of these Guardians, either outlanders who come to impose their beliefs on the great city of Liminal, or those agents of the Accord who preserve the integrity of the Walls, keeping the planar imbrication in check.
  • Wilder: Some people study and embrace the psionic arts, delving into their mysteries fully and willfully. Others, however, sometimes simply find themselves wielding psionic powers outside of their accord. You are one such wilder, with a psychic power that has manifested without any training or study. In Liminal, many of those who grew up in Greytown find themselves with such talents.

Book of Vile Darkness

  • Cultist: You are an initiate of an often-secret society that gives reverence to some entity or force considered unwholesome, even by the priests of wicked gods. Perhaps you revere a mad entity from the Far Realms, a demonic lord of some kind or some spirit of the mortal world.
  • Disgraced Noble: No matter the culture, the nobles of all peoples must abide by certain codes of honor and propriety. Those who do not are outcast and dishonored - you are one such pitiable noble. You float at the center of some scandal or disgrace, but rather than allow it to destroy you, you have sworn to use it to your advantage.
  • Infernal Slave: You have made a deal with an entity of the Abyss, and you have bargained badly. Your soul is now claimed by that force. Though you have been granted infernal power as a result, perhaps there is something you can do to escape that bargain...
  • Reaver: You are a plunderer and blight upon civilization. You tumble out of the wilderness to pillage those settlements that are too weak to keep you out, and you do so in exultation. Reavers might be feral groups of bandits, tribes of barbarians or the resources-hungry people of a civilization that barely clings to subsistence-level living.
  • Vile Scholar: You are a seeker after secrets - but what horrible secrets they are. Forbidden lore, unwholesome knowledge and the most wicked of blasphemies are your specialty, and such power it grants you!


The Crossroads City
Quintains
Districts
Imbricate Cities