Difference between revisions of "Magic in Ambria"
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=== Flesh shaping === | === Flesh shaping === | ||
* X | * X | ||
− | * | + | * Change appearance and body features. |
− | * | + | * limited magical healing |
− | |||
=== Beast Touched === | === Beast Touched === |
Revision as of 11:20, 29 July 2013
Contents
Magic Overview
Principals of magic
- The strength of magic changes over time.
- Magic is hereditary.
- Some Magic can be corrupting, and this corruption can on occasion be detected.
- Ritual Magic is expensive in terms of time and other resources.
The Morning Lords
Fire Shaping
- Resistance to Fire/heat - i.e. Blood of Valyria.
- Flaming Blade
- Conjure Fire.
Air Shaping
- X
- y
- Z
Earth Shaping
- Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result.
- y
- Z
Water Shaping
- X
- y
- Z
Flesh shaping
- X
- Change appearance and body features.
- limited magical healing
Beast Touched
- Animal Cohort
- Warg Dreams
- Warg - Consider combining Warg and Warg Dreams
- Skinchanger
Mind Shaping
- X
- y
- Z