Difference between revisions of "Aspects in Chronicle System"
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== Character Creation == | == Character Creation == | ||
* All characters start with Three Aspects. | * All characters start with Three Aspects. | ||
− | == Destiny Points == | + | == Destiny Points == |
+ | * If a character invokes an Aspect when spending a destiny point they may select one of the following benefits. | ||
+ | ** Add +5 to your test result. | ||
+ | ** Convert all bonus dice into test dice. | ||
+ | ** Add a significant detail to a scene, such as gaining a major clue, finding a way out of a nasty predicament, or some other significant and useful element that moves the story along in your favor. This detail must flow naturally from the aspect invoked. | ||
+ | |||
== Intrigue == | == Intrigue == | ||
+ | * Compel Aspect: As part of an Influence Action you may attempt use one of your opponents aspects against them. If you guess correctly about an aspect, you gain +1B on the intrigue roll. If the opponent does not have that aspect you will lose -1 Die. | ||
+ | * A read target action will reveal if an Aspect relevant to the Scene is in play. |
Latest revision as of 16:21, 29 July 2013
Character Creation
- All characters start with Three Aspects.
Destiny Points
- If a character invokes an Aspect when spending a destiny point they may select one of the following benefits.
- Add +5 to your test result.
- Convert all bonus dice into test dice.
- Add a significant detail to a scene, such as gaining a major clue, finding a way out of a nasty predicament, or some other significant and useful element that moves the story along in your favor. This detail must flow naturally from the aspect invoked.
Intrigue
- Compel Aspect: As part of an Influence Action you may attempt use one of your opponents aspects against them. If you guess correctly about an aspect, you gain +1B on the intrigue roll. If the opponent does not have that aspect you will lose -1 Die.
- A read target action will reveal if an Aspect relevant to the Scene is in play.