Difference between revisions of "Magic in Ambria"
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=== Principals of magic === | === Principals of magic === | ||
* The strength of magic changes over time. | * The strength of magic changes over time. | ||
− | * Magic is hereditary. | + | * Magic ability is hereditary. |
* Some Magic can be corrupting, and this corruption can on occasion be detected. | * Some Magic can be corrupting, and this corruption can on occasion be detected. | ||
* Ritual Magic is expensive in terms of time and other resources. | * Ritual Magic is expensive in terms of time and other resources. | ||
+ | |||
+ | == Shaping Ability == | ||
== The Morning Lords == | == The Morning Lords == | ||
− | * Quality: Blood of Morning - | + | * Quality: Blood of Morning - May use the Shaping Ability. |
+ | |||
+ | === Arcana - Battle Dance=== | ||
+ | * X | ||
+ | * Y | ||
+ | * Z | ||
− | === Fire Shaping === | + | |
+ | === Arcana - Fire Shaping === | ||
* Resistance to Fire/heat - i.e. Blood of Valyria. | * Resistance to Fire/heat - i.e. Blood of Valyria. | ||
* Flaming Blade | * Flaming Blade | ||
− | * | + | * Fire Shaping - Bolster a Fire, Control a Fire, |
− | === Air Shaping === | + | === Arcana - Air Shaping === |
* X | * X | ||
* y | * y | ||
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− | === Earth Shaping === | + | === Arcana - Earth Shaping === |
− | * Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result. | + | * Endurance of the Earth - Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result. |
* y | * y | ||
* Z | * Z | ||
− | === Water Shaping === | + | === Arcana - Water Shaping === |
* X | * X | ||
* y | * y | ||
* Z | * Z | ||
− | === Flesh shaping === | + | === Arcana - Flesh shaping === |
* X | * X | ||
* Change appearance and body features. | * Change appearance and body features. | ||
* limited magical healing | * limited magical healing | ||
− | === Beast | + | === Arcana - Beast Speech === |
* Animal Cohort | * Animal Cohort | ||
* Warg Dreams | * Warg Dreams | ||
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* Skinchanger | * Skinchanger | ||
− | === | + | === Arcana - Mental === |
− | * | + | * Sense Emotions - When testing Awareness(Empathy), you may re-roll any 1s. In addition, you may add your Shaping rank to Awareness tests results when using Empathy. |
* y | * y | ||
* Mind Reading | * Mind Reading | ||
+ | |||
+ | === Arcana - Visionary === | ||
+ | * Greenseer - As book | ||
+ | * Danger Sense - | ||
+ | * Read the Future - Tarot | ||
== Ritual Magic == | == Ritual Magic == |
Latest revision as of 10:35, 12 September 2013
Contents
Magic Overview
Principals of magic
- The strength of magic changes over time.
- Magic ability is hereditary.
- Some Magic can be corrupting, and this corruption can on occasion be detected.
- Ritual Magic is expensive in terms of time and other resources.
Shaping Ability
The Morning Lords
- Quality: Blood of Morning - May use the Shaping Ability.
Arcana - Battle Dance
- X
- Y
- Z
Arcana - Fire Shaping
- Resistance to Fire/heat - i.e. Blood of Valyria.
- Flaming Blade
- Fire Shaping - Bolster a Fire, Control a Fire,
Arcana - Air Shaping
- X
- y
- Z
Arcana - Earth Shaping
- Endurance of the Earth - Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result.
- y
- Z
Arcana - Water Shaping
- X
- y
- Z
Arcana - Flesh shaping
- X
- Change appearance and body features.
- limited magical healing
Arcana - Beast Speech
- Animal Cohort
- Warg Dreams
- Warg - Consider combining Warg and Warg Dreams
- Skinchanger
Arcana - Mental
- Sense Emotions - When testing Awareness(Empathy), you may re-roll any 1s. In addition, you may add your Shaping rank to Awareness tests results when using Empathy.
- y
- Mind Reading
Arcana - Visionary
- Greenseer - As book
- Danger Sense -
- Read the Future - Tarot
Ritual Magic
Alchemy
The Iron Rites
- Quality: Blood of Iron -