Difference between revisions of "Evendur Old"
From OakthorneWiki
Jump to navigationJump to searchLine 60: | Line 60: | ||
==Resources== | ==Resources== | ||
− | '''Moneys:''' | + | '''Moneys:''' 101 GP |
− | '''Carried Equipment:''' Holy Symbol, | + | '''Carried Equipment:''' Holy Symbol, Adventurers Kit, Staff(Mage tool), Scale Mail, |
==Prayer Book== | ==Prayer Book== |
Revision as of 18:08, 13 January 2014
"Quote." - Who
Contents
Origin
Evendur Husteem was born into the noble and ancient House Husteem.
He defied his family and joined the Temple of Mystra as an initiate.
Appearance
Words go here.
Character Record
Lawful Good male Human Cleric & Priest of Mystra . DoB: X th day of X in the year Z.
- Ability Scores: Strength 15(+2), Dexterity 12(+1), Constitution 15(+2), Intelligence 17(+3), Wisdom 17(+3), Charisma 16(+3)
- Saving Throws: Wisdom & Charisma
Proficiencies
- Skills: History(Int), Insight(Wis), Religion(Int), Persuasion(Cha)
- Armor: Light Armor, Medium Armor
- Weapons: All Simple Weapons
- Tools: Healers Kit
Traits & Languages
- Traits: Speed 30, Temple Services,
- Dweomerkeeper: You gain advantage on saving throws against magical effects. Additionally, your cleric magic functions normally in areas of wild or dead magic.
- Languages: Common, Undercommon, Chondathan, <race>, <int>, <int>, <int>
Interactions
- Ideals: X
- Flaws: Reacts with hostility to Bullies.
- Bonds: X
Combat
- Armor Class: X
- (Armor: X + Dex Mod: 0 + Shield: 0 + Other: 0)
- Armor: X, AC: X, Weight: xx
- Hit Points: 8, Hit Dice: 1dX
- Initiative: xx, Speed: xx
- Attacks
- Staff: Bonus: xx, Damage & Effects: xx, Weight: xx
- Spell: Bonus: xx, Damage & Effects: xx, Weight: n/a
Spells
- Maxinum # of Prepared Spells: 2
- Magic Ability: Wisdom
- Saving Throw DC Total: 12,
- (Base DC (8+mod): 11 + Spellcasting Bonus: 1)
Prepared Spells
- X
- X
Domain Spells
- Identify
- Detect Magic
Resources
Moneys: 101 GP
Carried Equipment: Holy Symbol, Adventurers Kit, Staff(Mage tool), Scale Mail,
Prayer Book
Cantrips
- Read Magic (School)
- Prestidigitation (Transmutation)
- Light (School)
- Guidance (School)
- X (School)
Domain Spells
- Detect Magic (Divination)
- Identify (Divination)
Typically Prepared Spells - Guard
- Shield of Faith
- Detect Good and Evil
Typically Prepared Spells - Kitchen
- Cure Wounds
- Bless
Typically Prepared Spells - Study
- Cure Wounds
- Detect Good and Evil
Other Important Individuals
- Lord Orbos Husteem: Evendur's Father. A stern figure who showed Ven little in the way of love growing up.
- Orlpar Husteem: Evendur's Uncle. Ven hates and fears his uncle.
Projects and/or Downtime
Experience Points
Earned: 0
|