Difference between revisions of "Ajanna"

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* When her magic appeared, she fled the tribe, and abandoned the life of wandering that marks the Avvar culture.
 
* When her magic appeared, she fled the tribe, and abandoned the life of wandering that marks the Avvar culture.
 
* She met Warriz when he came barking at her cave, calling her to come and aid a hunter, who had been gored badly by a stag. He lay dying, and she brought him back to her cave and eased his pain, but his wounds were mortal. Warriz has remained with her ever since.
 
* She met Warriz when he came barking at her cave, calling her to come and aid a hunter, who had been gored badly by a stag. He lay dying, and she brought him back to her cave and eased his pain, but his wounds were mortal. Warriz has remained with her ever since.
 +
==Stats==
 +
'''Human Apostate'''
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===Abilities===
 +
Communication +1 (Deception), Constitution +1, Cunning +1 (Healing, Natural Lore), Dexterity +1, Magic +3, Perception +0, Strength +1, Willpower +3 (Self-Discipline)
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===Languages===
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* Trade Tongue
 +
===Mage Traits===
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* '''Health:''' 26
 +
* '''Weapon Groups:''' Brawling, Staves
 +
* '''Arcane Lance:''' Ranged magical attack with ''Magic (Arcane Lance)''. ''Range:'' 16 yds. ''Damage:'' 1d6 + Magic.
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* '''Magic Training:''' Understand and know how to cast spells.
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** ''Flame Blast:'' (Primal, Attack, 3MP • Major Action, TN 12 • Dexterity [Acrobatics] vs. Spellpower) Flame blast 8 yds long, 2 yds wide. Those hit take 2d6+1 damage (or 1d6+1 with a successful resistance against Spellpower).
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** ''Heal:'' (Creation, Utility, 1-3MP • Major Action, TN 10) Heal by touch; for each Mana spent, heal target for 1d6 Health.
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** ''Rock Armor:'' (Primal, Defense, 3-8MP • 1 Minute, TN 10) Skin becomes like stone. Gain Armor Rating equal to Magic. Lasts for 1 hour (+1 hour per point of Mana spent above 3)
 +
===Talents===
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* '''Chiurgy:''' The arts of treating wounds and illnesses.
 +
** ''Novice:'' Heal is a minor action.

Revision as of 22:35, 30 January 2014

Ashen Ajanna & Warriz
Ajanna.png

Called also Ashen Ajanna and The Hills-Witch

  • Originally a child of a small Avvari hold that was butchered in retaliation for a raid. She hid and watched as they slaughtered everyone, and then tossed them into a nearby pit and burned them.
  • When other Avvari found her, she was down in the pit, wading amongst the ashes and bones, claiming to be looking for her mother, whose voice she had heard. When they removed her and washed her, her hair had turned entirely white.
  • A fey child growing up, given to talking to herself. She was also markedly distant as a result of how she was treated, generally retreating from the rest of the world rather than let them wound her with their supposition.
  • When her magic appeared, she fled the tribe, and abandoned the life of wandering that marks the Avvar culture.
  • She met Warriz when he came barking at her cave, calling her to come and aid a hunter, who had been gored badly by a stag. He lay dying, and she brought him back to her cave and eased his pain, but his wounds were mortal. Warriz has remained with her ever since.

Stats

Human Apostate

Abilities

Communication +1 (Deception), Constitution +1, Cunning +1 (Healing, Natural Lore), Dexterity +1, Magic +3, Perception +0, Strength +1, Willpower +3 (Self-Discipline)

Languages

  • Trade Tongue

Mage Traits

  • Health: 26
  • Weapon Groups: Brawling, Staves
  • Arcane Lance: Ranged magical attack with Magic (Arcane Lance). Range: 16 yds. Damage: 1d6 + Magic.
  • Magic Training: Understand and know how to cast spells.
    • Flame Blast: (Primal, Attack, 3MP • Major Action, TN 12 • Dexterity [Acrobatics] vs. Spellpower) Flame blast 8 yds long, 2 yds wide. Those hit take 2d6+1 damage (or 1d6+1 with a successful resistance against Spellpower).
    • Heal: (Creation, Utility, 1-3MP • Major Action, TN 10) Heal by touch; for each Mana spent, heal target for 1d6 Health.
    • Rock Armor: (Primal, Defense, 3-8MP • 1 Minute, TN 10) Skin becomes like stone. Gain Armor Rating equal to Magic. Lasts for 1 hour (+1 hour per point of Mana spent above 3)

Talents

  • Chiurgy: The arts of treating wounds and illnesses.
    • Novice: Heal is a minor action.