Difference between revisions of "Evendur Old"

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'''Spells Per Day'''
 
'''Spells Per Day'''
* '''1st''': 2/2
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* '''1st''': 3/3
  
 
==Resources==
 
==Resources==

Revision as of 00:35, 4 February 2014

Evendur.jpg


"Quote." - Who


Origin

Evendur Husteem was born into the noble and ancient House Husteem. Evendur was a dutiful and scholarly child, while he did well in the martial lessons his father insisted on, he preferred the world of tomes and lore. He did exactly what he was required to and returned to his beloved boks as soon as possible.

When Evendur was 12 he was on a tour of some of the family properties, when he asked why they didn't keep them in better repair. He argued with his father that it was their obligation to provide a safe place to live. When they were returned home his father had him beaten t within an inch of his life.

From a young age Ven was fascinated with magic. He read everything he could find in the family library on it, and would incessantly pester Sundagost Fareye when he came to the family home on business. Uncle Orlpar tormented him by saying that he would tell Maaril that Ven was a girl and sell him to the Wizard as an apprentice.

He defied his family and joined the Temple of Mystra as an initiate.

Appearance

Evendur stands 6'1" tall, he has long brown hair and a neatly trimmed beard. He typically wears simple blue robes trimmed with white, on his head is a blue skullcap. In Winter he wears a cloak of deep blue. On his Chest is an 8 Pointed blue white star. Evendur wields a mahogany staff decorated with inlaid silver runes, at the top is the 8 pointed star of Mystra.

Character Record

Lawful Good male Human Cleric 1 Mage 1 & Priest of Mystra . DoB: 9th day of Eleasias in the year 1332. He is currently 20 years of age.

  • Ability Scores: Strength 15(+2), Dexterity 12(+1), Constitution 15(+2), Intelligence 18(+4), Wisdom 17(+3), Charisma 16(+3)
  • Saving Throws: Intelligence, Wisdom & Charisma

Proficiencies

  • Skills: History(Int), Insight(Wis), Religion(Int), Persuasion(Cha), Search(Int), Perception(Wis), Medicine(Wis), Arcana(Int)
  • Armor: Light Armor, Medium Armor
  • Weapons: All Simple Weapons
  • Tools: Healers Kit

Traits & Languages

  • Traits: Speed 30, Temple Services, Loremaster Feat
    • Dweomerkeeper: You gain advantage on saving throws against magical effects. Additionally, your cleric magic functions normally in areas of wild or dead magic.
  • Languages: Common, Undercommon, Chondathan, Espruar, Gnim, Halruuan, <int>, <int>

Combat

  • Armor Class: 15
    • (Armor: 14 + Dex Mod: 1 + Shield: 0 + Other: 0)
    • Armor: Scale Mail, AC: 14, Weight: 45 lb.
  • Hit Points: 16, Hit Dice: 1d8, 1d6
  • Initiative: +1, Speed: 30
  • Attacks
    • Staff: Bonus: +3, Damage: 1d6(versatile 1d8) +2, Weight: xx
    • Spell: Bonus: xx, Damage & Effects: xx, Weight: n/a

Spells

  • Maxinum # of Prepared Spells: 2
  • Magic Ability: Wisdom
  • Saving Throw DC Total: 12,
    • (Base DC (8+mod): 11 + Spellcasting Bonus: 1)

Cantrips

  • Read Magic (School)
  • Prestidigitation (Transmutation)
  • Light (Evocation) - Weaveglow, this light is always a blueish white light.
  • Guidance (School)
  • Resistance (School)

Domain Spells

  • Identify
  • Detect Magic

Prepared Spells

  • Cure Wounds
  • Detect Good and Evil

Spells Per Day

  • 1st: 3/3

Resources

Money: 11 GP 9 SP 3 CP

  • Banked:

Carried Equipment: Holy Symbol, Staff(Mage tool), Scale Mail, Mystran Vestments, Component Pouch, Chalk (5 pcs), Gaming Set(Cards), Javelin x4

material Components: Crystal(Read Magic)

Stored Equipment: Fine Clothing, Adventures Kit, Ink(1 Bottle), Ink Pen, Parchment(10 Sheets)

Magic Items: Scatterspray Scroll Attuned Magic Items: (1/3) Blackstaff Tower

Tomes: Ancient Practices of the Religion of Mystril in the Empire of Netheril (Religion DC 20), X (History DC 15)

Lifestyle: Freeloader, 0/month.

  • Evendur lives in Blackstaff Tower

Prayer and Spell Book

Cantrips

  • Read Magic (School)
  • Prestidigitation (Transmutation)
  • Light (Evocation) - Weaveglow, this light is always a blueish white light.
  • Guidance (School)
  • Resistance (School)

Domain Spells

  • Detect Magic (Divination)
  • Identify (Divination)
  • 1st Level Spells


Interactions

  • Ideals:
    • Magic is a great gift that should be used to the benefit of civilization.
  • Flaws:
    • Reacts with hostility to Bullies.
    • afraid of his family
    • Evendur is afraid of priests of Loviatar.
  • Bonds:
    • Alyra - His older sister. She was always Evendur's ally in the family, and encouraged him to stand up to Father. They still keep in touch, and she is the only one of Ven's family he is still in contact with.

Other Important Individuals

  • Lord Orbos Husteem: Evendur's Father. A stern figure who showed Ven little in the way of love growing up.
  • Orlpar Husteem: Evendur's Uncle. Ven hates and fears his uncle.
  • Ilbrost Mythyl. Cleric of Mystra. Evendur's Mentor.




Projects and/or Downtime

Experience Points

Earned: 285 XP

  • Chargen: Rolls + bonus feat (Loremaster)
  • Session 1.20.14: 20 XP
  • Session 1.27.14: 115 XP
  • Session 2.3.14: 150 XP