Difference between revisions of "WTAF Experience"

From OakthorneWiki
Jump to navigationJump to search
(New page: The Experience system works a bitt differently in nWoD 2.0. == Experience Costs == * Merit: 1 Experience per dot * Skill Specialty: 1 Experience * Skill: 2 Experiences per dot * Attribu...)
 
 
(2 intermediate revisions by the same user not shown)
Line 10: Line 10:
  
 
== How to Gain a Beat ==
 
== How to Gain a Beat ==
 +
* Fulfill an Aspiration
 +
* Resolve a Condition. (once per scene)
 +
* If you chose to take a Dramatic Failure. (once per scene)
 +
* If you take damage in your last (Right most) Health Box.
 +
* At the end of any game session you gain 1 Beat.
 +
* As awarded by the ST.
 +
 +
== Practical Experience ==
 +
* A Practical beat can be spent to recover willpower
 +
 +
== How to Gain a Practical Beat ==
 +
* Gain one Practical beats when willpower is successfully risked.
 +
* Gain two Practical beats from a failed risking Willpower.

Latest revision as of 17:46, 12 June 2014

The Experience system works a bitt differently in nWoD 2.0.

Experience Costs

  • Merit: 1 Experience per dot
  • Skill Specialty: 1 Experience
  • Skill: 2 Experiences per dot
  • Attribute: 4 Experiences per dot
  • Integrity: 3 Experiences per dot
  • Willpower: 1 Experience per dot

How to Gain a Beat

  • Fulfill an Aspiration
  • Resolve a Condition. (once per scene)
  • If you chose to take a Dramatic Failure. (once per scene)
  • If you take damage in your last (Right most) Health Box.
  • At the end of any game session you gain 1 Beat.
  • As awarded by the ST.

Practical Experience

  • A Practical beat can be spent to recover willpower

How to Gain a Practical Beat

  • Gain one Practical beats when willpower is successfully risked.
  • Gain two Practical beats from a failed risking Willpower.