Difference between revisions of "Unnamed Bravossi"
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− | * '''Destiny Points:''' | + | * '''Destiny Points:''' 3 |
==Intrigue== | ==Intrigue== | ||
− | '''Intrigue Defense:''' | + | '''Intrigue Defense:''' 10 {4(Awareness)+3(Cunning)+2(Status)} |
'''Composure:''' 9 | '''Composure:''' 9 | ||
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==Combat== | ==Combat== | ||
− | '''Combat Defense:''' Base: '''12''' {4(Agility) +4(Athletics) +4(Awareness)} | + | '''Combat Defense:''' |
− | * With Shield: '''16''' Base 12 + Defense 4 | + | * Base: '''12''' |
− | * While Acrobatic Dodging: '''20''' Base 12 + Defense 4 + Acrobatics 2x2 | + | ** {4(Agility) +4(Athletics) +4(Awareness)} |
+ | * With Shield: '''16''' | ||
+ | ** Base 12 + Defense 4 | ||
+ | * While Acrobatic Dodging: '''20''' | ||
+ | ** Base 12 + Defense 4 + Acrobatics 2x2 | ||
'''Attack:''' Superior Spear: 6D(2B)+1 | '''Attack:''' Superior Spear: 6D(2B)+1 | ||
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* '''Garb:''' | * '''Garb:''' | ||
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==Goals== | ==Goals== | ||
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{| | {| | ||
| valign="top" width=48% | | | valign="top" width=48% | | ||
− | ;'''Earned: | + | ;'''Earned: 35xp+0gl+1dp''' |
| valign = "top" width=3%; <br />| | | valign = "top" width=3%; <br />| | ||
| valign = "top" width=48%; | | | valign = "top" width=48%; | | ||
− | '''Spent: 20xp+0gl; Unspent: | + | '''Spent: 20xp+0gl; Unspent: 15xp+0gl''' |
|} | |} |
Latest revision as of 16:05, 12 July 2014
Contents
Rumors
Personality
Abilities
Agility: 4 (Acrobatics: 2B)
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Knowledge: 2 |
- Destiny Points: 3
Intrigue
Intrigue Defense: 10 {4(Awareness)+3(Cunning)+2(Status)}
Composure: 9
Combat
Combat Defense:
- Base: 12
- {4(Agility) +4(Athletics) +4(Awareness)}
- With Shield: 16
- Base 12 + Defense 4
- While Acrobatic Dodging: 20
- Base 12 + Defense 4 + Acrobatics 2x2
Attack: Superior Spear: 6D(2B)+1
Damage: Superior Spear: 4
Health: 7
Armor: None
Weapons:
- Superior Spear: Damage 4 Attack +1, Fast
- Shield: Damage 2. Defense 4 (Base 2 + 2 from Shield Mastery).
Benefits and Flaws
Benefits:
- Attractive: Whenever the Spearman rolls Perception, he may reroll 2 1's (1/2 of his Perception).
- Spear Fighter I: As a Greater Action, the Spearman may make a normal attack against a single opponent. If he misses, he may make a second attack at any other foe. If he hits he does Athletics -1 damage.
- Spear Fighter II: Spears in his hands can attack opponents 1 yard further than they normally could, at no penalty. In addition, then the Spearman makes a Knockdown test with his spear he gains +1D.
- Expertise: Spears: In his hands, a Spear becomes a deadly extension of his body. The Spearman adds +1D to all Spear tests.
- Shield Mastery: The Spearman adds 2 (his Bonus Dice in Shields) to the Defense bonus of any Shield he wields.
- Acrobatic Dodge: As a Lesser Action, the Spearman may add 4 (double his Bonus Dice in Acrobatics) to his Combat Defense.
Drawbacks and Flaws:
- Debt: Indebted to the Iron Bank, the Spearman has become their representative.
- Near Sighted: Reduced Marksmanship for 50xp The Spearman's vision is terrible past a few yards.
- Childhood Disease The Spearman suffered from, but survived, a terrible illness as a child. His constitution isn't what it should be.
- Afraid of Heights (Fear: Heights) Anything higher than the Spearman himself terrifies him. It takes a staircase wide enough for ten men abreast before he can climb them without issues, and even being on upper floors of a tower make him uneasy. The Spearman is at -1D to all tests. As a free action each round, Danyk may roll one die and on a roll of a 6, this penalty is removed.
- City Bot (Flaw: Survival) Prior to leaving Braavos, the Spearman had never left the city's walls. He has little training in the wild.
Possessions
- Coin: 220ss + 0gd
- Notable Items:
Courtier Garb (75ss) Superior Spear Shield
- Garb:
Goals
Dispositions
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Advancement
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Spent: 20xp+0gl; Unspent: 15xp+0gl |