Difference between revisions of "Gwald"
From OakthorneWiki
Jump to navigationJump to searchLine 9: | Line 9: | ||
|Ability Scores=Strength x (+x), Dexterity x (+x), Constitution x (+x);<br> Intelligence x (+x), Wisdom x (+x), Charisma x (+x) | |Ability Scores=Strength x (+x), Dexterity x (+x), Constitution x (+x);<br> Intelligence x (+x), Wisdom x (+x), Charisma x (+x) | ||
|Bonus=x | |Bonus=x | ||
− | |Saving Throws= | + | |Saving Throws=Strength & Constitution |
− | |Skills= | + | |Skills=Athletics, Survival |
− | |Tools= | + | |Tools=None |
|Languages=Common, xxx | |Languages=Common, xxx | ||
− | |Armor= | + | |Armor=Light armor, medium armor, shields |
− | |Weapons= | + | |Weapons=Simple weapons, martial weapons |
− | |Traits= | + | |Traits=Rage, Unarmored Defense, Reckless Attack, Danger Sense, Primal Path (Totem Warrior), Spirit Seeker, Totem Spirit (Bear) |
|Armor Class=xxx | |Armor Class=xxx | ||
|Initiative=+xxx | |Initiative=+xxx | ||
− | |Speed= | + | |Speed=30 ft |
|Feats=None | |Feats=None | ||
|Hit Points=xxx | |Hit Points=xxx | ||
− | |Hit Dice= | + | |Hit Dice=3d12 |
|Ideals=xxx | |Ideals=xxx | ||
|Bonds=xxx | |Bonds=xxx | ||
Line 29: | Line 29: | ||
''words'' -Attribution | ''words'' -Attribution | ||
− | |||
==Origin== | ==Origin== | ||
xxx | xxx | ||
− | |||
==Appearance== | ==Appearance== | ||
xxx | xxx | ||
+ | ==Traits== | ||
+ | * '''Rage (3/day):''' Enter a rage as a bonus action; lasts for one minute or until knocked unconscious, or if haven't attacked or taken damage since last turn. May end as bonus action. Gain the following benefits: | ||
+ | ** Advantage on Strength checks and saves. | ||
+ | ** +2 bonus damage to Strength-based melee attacks. | ||
+ | ** Resistance to bludgeoning, piercing, slashing damage; gain resistance to all damage except psychic due to Totem Warrior Spirit Seeker (Bear) trait. | ||
+ | * '''Unarmored Defense:''' When not wearing armor, AC equals 10 + Dexterity modifier + Constitution modifier. May still use shield. | ||
+ | * '''Reckless Attack:''' Gain advantage on Strength-based melee attack roll, but attacks have advantage against you until your next turn. | ||
+ | * '''Danger Sense:''' Advantage on Dexterity saving throws against effects that can be seen; must not be blinded, deafened or incapacitated. | ||
+ | ===Path of the Totem Warrior=== | ||
+ | * '''Totem Animal:''' Blue Bear (Bear) | ||
+ | * '''Spirit Seeker:''' Can cast ''beast sense'' and ''speak with animals'' as rituals. | ||
+ | * '''Totem Spirit (Bear):''' When raging, gain resistance to all damage except psychic damage. | ||
==Resources== | ==Resources== | ||
* '''Moneys:''' | * '''Moneys:''' |
Revision as of 03:23, 1 October 2014
Gwald the Red Grizzly
|
Race: Human, Class: Barbarian (Totem Warrior) Background: xxx, Alignment: Chaotic Good Patron Deity: Uthgardt Factions: {{{Factions}}} |
Ability Scores
|
Strength x (+x), Dexterity x (+x), Constitution x (+x); Intelligence x (+x), Wisdom x (+x), Charisma x (+x) |
Proficiencies
|
Bonus: x Saving Throws: Strength & Constitution Skills: Athletics, Survival Tools: None Languages: Common, xxx Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons |
Traits
|
Rage, Unarmored Defense, Reckless Attack, Danger Sense, Primal Path (Totem Warrior), Spirit Seeker, Totem Spirit (Bear) |
Feats
|
None |
Combat
|
Attacks: {{{Attacks}}} Armor Class: xxx, Initiative: +xxx, Speed: 30 ft Hit Points: xxx, Hit Dice: 3d12 |
Social
|
Personality Traits: {{{Personality}}} Ideals: xxx Bonds: xxx Flaws: xxx |
words -Attribution
Origin
xxx
Appearance
xxx
Traits
- Rage (3/day): Enter a rage as a bonus action; lasts for one minute or until knocked unconscious, or if haven't attacked or taken damage since last turn. May end as bonus action. Gain the following benefits:
- Advantage on Strength checks and saves.
- +2 bonus damage to Strength-based melee attacks.
- Resistance to bludgeoning, piercing, slashing damage; gain resistance to all damage except psychic due to Totem Warrior Spirit Seeker (Bear) trait.
- Unarmored Defense: When not wearing armor, AC equals 10 + Dexterity modifier + Constitution modifier. May still use shield.
- Reckless Attack: Gain advantage on Strength-based melee attack roll, but attacks have advantage against you until your next turn.
- Danger Sense: Advantage on Dexterity saving throws against effects that can be seen; must not be blinded, deafened or incapacitated.
Path of the Totem Warrior
- Totem Animal: Blue Bear (Bear)
- Spirit Seeker: Can cast beast sense and speak with animals as rituals.
- Totem Spirit (Bear): When raging, gain resistance to all damage except psychic damage.
Resources
- Moneys:
- Carried Equipment: xxx
- Stored Equipment: xxxx
- Lifestyle: xxx
Other Important Individuals
- x
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2014: x