Difference between revisions of "Ander Stormwind"
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==Feats== | ==Feats== | ||
− | * '''Athlete:''' +1 | + | * '''Athlete:''' +1 Strength • Stand from prone costs 5' movement • Climbing doesn't halve speed • Running jumps after 5' of movement instead of 10' |
− | * | + | * '''Alert:''' • You gain a +5 bonus to initiative • You can’t be surprised while you are conscious. • Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you. |
− | * '''Future:''' | + | * '''Future:''' |
+ | |||
==Resources== | ==Resources== | ||
* '''Moneys:''' 0 pp, 0 gp | * '''Moneys:''' 0 pp, 0 gp |
Revision as of 22:06, 7 October 2014
Ander Stormwind
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Race: Human, Class: Fighter (Champion) Background: , Alignment: Chaotic Good Patron Deity: Factions: {{{Factions}}} |
Ability Scores
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Strength 20 (+5), Dexterity 18 (+4), Constitution 17 (+3); Intelligence 10 (+0), Wisdom 14 (+2), Charisma 9 (-1) |
Proficiencies
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Bonus: +2 Saving Throws: Strength & Constitution Skills: Athletics, Acrobatics, Perception Tools: None Languages: Common, Dwarvish Armor: Light armor, medium armor, Heavy Armor, shields Weapons: Simple weapons, martial weapons |
Traits
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Feats
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Athlete, Alert |
Combat
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Attacks: Armor Class: , Initiative: , Speed: 30 ft Hit Points: 37, Hit Dice: 3d10 |
Social
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Personality Traits: {{{Personality}}} Ideals: Bonds: Flaws: |
Contents
Origin
Appearance
Traits
Background Traits
Fighter Traits
Feats
- Athlete: +1 Strength • Stand from prone costs 5' movement • Climbing doesn't halve speed • Running jumps after 5' of movement instead of 10'
- Alert: • You gain a +5 bonus to initiative • You can’t be surprised while you are conscious. • Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.
- Future:
Resources
- Moneys: 0 pp, 0 gp
- Carried Equipment:
- Stored Equipment: None
- Lifestyle:
- Typical Downtime:
Locations
Important Individuals
Projects, Goals and/or Downtime
- x
Experience Points
Total: 900 xp
- 0.0.2014: x