Difference between revisions of "New Rules for the Game"
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''Blasters:'' <br> | ''Blasters:'' <br> | ||
Covers the use of hand-blasters, including Sporting and Heavy Blasters. <br> | Covers the use of hand-blasters, including Sporting and Heavy Blasters. <br> | ||
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''Blaster Rifles:'' <br> | ''Blaster Rifles:'' <br> | ||
Covers the use of Blaster Carbines and Blaster Rifles of all kinds. <br> | Covers the use of Blaster Carbines and Blaster Rifles of all kinds. <br> | ||
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''Archaic:'' <br> | ''Archaic:'' <br> | ||
This specialty replaces Bows and Crossbows Specialties. Any requirement based on those Specialties is satisfied instead by this Specialty. <br> | This specialty replaces Bows and Crossbows Specialties. Any requirement based on those Specialties is satisfied instead by this Specialty. <br> | ||
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''Slug Throwers:'' <br> | ''Slug Throwers:'' <br> | ||
Slug Throwers have been all but been replaced by Blaster technology, still they find use in many parts of the Galaxy. This specialty covers any kind of personal weapon that users a chemical charge to propel a bullet. <br> | Slug Throwers have been all but been replaced by Blaster technology, still they find use in many parts of the Galaxy. This specialty covers any kind of personal weapon that users a chemical charge to propel a bullet. <br> | ||
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''Gunnery:'' <br> | ''Gunnery:'' <br> | ||
This Specialty covers the use of Heavy Weaponry and Artillery, including Starship weapons. <br> | This Specialty covers the use of Heavy Weaponry and Artillery, including Starship weapons. <br> |
Revision as of 11:52, 12 October 2014
Contents
Abilities
Animal Handling
This ability has been removed. It has been replaced by the Survival (Animal Handling) Specialty.
Endurance
New Specialty:
Fortitude:
This Specialty replaces the Stamina Specialty. Whenever you take Injuries or Wounds you may test Endurance to overcome them. See the Character Condition Section for Injuries and Wounds and recovery.
Fighting
New Specialties:
Lightsabers:
Governs the construction, repair and use of Lightsabers.
Vibro:
Covers the use, maintenance and repair of Vibro weapons.
Marksmanship
New Specialties:
Blasters:
Covers the use of hand-blasters, including Sporting and Heavy Blasters.
Blaster Rifles:
Covers the use of Blaster Carbines and Blaster Rifles of all kinds.
Archaic:
This specialty replaces Bows and Crossbows Specialties. Any requirement based on those Specialties is satisfied instead by this Specialty.
Slug Throwers:
Slug Throwers have been all but been replaced by Blaster technology, still they find use in many parts of the Galaxy. This specialty covers any kind of personal weapon that users a chemical charge to propel a bullet.
Gunnery:
This Specialty covers the use of Heavy Weaponry and Artillery, including Starship weapons.
Mechanics
Mechanics is 'catch-all' skill for hands on technology. It covers everything from piloting and operating Starships to using various pieces of technology, like communication equipment, sensors and shields. Further it covers the repair (but not design, construction or reconstruction) of various tech.
Specialties:
Drive
The Drive skill covers the operation of ground-based craft of all kinds including wheeled, tracked, repulsor-lifted and walkers.
Capitol Ship Piloting
This Specialty is used whenever you are piloting large spacecraft classified as Capitol Ships, including Frigates, Destroyers, Cruisers and Battleships. Beyond basic flight operations, this also covers navigation and Astrogation.
Repair
Like its name suggests, the Repair specialty covers the making repairs to damaged equipment. This includes everything from patching holes, repairing hyperdrives, restoring power, fixing droids and speeders. The Difficulty of this Test is determined by the level of damage and complexity of the system being fixed. These Tests are almost always Extended Tests.
Starfighter Piloting
This Specialty is used whenever you are piloting small starships classified as Starfighters, but also includes atmospheric fighters and Shuttles. Beyond basic flight operations, this also covers navigation and Astrogation, if the starship is capable of Hyperspace Jumps.
Starship Piloting
This Specialty is used whenever you are piloting medium spacecraft classified as Starships, including transports, patrol craft and military gunships. Beyond basic flight operations, this also covers navigation and Astrogation.
Systems
This Specialty governs the use of mechanical and electrical systems, from ancient hydro-mechanical, electro-mechanical, electric, digital to modern holonet transceivers.