Difference between revisions of "Equipment"

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(New page: ==Lightsabers== ==Blasters== ==Archaric Weapons== ==New Weapons and Armor Qualities== ===Energy=== Energy based weapons dominate combat in the Galaxy, and thus are assumed to be the st...)
 
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===Energy===
 
===Energy===
Energy based weapons dominate combat in the Galaxy, and thus are assumed to be the standard.  Therefore this Quality, in and of itself, provides no mechanical benefits, but interactions with many other rules in the game are determined by the presence of this Qualty.
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Energy based weapons dominate combat in the Galaxy, and thus are assumed to be the standard.  Therefore this Quality, in and of itself, provides no mechanical benefits, but interactions with many other rules in the game are determined by the presence of this Qualty. There is, however, a downside to these weapons.  Whenever you Critically Fail when using these weapons, the power supply has become depleted and must be changed.  This requires a Reload (Lesser) Action.
  
 
===Stun===
 
===Stun===

Revision as of 21:37, 19 October 2014

Lightsabers

Blasters

Archaric Weapons

New Weapons and Armor Qualities

Energy

Energy based weapons dominate combat in the Galaxy, and thus are assumed to be the standard. Therefore this Quality, in and of itself, provides no mechanical benefits, but interactions with many other rules in the game are determined by the presence of this Qualty. There is, however, a downside to these weapons. Whenever you Critically Fail when using these weapons, the power supply has become depleted and must be changed. This requires a Reload (Lesser) Action.

Stun

Some Weapons can be set to Stun. A weapon set to stin resolves any Attack Test at -1D. Any Damage inflicted however

Ion

Resilient

Close Range

Long Range