Difference between revisions of "Werewolf Aconite Bane"

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(New page: Also called wolfsbane or monkshood, aconite is one of the rare few exceptions to werewolf immunities to poisons. ** Mechanically speaking, aconite inflicts the Poisoned Tilt on werewolves,...)
 
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** The roll to resist is made at a penalty equal to (Primal Urge - Harmony), minimum 0, plus an additional -1 per dose inflicted.
 
** The roll to resist is made at a penalty equal to (Primal Urge - Harmony), minimum 0, plus an additional -1 per dose inflicted.
 
** Once a werewolf has resisted the damage with a total of 7 + his Primal Urge successes, he overcomes the Poisoned Tilt.
 
** Once a werewolf has resisted the damage with a total of 7 + his Primal Urge successes, he overcomes the Poisoned Tilt.
{{Condition-Poisoned}}
+
{{Tilt-Poisoned}}

Revision as of 17:14, 21 November 2014

Also called wolfsbane or monkshood, aconite is one of the rare few exceptions to werewolf immunities to poisons.

    • Mechanically speaking, aconite inflicts the Poisoned Tilt on werewolves, who take lethal damage from the poison.
    • The roll to resist is made at a penalty equal to (Primal Urge - Harmony), minimum 0, plus an additional -1 per dose inflicted.
    • Once a werewolf has resisted the damage with a total of 7 + his Primal Urge successes, he overcomes the Poisoned Tilt.
Poisoned
Effects: Moderate poisons inflict 1 bashing per interval; grave poisons inflict lethal. Intervals are usually one turn in combat and other stressful situations, or one minute outside of combat, but different poisons may vary. This damage can be mitigated with a Stamina + Resolve reflexive action, though this is at a -3 penalty if you take another action that turn.
Cause: Dexterity + Weaponry -1 for improvised delivery, possibly targeting specific body part
End: Medical treatment; some poisons wear off after a certain number of successes have been accumulated on the Stamina + Resolve rolls above.