Difference between revisions of "Werewolf Aconite Bane"
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Also called wolfsbane or monkshood, aconite is one of the rare few exceptions to werewolf immunities to poisons. | Also called wolfsbane or monkshood, aconite is one of the rare few exceptions to werewolf immunities to poisons. | ||
* Mechanically speaking, aconite inflicts the Poisoned Tilt on werewolves, who take lethal damage from the poison. | * Mechanically speaking, aconite inflicts the Poisoned Tilt on werewolves, who take lethal damage from the poison. |
Revision as of 17:16, 21 November 2014
Also called wolfsbane or monkshood, aconite is one of the rare few exceptions to werewolf immunities to poisons.
- Mechanically speaking, aconite inflicts the Poisoned Tilt on werewolves, who take lethal damage from the poison.
- The Stamina + Resolve roll to resist is made at a penalty equal to (Primal Urge - Harmony), minimum 0, plus an additional -1 per dose inflicted.
- Once a werewolf has resisted the damage with a total of 7 + his Primal Urge successes, he overcomes the Poisoned Tilt.
Poisoned
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Effects: Moderate poisons inflict 1 bashing per interval; grave poisons inflict lethal. Intervals are usually one turn in combat and other stressful situations, or one minute outside of combat, but different poisons may vary. This damage can be mitigated with a Stamina + Resolve reflexive action, though this is at a -3 penalty if you take another action that turn. Cause: Dexterity + Weaponry -1 for improvised delivery, possibly targeting specific body part End: Medical treatment; some poisons wear off after a certain number of successes have been accumulated on the Stamina + Resolve rolls above. |