Difference between revisions of "Cassea"
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|Image=[[Image:Cassea.jpg|center|350 px]] | |Image=[[Image:Cassea.jpg|center|350 px]] | ||
|CharacterName=Cassea of Aldinmure | |CharacterName=Cassea of Aldinmure | ||
− | |Race= | + | |Race=Human/Genasi?? (Aasimar) |
− | |Class= | + | |Class=Paladin |
− | |Background= | + | |Background=Guildswoman (Merchantilist) |
− | |Alignment= | + | |Alignment=Neutral Good |
− | |Patron Deity= | + | |Patron Deity=Aldinmure |
− | |Ability Scores=Strength | + | |Ability Scores=Strength 18 (+4), Dexterity 12 (+1), Constitution 15 (+2);<br> Intelligence 10 (+0), Wisdom 14 (+2), Charisma 17 (+3) |
− | |Bonus= | + | |Bonus=2 |
− | |Saving Throws= | + | |Saving Throws=Wisdom & Charisma |
− | |Skills= | + | |Skills=Athletics, Insight, Intimidation, Persuasion |
− | |Tools= | + | |Tools= *Navigator's Tools, *Merchant's Scale |
− | |Languages=Common, | + | |Languages=Common, Dwarven, Draconic, Elvish, Celestial, ?????? |
− | |Armor= | + | |Armor=All Armor, Shields |
− | |Weapons= | + | |Weapons=Simple, Martial |
− | |Traits= | + | |Traits= Darkvision, Celestial Legacy (Light Cantrip, Lesser Restoration), Guild Membership, Divine Sense, Lay on Hands, Fighting Style - Protection, Divine Smite, Divine Health, Scared Oath - Oath of Crown, Channel Divinity (Champion Challenge, Rallying Cry), Can create written cyphers |
− | |Armor Class= | + | |Armor Class=14 |
− | |Initiative=+ | + | |Initiative=+1 |
− | |Speed= | + | |Speed=30 ft |
− | |Feats= | + | |Feats=Linguist |
− | |Attacks= | + | |Attacks=Longsword, 1d8 slash |
− | |Hit Points= | + | |Hit Points=34 |
− | |Hit Dice= | + | |Hit Dice=3d10 |
− | |Ideals= | + | |Ideals=What is good for the community is good for all. |
− | |Bonds= | + | |Bonds=Her Mother, Aldinmure, the Guild, the Empire of the Nine (less so) |
− | |Flaws= | + | |Flaws=Headstrong. Passionate rather than shrewd. |
}} | }} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 15:28, 3 January 2015
Cassea of Aldinmure
|
Race: Human/Genasi?? (Aasimar), Class: Paladin Background: Guildswoman (Merchantilist), Alignment: Neutral Good Patron Deity: Aldinmure Factions: {{{Factions}}} |
Ability Scores
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Strength 18 (+4), Dexterity 12 (+1), Constitution 15 (+2); Intelligence 10 (+0), Wisdom 14 (+2), Charisma 17 (+3) |
Proficiencies
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Bonus: 2 Saving Throws: Wisdom & Charisma Skills: Athletics, Insight, Intimidation, Persuasion Tools: *Navigator's Tools, *Merchant's Scale Languages: Common, Dwarven, Draconic, Elvish, Celestial, ?????? Armor: All Armor, Shields Weapons: Simple, Martial |
Traits
|
Darkvision, Celestial Legacy (Light Cantrip, Lesser Restoration), Guild Membership, Divine Sense, Lay on Hands, Fighting Style - Protection, Divine Smite, Divine Health, Scared Oath - Oath of Crown, Channel Divinity (Champion Challenge, Rallying Cry), Can create written cyphers |
Feats
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Linguist |
Combat
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Attacks: Longsword, 1d8 slash Armor Class: 14, Initiative: +1, Speed: 30 ft Hit Points: 34, Hit Dice: 3d10 |
Social
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Personality Traits: {{{Personality}}} Ideals: What is good for the community is good for all. Bonds: Her Mother, Aldinmure, the Guild, the Empire of the Nine (less so) Flaws: Headstrong. Passionate rather than shrewd. |
words -Attribution
Origin
xxx
Appearance
xxx
Traits
Racial Traits
x
Class Traits
x
Specialty Traits
x
Background Traits
x
Feats
x
Resources
- Moneys:
- Carried Equipment: xxx
- Stored Equipment: xxxx
- Lifestyle: xxx
Other Important Individuals
- x
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2014: x