Difference between revisions of "Accord Exploring Map"
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− | [[Image:Accord- | + | [[Image:Accord-ruins1.jpg|400px|right]] |
− | ==<span style="color: | + | ==<span style="color:red">Arcane Knowledge</span>== |
− | * '''DC 10:''' In the center of the Accord lies the Wretched Citadel, a known locus of conflicting planar energies. Even before it fell, it was a wild, dangerous place in the center of Liminal, and forbidden for anyone to enter its halls. | + | * '''DC 10:''' In the center of the Accord lies the '''Wretched Citadel (A1)''', a known locus of conflicting planar energies. Even before it fell, it was a wild, dangerous place in the center of Liminal, and forbidden for anyone to enter its halls. |
− | * '''DC 12:''' Also in the central island stood the Tower of the Keepers, the headquarters for the Keepers of the Accord, who were the wizards responsible for maintaining the Walls of Liminal and investigating planar disruption or incursion. | + | * '''DC 12:''' Also in the central island stood the '''Tower of the Keepers (A4)''', the headquarters for the Keepers of the Accord, who were the wizards responsible for maintaining the Walls of Liminal and investigating planar disruption or incursion. |
* '''DC 14:''' The Keepers of the Accord also maintained an academy for wizards in the Accord, a place where they trained the next generation of Keepers, though many who attended the academy did not go on to become Keepers. This was called the Phoenix Tower. | * '''DC 14:''' The Keepers of the Accord also maintained an academy for wizards in the Accord, a place where they trained the next generation of Keepers, though many who attended the academy did not go on to become Keepers. This was called the Phoenix Tower. | ||
− | * '''DC 16:''' Placement of Phoenix Tower. (A17) There was also a second group of mages based out of the Accord, the Order of the Rose, who specialized in cross-planar transportation and other planar magics. | + | * '''DC 16:''' Placement of '''Phoenix Tower. (A17)''' There was also a second group of mages based out of the Accord, the Order of the Rose, who specialized in cross-planar transportation and other planar magics. |
− | * '''DC 18:''' Placement of the Order of the Rose's headquarters (A18) | + | * '''DC 18:''' Placement of the '''Order of the Rose's headquarters (A18)''' |
− | * '''DC 20:''' There was also an order of Aldinmuran monks who specialized in abilities that let them fight extraplanar creatures, who were allies of the Keepers of the Accord. They were based out of the Sanctuary of Worlds, in the Accord. Placement of the Sanctuary of Worlds (A19) | + | * '''DC 20:''' There was also an order of Aldinmuran monks who specialized in abilities that let them fight extraplanar creatures, who were allies of the Keepers of the Accord. They were based out of the Sanctuary of Worlds, in the Accord. Placement of the '''Sanctuary of Worlds (A19)''' |
− | ==History Knowledge== | + | ==<span style="color:blue">History Knowledge</span>== |
* '''DC 10:''' The Accord was the center of old Liminal, the district built around a small body of water with an island in its center, upon which was built the governing buildings for the city's government. The rest of the circular district was filled with buildings that were either of central importance to the city's operation, or were simply old enough to have been there for centuries. | * '''DC 10:''' The Accord was the center of old Liminal, the district built around a small body of water with an island in its center, upon which was built the governing buildings for the city's government. The rest of the circular district was filled with buildings that were either of central importance to the city's operation, or were simply old enough to have been there for centuries. | ||
− | * '''DC 12:''' Placement of the Great Arena (A23), the Magistracy (A11) | + | * '''DC 12:''' Placement of the '''Great Arena (A23)''', the '''Magistracy (A11)''' |
− | * '''DC 14:''' Placement of the Gates to other Quintains ( | + | * '''DC 14:''' Placement of the '''Temple to the Crossroads (A20)''' and the Gates to other Quintains: the '''Laurelgate''' (G4, to the Noble Quintain), the '''Lanterngate''' (G5, to the Fest Quintain), the '''Tallygate''' (G6, to the Market Quintain), the '''Yokegate''' (G7, to the Workman's Quintain), and the '''Wheelgate''' (G8, to the Traveler's Quintain). |
− | * '''DC 16:''' Placement of the Citadel Buildings | + | * '''DC 16:''' Placement of the Citadel Buildings: '''Wretched Citadel''' (A1, forbidden structure), '''Chambers of the Accord''' (A2, where the Accord gathered in meeting), '''Councilor Chamber-Halls''' (A3, residences of the Accord councilors), '''Tower of the Keepers''' (A4, headquarters of the Keepers of the Accord), the '''Bastion''' (A5, headquarters for the Liminal Watch), and the '''Preeminentary''' (A6, where ambassadors to Liminal were given guest quarters) |
− | * '''DC 18:''' Placement of the House of Glyph (A7), the Mercantilist's Guildhall (A24), the Phoenix Tower (A17), Hall of Shields (A21) | + | * '''DC 18:''' Placement of the '''House of Glyph (A7)''', the '''Mercantilist's Guildhall (A24)''', the '''Phoenix Tower (A17)''', '''Hall of Shields (A21)''' |
− | * '''DC 20:''' Placement of the Order of the Rose's headquarters (A18) | + | * '''DC 20:''' Placement of the '''Order of the Rose's headquarters''' (A18) |
− | * '''DC 22:''' Placement of the Islanders' Club (A15), the Sanctuary of Worlds (A19) | + | * '''DC 22:''' Placement of the '''Islanders' Club''' (A15), the '''Sanctuary of Worlds''' (A19) |
− | ==Religion Knowledge== | + | ==<span style="color:purple">Religion Knowledge</span>== |
− | * '''DC 12:''' The Accord was once home to the largest temple of Aldinmure, the Temple of the Crossroads. Placement of the Temple of the Crossroads (A20) | + | * '''DC 12:''' The Accord was once home to the largest temple of Aldinmure, the Temple of the Crossroads. Placement of the '''Temple of the Crossroads (A20)''' |
* '''DC 16:''' There was also an order of Aldinmuran monks who specialized in abilities that let them fight extraplanar creatures, who were allies of the Keepers of the Accord. They were based out of the Sanctuary of Worlds, in the Accord. | * '''DC 16:''' There was also an order of Aldinmuran monks who specialized in abilities that let them fight extraplanar creatures, who were allies of the Keepers of the Accord. They were based out of the Sanctuary of Worlds, in the Accord. | ||
− | * '''DC 18:''' Placement of the Sanctuary of Worlds (A19) | + | * '''DC 18:''' Placement of the '''Sanctuary of Worlds (A19)''' |
Latest revision as of 14:48, 16 January 2015
Arcane Knowledge
- DC 10: In the center of the Accord lies the Wretched Citadel (A1), a known locus of conflicting planar energies. Even before it fell, it was a wild, dangerous place in the center of Liminal, and forbidden for anyone to enter its halls.
- DC 12: Also in the central island stood the Tower of the Keepers (A4), the headquarters for the Keepers of the Accord, who were the wizards responsible for maintaining the Walls of Liminal and investigating planar disruption or incursion.
- DC 14: The Keepers of the Accord also maintained an academy for wizards in the Accord, a place where they trained the next generation of Keepers, though many who attended the academy did not go on to become Keepers. This was called the Phoenix Tower.
- DC 16: Placement of Phoenix Tower. (A17) There was also a second group of mages based out of the Accord, the Order of the Rose, who specialized in cross-planar transportation and other planar magics.
- DC 18: Placement of the Order of the Rose's headquarters (A18)
- DC 20: There was also an order of Aldinmuran monks who specialized in abilities that let them fight extraplanar creatures, who were allies of the Keepers of the Accord. They were based out of the Sanctuary of Worlds, in the Accord. Placement of the Sanctuary of Worlds (A19)
History Knowledge
- DC 10: The Accord was the center of old Liminal, the district built around a small body of water with an island in its center, upon which was built the governing buildings for the city's government. The rest of the circular district was filled with buildings that were either of central importance to the city's operation, or were simply old enough to have been there for centuries.
- DC 12: Placement of the Great Arena (A23), the Magistracy (A11)
- DC 14: Placement of the Temple to the Crossroads (A20) and the Gates to other Quintains: the Laurelgate (G4, to the Noble Quintain), the Lanterngate (G5, to the Fest Quintain), the Tallygate (G6, to the Market Quintain), the Yokegate (G7, to the Workman's Quintain), and the Wheelgate (G8, to the Traveler's Quintain).
- DC 16: Placement of the Citadel Buildings: Wretched Citadel (A1, forbidden structure), Chambers of the Accord (A2, where the Accord gathered in meeting), Councilor Chamber-Halls (A3, residences of the Accord councilors), Tower of the Keepers (A4, headquarters of the Keepers of the Accord), the Bastion (A5, headquarters for the Liminal Watch), and the Preeminentary (A6, where ambassadors to Liminal were given guest quarters)
- DC 18: Placement of the House of Glyph (A7), the Mercantilist's Guildhall (A24), the Phoenix Tower (A17), Hall of Shields (A21)
- DC 20: Placement of the Order of the Rose's headquarters (A18)
- DC 22: Placement of the Islanders' Club (A15), the Sanctuary of Worlds (A19)
Religion Knowledge
- DC 12: The Accord was once home to the largest temple of Aldinmure, the Temple of the Crossroads. Placement of the Temple of the Crossroads (A20)
- DC 16: There was also an order of Aldinmuran monks who specialized in abilities that let them fight extraplanar creatures, who were allies of the Keepers of the Accord. They were based out of the Sanctuary of Worlds, in the Accord.
- DC 18: Placement of the Sanctuary of Worlds (A19)