Difference between revisions of "House Daytower or Widow's Rest"
(4 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
|words= | |words= | ||
|status=Knightly (Status 3) | |status=Knightly (Status 3) | ||
− | |seat= | + | |seat=Widow's Rest |
|lord= Ser [[Mortimer Daytower]] | |lord= Ser [[Mortimer Daytower]] | ||
|lady= Lady [[Bethany Daytower]] | |lady= Lady [[Bethany Daytower]] | ||
Line 26: | Line 26: | ||
}} | }} | ||
− | Following the crazed aggression of mad Lord Urgon Blackwood, Widow's Rest, its lands and incomes were claimed by Lord Angelo Deltario. Lord Angelo in turn raised up his house hold knight Ser Mortimer, known as the Hammer of Dawn, making him Lord of the sprawling Castle of Widow's Rest. Ser Mortimer and his new bride, Lady Bethany have begun repairing the damage that the mad Lord Urgon had caused. | + | Following the crazed aggression of mad Lord Urgon Blackwood, Widow's Rest, along with its lands and incomes were claimed by Lord Angelo Deltario. Lord Angelo in turn raised up his house hold knight Ser Mortimer, known as the Hammer of Dawn, making him Lord of the sprawling Castle of Widow's Rest. Ser Mortimer and his new bride, Lady Bethany have begun repairing the damage that the mad Lord Urgon had caused. |
− | ==Domains== | + | =='''Domains'''== |
{| | {| | ||
| valign="top" width=48% | | | valign="top" width=48% | | ||
− | * '''House Fortune Rolls:''' | + | * '''House Fortune Rolls:''' -3 ''(-5 Law, +0 Population, +1 Timber, +1 Artisan)'' |
+ | ** Wealth Gains: +1D6 (+1 Lumber, +1 Artisan, +3 Market) | ||
+ | ** Wealth Loses: Reduced by 1 (+1 Lumber) | ||
|} | |} | ||
==='''The Widow Wood'''=== | ==='''The Widow Wood'''=== | ||
Nestled between the mountains that run beside the Boneway and strange, sprawling castle Widow's Rest are the Widow Wood. Once a thick, foreboding forest, Lord Urgon clear cut much of the forest, reducing it to a thin patch of alpine timber. ''(Mountains, Light Woods. Lands: 12)'' | Nestled between the mountains that run beside the Boneway and strange, sprawling castle Widow's Rest are the Widow Wood. Once a thick, foreboding forest, Lord Urgon clear cut much of the forest, reducing it to a thin patch of alpine timber. ''(Mountains, Light Woods. Lands: 12)'' | ||
− | * '''The Woodcutters of Widow-Wood''' While not nearly as impressive since Lord Urgon ordered the forest cut down, the Wood still supports a healthy supply of timber. ''(Timber Estate Holding with Lumber Mile Improvement. Wealth 10)'' | + | * '''The Woodcutters of Widow-Wood''' While not nearly as impressive since Lord Urgon ordered the forest cut down, the Wood still supports a healthy supply of timber. ''(Timber Estate Holding with Lumber Mile Improvement. Wealth 10)'' |
− | |||
− | |||
− | |||
− | |||
+ | ==='''Widow's Town'''=== | ||
+ | At the base of the mountains, in the shadow of Widow's Rest, sits the small settlement of Widow's Town. Aptly named for the disproportionate number of families left fatherless, the Blackwoods were haunted by madness and for three generations they saw rebellion and treason everywhere. Men by the dozens met the Lord's "Justice" and a headsman's axe. The town rests in a gentle and fertile grassland, well defended by the strange and sprawling castle complex named Widow's Rest. ''(Plains, Grassland, Road and Small Town. Lands: 31)'' | ||
+ | * '''Widow's Rest''': The Blackwoods have always been marked by madness, as did House Widow before them. Widow's Rest began hundreds of years ago as a small defensive hall along the Boneway, but was added onto and grew over the years. Unfortunately, each new addition was built without thought to the previous, and combined with the crazed rantings of its Lords, the castle sprawls in numerous directions with corridors that simply dead-end, rooms with no doors, and other oddities. While Widow's Rest is substantially larger than other castles in Dorne, its poor design makes it difficult to defend. ''(Small Castle Defensive Holding. Defense: 30)'' | ||
+ | * '''The Widow-Wood Carvers''': The steady supply of fine alpine wood supported an extensive Guild of woodcarvers, whose skill and artistry was known throughout Dorne and beyond. The instability of the House combined with the recent siege, however, saw many of these skilled carvers flee for other domains. Still, several skilled master carvers remain, continuing their fabled work for their new Lord and Lady. ''(Artisan: Woodcarvers. Wealth: 10)'' | ||
+ | * '''The Market''': Widow's Town rests immediately off of the Boneway, and it's location makes it an excellent location for merchants and tradesman. ''(Market Settlement Holding. Wealth 10)'' | ||
==Members of the House== | ==Members of the House== | ||
==Retainers of the House== | ==Retainers of the House== |
Latest revision as of 04:50, 19 January 2015
Status: | Knightly (Status 3) |
Seat: | Widow's Rest |
Current Lord: | Ser Mortimer Daytower |
Current Lady: | Lady Bethany Daytower |
Realm: | Dorne |
Heir: | None |
Liege: | House Deltario |
Cadet Branch: | None |
Vassals: | None |
Founder: | Ser Mortimer Daytower |
Founded: | War of Ninepenny Kings |
House Traits
| |
Defense: | 30 (5 Remaining) |
Influence: | 12 (0 Remaining) |
Lands: | 33 (0 Remaining) |
Law: | 16 |
Population: | 14 |
Power: | XX (4 Remaining) |
Wealth: | 30 (0 Remaining) |
Following the crazed aggression of mad Lord Urgon Blackwood, Widow's Rest, along with its lands and incomes were claimed by Lord Angelo Deltario. Lord Angelo in turn raised up his house hold knight Ser Mortimer, known as the Hammer of Dawn, making him Lord of the sprawling Castle of Widow's Rest. Ser Mortimer and his new bride, Lady Bethany have begun repairing the damage that the mad Lord Urgon had caused.
Domains
|
The Widow Wood
Nestled between the mountains that run beside the Boneway and strange, sprawling castle Widow's Rest are the Widow Wood. Once a thick, foreboding forest, Lord Urgon clear cut much of the forest, reducing it to a thin patch of alpine timber. (Mountains, Light Woods. Lands: 12)
- The Woodcutters of Widow-Wood While not nearly as impressive since Lord Urgon ordered the forest cut down, the Wood still supports a healthy supply of timber. (Timber Estate Holding with Lumber Mile Improvement. Wealth 10)
Widow's Town
At the base of the mountains, in the shadow of Widow's Rest, sits the small settlement of Widow's Town. Aptly named for the disproportionate number of families left fatherless, the Blackwoods were haunted by madness and for three generations they saw rebellion and treason everywhere. Men by the dozens met the Lord's "Justice" and a headsman's axe. The town rests in a gentle and fertile grassland, well defended by the strange and sprawling castle complex named Widow's Rest. (Plains, Grassland, Road and Small Town. Lands: 31)
- Widow's Rest: The Blackwoods have always been marked by madness, as did House Widow before them. Widow's Rest began hundreds of years ago as a small defensive hall along the Boneway, but was added onto and grew over the years. Unfortunately, each new addition was built without thought to the previous, and combined with the crazed rantings of its Lords, the castle sprawls in numerous directions with corridors that simply dead-end, rooms with no doors, and other oddities. While Widow's Rest is substantially larger than other castles in Dorne, its poor design makes it difficult to defend. (Small Castle Defensive Holding. Defense: 30)
- The Widow-Wood Carvers: The steady supply of fine alpine wood supported an extensive Guild of woodcarvers, whose skill and artistry was known throughout Dorne and beyond. The instability of the House combined with the recent siege, however, saw many of these skilled carvers flee for other domains. Still, several skilled master carvers remain, continuing their fabled work for their new Lord and Lady. (Artisan: Woodcarvers. Wealth: 10)
- The Market: Widow's Town rests immediately off of the Boneway, and it's location makes it an excellent location for merchants and tradesman. (Market Settlement Holding. Wealth 10)