Difference between revisions of "Werewolf Hybrid Form"

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'''5 success or 1 Essence; automatic for alphas'''<br>
 
'''5 success or 1 Essence; automatic for alphas'''<br>
 
This is the "wolfman" form. All werewolves with a dot of Harmony can shift into this form at any time, although it requires a total of five successes on a Shapechange roll (alphas can assume this shape as an unrolled reflexive action that inflicts no damage). Alternately, a werewolf may spend a point of Essence to automatically shift. Werewolves without Harmony cannot change their shape at will, but only really do so when under the influence of their Feral Wolves.
 
This is the "wolfman" form. All werewolves with a dot of Harmony can shift into this form at any time, although it requires a total of five successes on a Shapechange roll (alphas can assume this shape as an unrolled reflexive action that inflicts no damage). Alternately, a werewolf may spend a point of Essence to automatically shift. Werewolves without Harmony cannot change their shape at will, but only really do so when under the influence of their Feral Wolves.

Latest revision as of 10:07, 23 January 2015

Hybrid-face.gif

5 success or 1 Essence; automatic for alphas
This is the "wolfman" form. All werewolves with a dot of Harmony can shift into this form at any time, although it requires a total of five successes on a Shapechange roll (alphas can assume this shape as an unrolled reflexive action that inflicts no damage). Alternately, a werewolf may spend a point of Essence to automatically shift. Werewolves without Harmony cannot change their shape at will, but only really do so when under the influence of their Feral Wolves.

  • This form has physical changes, such as a pronounced brow ridge, a set of fangs, talons and the growth of fur in a variety of areas. This form comes with enhanced physical stats, boosted running speed, increased healing ability, and dramatically increased senses.
  • Attributes: Strength +1, Stamina +1, Manipulation -1
  • Advantages: Health +2 (total +3), Speed +1 (total +2), +2 to perception rolls, including scenting rolls.
  • Bite Attack: May inflict Lethal damage on grapples
  • Claw Attack: May inflict +1 Lethal in unarmed combat
  • Defensive Instincts: The werewolf's Defense applies even against Firearms attacks, as instinct drives the defensive action.
  • Partial Shift: The hybrid shape is "halfway" to full wolf form - though it still costs a point of Essence to make the shift, a Shapechange roll to gain wolf shape only requires 5 successes if starting in this form.