Difference between revisions of "Edgar Treznor"
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===Class Traits=== | ===Class Traits=== | ||
− | ''Inspiration'' - '''1d8''' bonus to d20 checks. | + | ''Inspiration'' - '''1d8''' bonus to d20 checks, CHA mod number of times. <br> |
''Jack of All Trades'' - '''1/2''' proficiency bonus, rounded down, to untrained skills. <br> | ''Jack of All Trades'' - '''1/2''' proficiency bonus, rounded down, to untrained skills. <br> | ||
''Song of Rest'' - '''1d6''' extra hit points healed, if any healed at all during a short rest. <br> | ''Song of Rest'' - '''1d6''' extra hit points healed, if any healed at all during a short rest. <br> |
Revision as of 01:35, 14 March 2015
Edgar Treznor
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Race: Half-Elf, Class: Bard Background: Entertainer, Alignment: True Neutral Patron Deity: N/A Factions: {{{Factions}}} |
Ability Scores
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Strength 11 (+0), Dexterity 18 (+4), Constitution 12 (+1); Intelligence 12 (+1), Wisdom 16 (+3), Charisma 18 (+4) |
Proficiencies
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Bonus: 3 Saving Throws: Dexterity & Charisma Skills: Acrobatics, Deception, Insight, Intimidation, Medicine *, Performance *, Sleight of Hand, Stealth, Survival Tools: Healer's Kit x 2 Languages: Common, Draconic, Elvish Armor: Light Armor Weapons: Simple, Rapier, Longsword, Shortsword, Hand Crossbow, Longbow, Shortbow |
Traits
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Darkvision, Fey Ancestry |
Feats
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Linguist |
Combat
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Attacks: Rapier, 1d8 pierce Armor Class: 16, Initiative: +4, Speed: 30 ft Hit Points: 49, Hit Dice: 6d8 |
Social
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Personality Traits: {{{Personality}}} Ideals: Bonds: Flaws: |
words -Attribution
Origin
xxx
Appearance
xxx
Traits
Racial Traits
Dark Vision - 60ft
Fey Ancestry - Advantage on saves vs being charmed, immune to magical sleep.
Skill Versatility - Choose two proficiencies of your choice.
Class Traits
Inspiration - 1d8 bonus to d20 checks, CHA mod number of times.
Jack of All Trades - 1/2 proficiency bonus, rounded down, to untrained skills.
Song of Rest - 1d6 extra hit points healed, if any healed at all during a short rest.
Expertise - Double proficiency bonus with Medicine and Performance.
Font of Inspiration - Regain all Bardic Inspirations after a short rest.
Countercharm - 1 action, start a performance that typically lasts until end of your next turn. During this, you and all friendlies within 30ft have advantage saving against being frightened or charmed. Must be able to hear you. Ends early if bard is incapacitated, silenced, or ends it voluntarily (no action required).
Specialty Traits
College of Lore
Bonus Proficiencies
Cutting Words - 60ft, Reaction, Expend bardic inspiration to debuff enemy attack roll, ability check or damage roll. Immune if creature cannot hear, or cannot be charmed.
Additional Magical Secrets - Learn any two spells of appropriate level, regardless of class, cast as bard spell. Don't count towards a total spell limit.
Bard Instrument proficiencies - panpipes/flute, lute, glittern.
Background Traits
Skill Proficiencies - Acrobatics, Performance
Tool Proficiencies - Disguise kit, Viola
Equipment - Viola, poetry book, Gothic costume, pouch with 15gp.
Feature - By Popular Demand (can perform for room and board, makes you popular in town)
Feats
x
Resources
- Moneys:
- Carried Equipment: xxx
- Stored Equipment: xxxx
- Lifestyle: xxx
Other Important Individuals
- x
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2014: x