Difference between revisions of "House Daytower of Widow's Rest"

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Following the crazed aggression of mad Lord Urgon Blackwood, Widow's Rest, along with its lands and incomes were claimed by Lord Angelo Deltario.  Lord Angelo in turn raised up his house hold knight Ser Mortimer, known as the Hammer of Dawn, making him Lord of the sprawling Castle of Widow's Rest.  Ser Mortimer and his new bride, Lady Bethany have begun repairing the damage that the mad Lord Urgon had caused.
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Following the crazed aggression of mad Lord Urgon Blackwood, Widow's Rest, along with its lands and incomes were claimed by [[House Deltario]].  Lord Angelo in turn raised up his house hold knight Ser Mortimer, known as the Hammer of Dawn, making him Lord of the sprawling Castle of Widow's Rest.  Ser Mortimer and his new bride, Lady Bethany have begun repairing the damage that the mad Lord Urgon had caused.
  
 
=='''Domains'''==
 
=='''Domains'''==
 
{|
 
{|
 
| valign="top" width=48% |  
 
| valign="top" width=48% |  
* '''House Fortune Rolls:''' -3 ''(-5 Law, +0 Population, +1 Timber, +1 Artisan)''
+
* '''House Fortune Rolls:''' 0 ''(-2 Law, +0 Population, +1 Timber, +1 Artisan)''
 
** Wealth Gains: +1D6 (+1 Lumber, +1 Artisan, +3 Market)
 
** Wealth Gains: +1D6 (+1 Lumber, +1 Artisan, +3 Market)
 
** Wealth Loses: Reduced by 1 (+1 Lumber)
 
** Wealth Loses: Reduced by 1 (+1 Lumber)
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==='''The Widow Wood'''===
 
==='''The Widow Wood'''===
 
Nestled between the mountains that run beside the Boneway and strange, sprawling castle Widow's Rest are the Widow Wood.  Once a thick, foreboding forest, Lord Urgon clear cut much of the forest, reducing it to a thin patch of alpine timber. ''(Mountains, Light Woods. Lands: 12)''
 
Nestled between the mountains that run beside the Boneway and strange, sprawling castle Widow's Rest are the Widow Wood.  Once a thick, foreboding forest, Lord Urgon clear cut much of the forest, reducing it to a thin patch of alpine timber. ''(Mountains, Light Woods. Lands: 12)''
* '''The Woodcutters of Widow-Wood''' While not nearly as impressive since Lord Urgon ordered the forest cut down, the Wood still supports a healthy supply of timber. ''(Timber Estate Holding with Lumber Mile Improvement. Wealth 10)''
+
* '''The Woodcutters of Widow-Wood''' While not nearly as impressive since Lord Urgon ordered the forest cut down, the Wood still supports a healthy supply of timber. ''(Timber Estate Holding with Lumber Mill Improvement. Wealth 10)''
  
 
==='''Widow's Town'''===
 
==='''Widow's Town'''===
 
At the base of the mountains, in the shadow of Widow's Rest, sits the small settlement of Widow's Town. Aptly named for the disproportionate number of families left fatherless, the Blackwoods were haunted by madness and for three generations they saw rebellion and treason everywhere.  Men by the dozens met the Lord's "Justice" and a headsman's axe.  The town rests in a gentle and fertile grassland, well defended by the strange and sprawling castle complex named Widow's Rest. ''(Plains, Grassland, Road and Small Town. Lands: 31)''
 
At the base of the mountains, in the shadow of Widow's Rest, sits the small settlement of Widow's Town. Aptly named for the disproportionate number of families left fatherless, the Blackwoods were haunted by madness and for three generations they saw rebellion and treason everywhere.  Men by the dozens met the Lord's "Justice" and a headsman's axe.  The town rests in a gentle and fertile grassland, well defended by the strange and sprawling castle complex named Widow's Rest. ''(Plains, Grassland, Road and Small Town. Lands: 31)''
 
* '''Widow's Rest''': The Blackwoods have always been marked by madness, as did House Widow before them. Widow's Rest began hundreds of years ago as a small defensive hall along the Boneway, but was added onto and grew over the years.  Unfortunately, each new addition was built without thought to the previous, and combined with the crazed rantings of its Lords, the castle sprawls in numerous directions with corridors that simply dead-end, rooms with no doors, and other oddities.  While Widow's Rest is substantially larger than other castles in Dorne, its poor design makes it difficult to defend. ''(Small Castle Defensive Holding. Defense: 30)''
 
* '''Widow's Rest''': The Blackwoods have always been marked by madness, as did House Widow before them. Widow's Rest began hundreds of years ago as a small defensive hall along the Boneway, but was added onto and grew over the years.  Unfortunately, each new addition was built without thought to the previous, and combined with the crazed rantings of its Lords, the castle sprawls in numerous directions with corridors that simply dead-end, rooms with no doors, and other oddities.  While Widow's Rest is substantially larger than other castles in Dorne, its poor design makes it difficult to defend. ''(Small Castle Defensive Holding. Defense: 30)''
 +
** '''Widow's Rest Garrison''': When the armies of Wyl, Deltario and Sungold desended upon Widow's Rest, the garrison - weary of their mad Lord - threw the gates open and surrendered.  Now they serve Ser Mortimer and are better for it. ''(Trained Garrison. Power: 5)''
 +
** '''Widowmakers''': Lord Urgon raised a mighty force for his insane attacks upon his neighbors.  His most recent recruits were still in training at Widow's Rest when Lord Angelo's forces arrived to besiege the castle.  Untested in battle, these spearmen surrendered without a fight.  They have remained in service to the Castle's new lord who has overseen the completion of their training. ''(Two (2) Green Infantry Units. Power 10).''
 
* '''The Widow-Wood Carvers''': The steady supply of fine alpine wood supported an extensive Guild of woodcarvers, whose skill and artistry was known throughout Dorne and beyond.  The instability of the House combined with the recent siege, however, saw many of these skilled carvers flee for other domains. Still, several skilled master carvers remain, continuing their fabled work for their new Lord and Lady. ''(Artisan: Woodcarvers. Wealth: 10)''
 
* '''The Widow-Wood Carvers''': The steady supply of fine alpine wood supported an extensive Guild of woodcarvers, whose skill and artistry was known throughout Dorne and beyond.  The instability of the House combined with the recent siege, however, saw many of these skilled carvers flee for other domains. Still, several skilled master carvers remain, continuing their fabled work for their new Lord and Lady. ''(Artisan: Woodcarvers. Wealth: 10)''
 
* '''The Market''': Widow's Town rests immediately off of the Boneway, and it's location makes it an excellent location for merchants and tradesman. ''(Market Settlement Holding. Wealth 10)''
 
* '''The Market''': Widow's Town rests immediately off of the Boneway, and it's location makes it an excellent location for merchants and tradesman. ''(Market Settlement Holding. Wealth 10)''
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==Retainers of the House==
 
==Retainers of the House==
 +
* '''[http://oakthorne.net/wiki/index.php?title=On_Going Eldyn Lukas]:''' ''Heir of House Lukas''. A bright young Salty Dornishman with a fair measure of skill at arms, Eldyn is a squire for Ser [[Mortimer Daytower]], a Knight of Widow's Rest.  Eldyn had a promising future as a Knight until he crossed lances with Vaelstyn Targarian who left him with a maimed arm.  Still the boy has trained tirelessly to overcome this injury. (16 years)
 +
 +
==House Fortune Results==
 +
* Month XX: Result 9. Curse.  Reduce Wealth 1 (mitigated to 0) and Influence 1. Converted 10 Wealth to 5 Law.<br>

Latest revision as of 17:52, 22 March 2015

House Daytower of Widow's Rest
'
Status: Knightly (Status 3)
Seat: Widow's Rest
Current Lord: Ser Mortimer Daytower
Current Lady: Lady Bethany Daytower
Realm: Dorne
Heir: None
Liege: House Deltario
Cadet Branch: None
Vassals: None
Founder: Ser Mortimer Daytower
Founded: War of Ninepenny Kings
House Traits
Defense: 30 (5 Remaining)
Influence: 14 (2 Remaining)
Lands: 34 (1 Remaining)
Law: 21
Population: 15
Power: 15 (0 Remaining)
Wealth: 32 (2 Remaining)

Following the crazed aggression of mad Lord Urgon Blackwood, Widow's Rest, along with its lands and incomes were claimed by House Deltario. Lord Angelo in turn raised up his house hold knight Ser Mortimer, known as the Hammer of Dawn, making him Lord of the sprawling Castle of Widow's Rest. Ser Mortimer and his new bride, Lady Bethany have begun repairing the damage that the mad Lord Urgon had caused.

Domains

  • House Fortune Rolls: 0 (-2 Law, +0 Population, +1 Timber, +1 Artisan)
    • Wealth Gains: +1D6 (+1 Lumber, +1 Artisan, +3 Market)
    • Wealth Loses: Reduced by 1 (+1 Lumber)

The Widow Wood

Nestled between the mountains that run beside the Boneway and strange, sprawling castle Widow's Rest are the Widow Wood. Once a thick, foreboding forest, Lord Urgon clear cut much of the forest, reducing it to a thin patch of alpine timber. (Mountains, Light Woods. Lands: 12)

  • The Woodcutters of Widow-Wood While not nearly as impressive since Lord Urgon ordered the forest cut down, the Wood still supports a healthy supply of timber. (Timber Estate Holding with Lumber Mill Improvement. Wealth 10)

Widow's Town

At the base of the mountains, in the shadow of Widow's Rest, sits the small settlement of Widow's Town. Aptly named for the disproportionate number of families left fatherless, the Blackwoods were haunted by madness and for three generations they saw rebellion and treason everywhere. Men by the dozens met the Lord's "Justice" and a headsman's axe. The town rests in a gentle and fertile grassland, well defended by the strange and sprawling castle complex named Widow's Rest. (Plains, Grassland, Road and Small Town. Lands: 31)

  • Widow's Rest: The Blackwoods have always been marked by madness, as did House Widow before them. Widow's Rest began hundreds of years ago as a small defensive hall along the Boneway, but was added onto and grew over the years. Unfortunately, each new addition was built without thought to the previous, and combined with the crazed rantings of its Lords, the castle sprawls in numerous directions with corridors that simply dead-end, rooms with no doors, and other oddities. While Widow's Rest is substantially larger than other castles in Dorne, its poor design makes it difficult to defend. (Small Castle Defensive Holding. Defense: 30)
    • Widow's Rest Garrison: When the armies of Wyl, Deltario and Sungold desended upon Widow's Rest, the garrison - weary of their mad Lord - threw the gates open and surrendered. Now they serve Ser Mortimer and are better for it. (Trained Garrison. Power: 5)
    • Widowmakers: Lord Urgon raised a mighty force for his insane attacks upon his neighbors. His most recent recruits were still in training at Widow's Rest when Lord Angelo's forces arrived to besiege the castle. Untested in battle, these spearmen surrendered without a fight. They have remained in service to the Castle's new lord who has overseen the completion of their training. (Two (2) Green Infantry Units. Power 10).
  • The Widow-Wood Carvers: The steady supply of fine alpine wood supported an extensive Guild of woodcarvers, whose skill and artistry was known throughout Dorne and beyond. The instability of the House combined with the recent siege, however, saw many of these skilled carvers flee for other domains. Still, several skilled master carvers remain, continuing their fabled work for their new Lord and Lady. (Artisan: Woodcarvers. Wealth: 10)
  • The Market: Widow's Town rests immediately off of the Boneway, and it's location makes it an excellent location for merchants and tradesman. (Market Settlement Holding. Wealth 10)

Members of the House

Retainers of the House

  • Eldyn Lukas: Heir of House Lukas. A bright young Salty Dornishman with a fair measure of skill at arms, Eldyn is a squire for Ser Mortimer Daytower, a Knight of Widow's Rest. Eldyn had a promising future as a Knight until he crossed lances with Vaelstyn Targarian who left him with a maimed arm. Still the boy has trained tirelessly to overcome this injury. (16 years)

House Fortune Results

  • Month XX: Result 9. Curse. Reduce Wealth 1 (mitigated to 0) and Influence 1. Converted 10 Wealth to 5 Law.