Difference between revisions of "Spelljamming Helms"
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== Rules == | == Rules == | ||
+ | A Spelljaming helm is a Magic Item that must be attuned | ||
+ | |||
=== Spelljamming Speed === | === Spelljamming Speed === | ||
+ | * Speljamming speed is aproximateley, | ||
+ | * A ship will drop out of Spelljamming speed if it encounters any thing large enough to have it's own Gravity plane (1 Ton or higher). | ||
+ | * A ship will travel at spelljamming speeds for 1 hour per spell level spent into the Helm. | ||
+ | |||
+ | |||
=== Tactical Speed === | === Tactical Speed === | ||
− | + | * Tactical speed happens when the Spelljammer encounters an object large enough to have it's own gravity plane. | |
+ | * The SR is the number of hexes that a ship | ||
== Spelljamming Helms == | == Spelljamming Helms == |
Revision as of 16:35, 23 March 2015
Rules
A Spelljaming helm is a Magic Item that must be attuned
Spelljamming Speed
- Speljamming speed is aproximateley,
- A ship will drop out of Spelljamming speed if it encounters any thing large enough to have it's own Gravity plane (1 Ton or higher).
- A ship will travel at spelljamming speeds for 1 hour per spell level spent into the Helm.
Tactical Speed
- Tactical speed happens when the Spelljammer encounters an object large enough to have it's own gravity plane.
- The SR is the number of hexes that a ship