Difference between revisions of "Werewolf Harmony"
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==Partial Shift (Harmony ••)== | ==Partial Shift (Harmony ••)== | ||
Limited hybrid-form shift to gain specific features only. | Limited hybrid-form shift to gain specific features only. | ||
− | * Each success grants one of the following (all features equal hybrid shift); always causes the Wolf's Gaze. '''Traits:''' Claws • Bite • Strength +1 • Stamina +1 • Speed +1 | + | * Each success grants one of the following (all features equal hybrid shift); always causes the Wolf's Gaze. |
+ | * '''Traits:''' Claws • Bite • Strength +1 • Stamina +1 • Speed +1 |
Revision as of 10:13, 15 April 2015
Harmony reflects a werewolf's ability to control his werewolf nature. If Primal Urge measures the power of his Feral Wolf and werewolf abilities, Harmony is his ability to control and wield that power.
- Bitten werewolves start with a Harmony rating of 0. Werewolves with a Harmony of 0 have the Unanchored Condition.
- Wolfborns start with a Harmony rating of •.
- Only werewolves in a pack may increase their Harmony above their starting ratings.
Partial Shift (Harmony ••)
Limited hybrid-form shift to gain specific features only.
- Each success grants one of the following (all features equal hybrid shift); always causes the Wolf's Gaze.
- Traits: Claws • Bite • Strength +1 • Stamina +1 • Speed +1