Difference between revisions of "Werewolf Regeneration"
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Jump to navigationJump to search (New page: * '''Bashing Damage:''' Automatically heal one bashing damage per turn, in any shape. * '''Lethal Damage:''' Lethal damage heals at an interval of fifteen minutes, using the [[Natural Heal...) |
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* '''Poisons & Diseases:''' With a rare few exceptions, werewolves are immune to poisons and diseases. | * '''Poisons & Diseases:''' With a rare few exceptions, werewolves are immune to poisons and diseases. | ||
* '''Combat Tilts:''' A werewolf may spend 1 Essence to remove a Combat Tilt that comes from bodily impairment or damage. | * '''Combat Tilts:''' A werewolf may spend 1 Essence to remove a Combat Tilt that comes from bodily impairment or damage. | ||
+ | ==Halt Healing (Resolve •••, Harmony •)== | ||
+ | * May spend 1WP to cause regeneration to stop for one scene. May end as a reflexive action. | ||
+ | ==Comforting Touch (Harmony ••, Empathy ••)== | ||
+ | * May alleviate pain by touch from a packmate (or anyone at Harmony •••). | ||
+ | * Reduce pain penalties by your Harmony; you gain -1 pain penalty. | ||
+ | * Both last for ten times amount of time touched. | ||
+ | * Upon achieving Harmony •••, this touch may be used on anyone, pack or otherwise. |
Latest revision as of 10:15, 15 April 2015
- Bashing Damage: Automatically heal one bashing damage per turn, in any shape.
- Lethal Damage: Lethal damage heals at an interval of fifteen minutes, using the Natural Healing rules. Add Primal Urge to all Healing tests.
- Aggravated Damage: Aggravated damage heals at normal rates. Add Primal Urge to all Healing tests.
- Poisons & Diseases: With a rare few exceptions, werewolves are immune to poisons and diseases.
- Combat Tilts: A werewolf may spend 1 Essence to remove a Combat Tilt that comes from bodily impairment or damage.
Halt Healing (Resolve •••, Harmony •)
- May spend 1WP to cause regeneration to stop for one scene. May end as a reflexive action.
Comforting Touch (Harmony ••, Empathy ••)
- May alleviate pain by touch from a packmate (or anyone at Harmony •••).
- Reduce pain penalties by your Harmony; you gain -1 pain penalty.
- Both last for ten times amount of time touched.
- Upon achieving Harmony •••, this touch may be used on anyone, pack or otherwise.