Difference between revisions of "WoD Tracking"

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(New page: Many shifters possess keen olfactory senses, allowing them to track their prey by scent. This is the system used to govern those mechanics. ==Tracking Test== * '''Dice Pool:''' Wits + Surv...)
 
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Many shifters possess keen olfactory senses, allowing them to track their prey by scent. This is the system used to govern those mechanics.
 
Many shifters possess keen olfactory senses, allowing them to track their prey by scent. This is the system used to govern those mechanics.
==Tracking Test==
+
==Tracking==
 
* '''Dice Pool:''' Wits + Survival (wilderness) or Wits + Streetwise (urban); this roll is penalized by the target's own Survival or Streetwise, as increased familiarity with a given environment usually results in a reduced trail.
 
* '''Dice Pool:''' Wits + Survival (wilderness) or Wits + Streetwise (urban); this roll is penalized by the target's own Survival or Streetwise, as increased familiarity with a given environment usually results in a reduced trail.
 
* '''Action:''' Instant
 
* '''Action:''' Instant
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* '''Success:''' You find your prey, though the ST determines how long this takes.
 
* '''Success:''' You find your prey, though the ST determines how long this takes.
 
* '''Exceptional Success:''' You find your prey in half the time, or you gain the [[Template:Condition-Invisible Predator|Invisible Predator]] Condition.
 
* '''Exceptional Success:''' You find your prey in half the time, or you gain the [[Template:Condition-Invisible Predator|Invisible Predator]] Condition.
 +
==Contested Tracking==
 +
Tracking someone who knows they are being hunted and are taking steps to throw off their trackers is different than a simple tracking effort. This is more of a race, an attempt to follow the trail, by pass countermeasures and catch the prey before they can escape.
 +
* '''Dice Pool:''' Wits + Survival/Streetwise vs prey's Resolve + Survival/Streetwise
 +
* '''Action:''' Extended (one hour per roll) and Contested
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* '''Difficulty:'''
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** The tracker begins the contest with a number of successes equal to her Wits.
 +
** The tracker must gain a number of successes equal to the target's Resolve + Survival/Streetwise in order to catch up to her.
 +
** The prey must reduce the total successes to 0 in order to lose her tracker.
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* '''Modifiers:''' As above
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===Results===
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'''Tracker'''
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* '''Dramatic Failure:''' You gain the [[Template:Condition-Lost Tracker|Lost Tracker]] Condition.
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* '''Failure:''' You fail to make progress.
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* '''Success:''' Add +1 to your total successes.
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* '''Exceptional Success:''' Add +2 to your total successes; if this gets you enough to find your prey, you also gain the [[Template:Condition-Invisible Predator|Invisible Predator]] Condition.
 +
'''Prey'''
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* '''Dramatic Failure:''' You gain the [[Template:Condition-Easy Prey|Easy Prey]] Condition.
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* '''Failure:''' You fail to make progress.
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* '''Success:''' You subtract -1 from the hunter's total.
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* '''Exceptional Success:''' You subtract -2 from the hunter's total, and gain the [[Template:Condition-Untraceable|Untraceable]] Condition.

Revision as of 10:44, 2 June 2015

Many shifters possess keen olfactory senses, allowing them to track their prey by scent. This is the system used to govern those mechanics.

Tracking

  • Dice Pool: Wits + Survival (wilderness) or Wits + Streetwise (urban); this roll is penalized by the target's own Survival or Streetwise, as increased familiarity with a given environment usually results in a reduced trail.
  • Action: Instant
  • Modifiers: Prey leaves strong trail (up to +3), Prey is bleeding (+1), Prey is Size 7-9 (+1), Prey is Size 10+ (+2) • Prey leaves weak trail (up to -3), Time since trail was made (-1 per 24 hours), Precipitation or other bad weather (-1 to -5), Prey is Size 1-3 (-1)

Results

  • Dramatic Failure: You lose the trail, and gain the Lost Tracker Condition.
  • Failure: You lose the trail, but may attempt to find it again.
  • Success: You find your prey, though the ST determines how long this takes.
  • Exceptional Success: You find your prey in half the time, or you gain the Invisible Predator Condition.

Contested Tracking

Tracking someone who knows they are being hunted and are taking steps to throw off their trackers is different than a simple tracking effort. This is more of a race, an attempt to follow the trail, by pass countermeasures and catch the prey before they can escape.

  • Dice Pool: Wits + Survival/Streetwise vs prey's Resolve + Survival/Streetwise
  • Action: Extended (one hour per roll) and Contested
  • Difficulty:
    • The tracker begins the contest with a number of successes equal to her Wits.
    • The tracker must gain a number of successes equal to the target's Resolve + Survival/Streetwise in order to catch up to her.
    • The prey must reduce the total successes to 0 in order to lose her tracker.
  • Modifiers: As above

Results

Tracker

  • Dramatic Failure: You gain the Lost Tracker Condition.
  • Failure: You fail to make progress.
  • Success: Add +1 to your total successes.
  • Exceptional Success: Add +2 to your total successes; if this gets you enough to find your prey, you also gain the Invisible Predator Condition.

Prey

  • Dramatic Failure: You gain the Easy Prey Condition.
  • Failure: You fail to make progress.
  • Success: You subtract -1 from the hunter's total.
  • Exceptional Success: You subtract -2 from the hunter's total, and gain the Untraceable Condition.