Difference between revisions of "Hunter Risking Willpower"
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** Add the 9-Again quality, or similar mechanic upgrade. | ** Add the 9-Again quality, or similar mechanic upgrade. | ||
** Remove the 10-Again quality from a contested roll. | ** Remove the 10-Again quality from a contested roll. | ||
+ | ** Remove Wound Penalties from the roll. | ||
* '''If the Roll Succeeds:''' Keep the Willpower point. Refresh one Willpower point. Gain a Practical Beat. | * '''If the Roll Succeeds:''' Keep the Willpower point. Refresh one Willpower point. Gain a Practical Beat. | ||
* '''If the Roll Fails:''' Roll is a Dramatic Failure. Lose the Willpower. Gain two Practical Beats. | * '''If the Roll Fails:''' Roll is a Dramatic Failure. Lose the Willpower. Gain two Practical Beats. |
Latest revision as of 14:05, 6 July 2015
- Risking Willpower can be done once per scene.
- Choose two of the following effects:
- Add three dice to your dice pool
- Your roll achieves exceptional successes on three successes instead of five.
- On a combat action, add one lethal or bashing damage to a successful attack.
- Add the 9-Again quality, or similar mechanic upgrade.
- Remove the 10-Again quality from a contested roll.
- Remove Wound Penalties from the roll.
- If the Roll Succeeds: Keep the Willpower point. Refresh one Willpower point. Gain a Practical Beat.
- If the Roll Fails: Roll is a Dramatic Failure. Lose the Willpower. Gain two Practical Beats.