Difference between revisions of "Varina FAD"

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'''Race:''' Human <br>
 
'''Race:''' Human <br>
'''Career:'''  <br>
+
'''Career:''' Mystic <br>
'''Specializations:''' <br>
+
'''Specializations:''' Makashi Duelist | Shii-Cho Knight <br>
'''Morality:'''  <br>
+
'''Morality:'''  50 <br>
'''Emotional Strength:''' <br>
+
'''Emotional Strength:''' Bravery <br>
'''Emotional Weakness:''' <br>
+
'''Emotional Weakness:''' Anger <br>
  
 
'''Characteristics''' <br>
 
'''Characteristics''' <br>
* '''Brawn:'''  
+
* '''Brawn:''' 2
* '''Agility:'''  
+
* '''Agility:''' 3
* '''Intellect:'''  
+
* '''Intellect:''' 2
* '''Cunning:'''  
+
* '''Cunning:''' 2
* '''Willpower:'''  
+
* '''Willpower:''' 3
* '''Presence:'''  
+
* '''Presence:''' 4
* '''Force Rating:'''  
+
* '''Force Rating:''' 1
  
 
'''Skills''' <br>
 
'''Skills''' <br>
 
* Career Skills
 
* Career Skills
 +
** Coercion (Pr) - 1
 +
** Cool (Pr) - 2
 +
** Coordination (Agi) - 2
 +
** Perception (Cun) - 2
 +
** Vigilance (Wil) - 2
 +
** Lightsaber (Pr) - 4
 +
* Non Career Skills
 +
** Astrogation (Int) - 1
 +
** Discipline (Wil) - 2
 +
** Pilot (Space) (Agi) - 1
  
  
 
'''Talents''' <br>
 
'''Talents''' <br>
* Jump Up - Once per Round, you may stand from Seated or Prone as an incidental action
+
* Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
 
+
* Parry (Rank 6) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 8!
 +
* Duelist Training - You gain an additional Bonus Die when fighting a single opponent.
 +
* Feint (Rank 1) - You may spend a Triumph or Three Advantages on a '''MISSED''' Melee/Lightsaber Attack to upgrade the opponents Difficulty by 1.
 +
* Defensive Training (Rank 2) - When fighting an Engaged Opponent, your weapons gain the Defensive 2 Trait.
 +
* Second Wind (Rank 1) - Once per Combat you may take an Incidental Action to regain 1 Strain.
 +
* Quick Draw - You may draw or holster a weapon or other item as an Incidental Action.
 +
* Durable - Reduce Critical Injury results against you by 10.
 +
* Natural Blademaster - Once per Game you may reroll one Lightsaber or Melee Check.
  
 
'''Force Talents''' <br>
 
'''Force Talents''' <br>
* Ataru Technique - You may now use Agility instead of Brawn for the Lightsaber Skill
+
* Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
  
  
 
'''Force Powers''' <br>
 
'''Force Powers''' <br>
 
* ''Enhance''
 
* ''Enhance''
 +
** When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check.  Each Force Result may be used to gain a Success or Advantage.
 +
** Control (Resilience) - You may now apply the above effect to Resilience Checks.
 +
 +
* ''Sense:''
 +
** Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range.  You may spend 1 Force Result to detect the current emotional state of one target.
  
 +
* ''Move:''
 +
** Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
  
 
'''Combat''' <br>
 
'''Combat''' <br>
* '''Soak'''  
+
* '''Soak''' 2
 
* '''Ranged Defense''' 0
 
* '''Ranged Defense''' 0
 
* '''Melee Defense''' 0
 
* '''Melee Defense''' 0
Line 49: Line 73:
 
** '''Previous Games:''' 220
 
** '''Previous Games:''' 220
  
* '''Spent:''' 0
+
* '''Spent:''' 490
** '''Characteristics:''' 0
+
** '''Characteristics:''' 130
** '''Skills''' 0
+
** '''Skills''' 115
** '''Talents'''  
+
** '''Talents''' 210
** Ataru Striker
+
*** Parry (5)
*** Quick Draw (5)
+
*** Resist Disarm (5)
*** Jump Up (5)
+
*** Makashi Technique (10)
 
+
*** Parry (10)
 
+
*** Duelist Training (10)
** '''Force Powers''' 0
+
*** Feint (10)
 +
*** Parry (15)
 +
*** Parry (15)
 +
*** Defensive Training (20)
 +
** Shii-Cho Knight (30)
 +
*** Parry (5)
 +
*** Durable (10)
 +
*** Defense Training (15)
 +
*** Parry (5)
 +
*** Second Wind (10)
 +
*** Quick Draw (15)
 +
*** Natural Blademaster (20)
 +
** '''Force Powers''' 35
 +
*** Enhance (10) + Control (Resilence) (5)
 +
*** Move (10)
 +
*** Sense (10)

Revision as of 01:53, 17 July 2015

Race: Human
Career: Mystic
Specializations: Makashi Duelist | Shii-Cho Knight
Morality: 50
Emotional Strength: Bravery
Emotional Weakness: Anger

Characteristics

  • Brawn: 2
  • Agility: 3
  • Intellect: 2
  • Cunning: 2
  • Willpower: 3
  • Presence: 4
  • Force Rating: 1

Skills

  • Career Skills
    • Coercion (Pr) - 1
    • Cool (Pr) - 2
    • Coordination (Agi) - 2
    • Perception (Cun) - 2
    • Vigilance (Wil) - 2
    • Lightsaber (Pr) - 4
  • Non Career Skills
    • Astrogation (Int) - 1
    • Discipline (Wil) - 2
    • Pilot (Space) (Agi) - 1


Talents

  • Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
  • Parry (Rank 6) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 8!
  • Duelist Training - You gain an additional Bonus Die when fighting a single opponent.
  • Feint (Rank 1) - You may spend a Triumph or Three Advantages on a MISSED Melee/Lightsaber Attack to upgrade the opponents Difficulty by 1.
  • Defensive Training (Rank 2) - When fighting an Engaged Opponent, your weapons gain the Defensive 2 Trait.
  • Second Wind (Rank 1) - Once per Combat you may take an Incidental Action to regain 1 Strain.
  • Quick Draw - You may draw or holster a weapon or other item as an Incidental Action.
  • Durable - Reduce Critical Injury results against you by 10.
  • Natural Blademaster - Once per Game you may reroll one Lightsaber or Melee Check.

Force Talents

  • Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill


Force Powers

  • Enhance
    • When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
    • Control (Resilience) - You may now apply the above effect to Resilience Checks.
  • Sense:
    • Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target.
  • Move:
    • Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.

Combat

  • Soak 2
  • Ranged Defense 0
  • Melee Defense 0
  • Wound Threshold 12
  • Strain Threshold 13
  • Weapons

XP

  • Earned: 490
    • Racial: 110
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
  • Spent: 490
    • Characteristics: 130
    • Skills 115
    • Talents 210
      • Parry (5)
      • Resist Disarm (5)
      • Makashi Technique (10)
      • Parry (10)
      • Duelist Training (10)
      • Feint (10)
      • Parry (15)
      • Parry (15)
      • Defensive Training (20)
    • Shii-Cho Knight (30)
      • Parry (5)
      • Durable (10)
      • Defense Training (15)
      • Parry (5)
      • Second Wind (10)
      • Quick Draw (15)
      • Natural Blademaster (20)
    • Force Powers 35
      • Enhance (10) + Control (Resilence) (5)
      • Move (10)
      • Sense (10)