Difference between revisions of "Varina FAD"
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'''Characteristics''' <br> | '''Characteristics''' <br> | ||
− | * '''Brawn:''' | + | * '''Brawn:''' 3 |
* '''Agility:''' 3 | * '''Agility:''' 3 | ||
* '''Intellect:''' 2 | * '''Intellect:''' 2 | ||
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'''Talents''' <br> | '''Talents''' <br> | ||
* Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed. | * Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed. | ||
− | * Parry (Rank | + | * Parry (Rank 4) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 6! |
+ | * Intense Presence - You may spend a Destiny Point to immediately recover Strain = Presence. | ||
+ | * Dedication - Increase (Presence) by 1. | ||
* Duelist Training - You gain an additional Bonus Die when fighting a single opponent. | * Duelist Training - You gain an additional Bonus Die when fighting a single opponent. | ||
* Feint (Rank 1) - You may spend a Triumph or Three Advantages on a '''MISSED''' Melee/Lightsaber Attack to upgrade the opponents Difficulty by 1. | * Feint (Rank 1) - You may spend a Triumph or Three Advantages on a '''MISSED''' Melee/Lightsaber Attack to upgrade the opponents Difficulty by 1. | ||
− | * Defensive Training (Rank | + | * Defensive Training (Rank 1) - When fighting an Engaged Opponent, your weapons gain the Defensive 1 Trait. |
* Second Wind (Rank 1) - Once per Combat you may take an Incidental Action to regain 1 Strain. | * Second Wind (Rank 1) - Once per Combat you may take an Incidental Action to regain 1 Strain. | ||
* Quick Draw - You may draw or holster a weapon or other item as an Incidental Action. | * Quick Draw - You may draw or holster a weapon or other item as an Incidental Action. | ||
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'''Force Talents''' <br> | '''Force Talents''' <br> | ||
* Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill | * Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill | ||
− | + | * Makashi Flourish - Once per Combat, you may take a Flourish Action against 1 Engaged Opponent. Check Lightsaber (Pr) (Average), Each Success deal 1 Strain Damage and you recover 1 Strain. | |
+ | * Makashi Finish - You may take the Makashi Finish Attack Action against 1 Engaged Enemy. Check Combined Force + Lightsaber. You may Spend Force Results to increase Critical Injury Rolls by 10. | ||
+ | * Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds. | ||
'''Force Powers''' <br> | '''Force Powers''' <br> | ||
Line 56: | Line 58: | ||
'''Combat''' <br> | '''Combat''' <br> | ||
− | * '''Soak''' 2 | + | * '''Soak''' 5 |
− | * '''Ranged Defense''' | + | * '''Armor''' Armored Robes - Soak 2, Defense 1 |
− | * '''Melee Defense''' | + | * '''Ranged Defense''' 1 |
− | * '''Wound Threshold''' | + | * '''Melee Defense''' 2 |
+ | * '''Wound Threshold''' 13 | ||
* '''Strain Threshold''' 13 | * '''Strain Threshold''' 13 | ||
* '''Weapons''' | * '''Weapons''' | ||
Line 65: | Line 68: | ||
** | ** | ||
** | ** | ||
+ | |||
+ | * '''Equipment''' | ||
+ | ** Cybernetic Arm - +1 Brawn | ||
+ | |||
'''XP'''<br> | '''XP'''<br> | ||
Line 74: | Line 81: | ||
* '''Spent:''' 490 | * '''Spent:''' 490 | ||
− | ** '''Characteristics:''' | + | ** '''Characteristics:''' 90 |
** '''Skills''' 115 | ** '''Skills''' 115 | ||
− | ** '''Talents''' | + | ** '''Talents''' 250 |
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** '''Force Powers''' 35 | ** '''Force Powers''' 35 | ||
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Revision as of 22:05, 18 July 2015
Race: Human
Career: Mystic
Specializations: Makashi Duelist | Shii-Cho Knight
Morality: 50
Emotional Strength: Bravery
Emotional Weakness: Anger
Characteristics
- Brawn: 3
- Agility: 3
- Intellect: 2
- Cunning: 2
- Willpower: 3
- Presence: 4
- Force Rating: 1
Skills
- Career Skills
- Coercion (Pr) - 1
- Cool (Pr) - 2
- Coordination (Agi) - 2
- Perception (Cun) - 2
- Vigilance (Wil) - 2
- Lightsaber (Pr) - 4
- Non Career Skills
- Astrogation (Int) - 1
- Discipline (Wil) - 2
- Pilot (Space) (Agi) - 1
Talents
- Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
- Parry (Rank 4) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 6!
- Intense Presence - You may spend a Destiny Point to immediately recover Strain = Presence.
- Dedication - Increase (Presence) by 1.
- Duelist Training - You gain an additional Bonus Die when fighting a single opponent.
- Feint (Rank 1) - You may spend a Triumph or Three Advantages on a MISSED Melee/Lightsaber Attack to upgrade the opponents Difficulty by 1.
- Defensive Training (Rank 1) - When fighting an Engaged Opponent, your weapons gain the Defensive 1 Trait.
- Second Wind (Rank 1) - Once per Combat you may take an Incidental Action to regain 1 Strain.
- Quick Draw - You may draw or holster a weapon or other item as an Incidental Action.
Force Talents
- Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
- Makashi Flourish - Once per Combat, you may take a Flourish Action against 1 Engaged Opponent. Check Lightsaber (Pr) (Average), Each Success deal 1 Strain Damage and you recover 1 Strain.
- Makashi Finish - You may take the Makashi Finish Attack Action against 1 Engaged Enemy. Check Combined Force + Lightsaber. You may Spend Force Results to increase Critical Injury Rolls by 10.
- Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds.
Force Powers
- Enhance
- When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
- Control (Resilience) - You may now apply the above effect to Resilience Checks.
- Sense:
- Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target.
- Move:
- Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
Combat
- Soak 5
- Armor Armored Robes - Soak 2, Defense 1
- Ranged Defense 1
- Melee Defense 2
- Wound Threshold 13
- Strain Threshold 13
- Weapons
- Equipment
- Cybernetic Arm - +1 Brawn
XP
- Earned: 490
- Racial: 110
- Bonus: 10
- Knight Level Campaign: 150
- Previous Games: 220
- Spent: 490
- Characteristics: 90
- Skills 115
- Talents 250
- Force Powers 35