Difference between revisions of "Frost Sun"
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Jump to navigationJump to search (New page: ==The Frost Sun== * A pale blue sun that doesn't give much heat * System of 5 planets, three of which are frozen. * '''xxx:''' x * '''Erudan:''' The second world, a water world, with cold ...) |
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* A pale blue sun that doesn't give much heat | * A pale blue sun that doesn't give much heat | ||
* System of 5 planets, three of which are frozen. | * System of 5 planets, three of which are frozen. | ||
− | * ''' | + | * '''Kunmargir:''' Origin world of the Academy of Night, with the most Academy Citadels in orbit around it. Surface has been all but abandoned, and returned to a state of near pristine wildness. |
* '''Erudan:''' The second world, a water world, with cold waters that are constantly freezing and thawing as they rotate to face away from and then toward the sun. Home to erudael, a humanoid people who dwell in subaquatic/subterranean homes near the warm center of the world. | * '''Erudan:''' The second world, a water world, with cold waters that are constantly freezing and thawing as they rotate to face away from and then toward the sun. Home to erudael, a humanoid people who dwell in subaquatic/subterranean homes near the warm center of the world. | ||
* '''xxx:''' x | * '''xxx:''' x | ||
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Theme: Survival, cold, strength, logic, night | Theme: Survival, cold, strength, logic, night | ||
* The Academy of Night: Foremost scholarly institution, with branches in other systems. Teach cold logic as a discipline, avoiding sunlight. Located on a moon with a counter-solar rotation | * The Academy of Night: Foremost scholarly institution, with branches in other systems. Teach cold logic as a discipline, avoiding sunlight. Located on a moon with a counter-solar rotation | ||
− | * Former barbarian cultures now heavily influenced by Academy to form consensus-based philosophical governments. Heavily involved in establishment of orbital | + | * Former barbarian cultures now heavily influenced by Academy to form consensus-based philosophical governments. Heavily involved in establishment of orbital citadels that use everfrost. |
* Few remaining "frost-worlder" cultures that dwell on cold planetary surfaces. | * Few remaining "frost-worlder" cultures that dwell on cold planetary surfaces. | ||
* Everfrost: water treated with a chemical that, when frozen, sets up a freezing reaction in the ice, causing it to maintain its cold temperature almost indefinitely. Chemical also creates ice of steel-like strength and durability that "weeps" mist in warm climes. | * Everfrost: water treated with a chemical that, when frozen, sets up a freezing reaction in the ice, causing it to maintain its cold temperature almost indefinitely. Chemical also creates ice of steel-like strength and durability that "weeps" mist in warm climes. | ||
− | * Dueling Culture: Frostworlders and | + | * Dueling Culture: Frostworlders and Citadelers alike maintain a dueling culture, using everfrost blades. |
Latest revision as of 10:05, 14 August 2015
The Frost Sun
- A pale blue sun that doesn't give much heat
- System of 5 planets, three of which are frozen.
- Kunmargir: Origin world of the Academy of Night, with the most Academy Citadels in orbit around it. Surface has been all but abandoned, and returned to a state of near pristine wildness.
- Erudan: The second world, a water world, with cold waters that are constantly freezing and thawing as they rotate to face away from and then toward the sun. Home to erudael, a humanoid people who dwell in subaquatic/subterranean homes near the warm center of the world.
- xxx: x
- xxx: x
- xxx: x
Other Info
Theme: Survival, cold, strength, logic, night
- The Academy of Night: Foremost scholarly institution, with branches in other systems. Teach cold logic as a discipline, avoiding sunlight. Located on a moon with a counter-solar rotation
- Former barbarian cultures now heavily influenced by Academy to form consensus-based philosophical governments. Heavily involved in establishment of orbital citadels that use everfrost.
- Few remaining "frost-worlder" cultures that dwell on cold planetary surfaces.
- Everfrost: water treated with a chemical that, when frozen, sets up a freezing reaction in the ice, causing it to maintain its cold temperature almost indefinitely. Chemical also creates ice of steel-like strength and durability that "weeps" mist in warm climes.
- Dueling Culture: Frostworlders and Citadelers alike maintain a dueling culture, using everfrost blades.