Difference between revisions of "Varina FAD"
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'''Race:''' Human <br> | '''Race:''' Human <br> | ||
− | '''Career:''' | + | '''Career:''' Warrior <br> |
− | '''Specializations:''' | + | '''Specializations:''' Shii-Cho Knight | Makashi Duelist <br> |
− | '''Morality:''' | + | '''Morality:''' 46 <br> |
'''Emotional Strength:''' Bravery <br> | '''Emotional Strength:''' Bravery <br> | ||
'''Emotional Weakness:''' Anger <br> | '''Emotional Weakness:''' Anger <br> | ||
'''Characteristics''' <br> | '''Characteristics''' <br> | ||
− | * '''Brawn:''' | + | * '''Brawn:''' 4(5) |
* '''Agility:''' 3 | * '''Agility:''' 3 | ||
* '''Intellect:''' 2 | * '''Intellect:''' 2 | ||
* '''Cunning:''' 2 | * '''Cunning:''' 2 | ||
* '''Willpower:''' 3 | * '''Willpower:''' 3 | ||
− | * '''Presence:''' | + | * '''Presence:''' 3 |
− | * '''Force Rating:''' | + | * '''Force Rating:''' 2 |
'''Skills''' <br> | '''Skills''' <br> | ||
* Career Skills | * Career Skills | ||
− | ** | + | ** Athletics (Str) - 2 |
− | ** Cool ( | + | ** Brawl (Str) - 1 |
− | ** Coordination (Agi) - | + | ** Charm (Pre) - 1 |
− | ** | + | ** Cool (Pre) - 2 |
− | ** | + | ** Coordination (Agi) - 1 |
− | ** | + | ** Lightsaber (Str) - 4 |
+ | ** Melee - 0 | ||
+ | ** Perception (Cunning) - 1 | ||
+ | ** Survival - 0 | ||
* Non Career Skills | * Non Career Skills | ||
− | + | ** Discipline (Wil) - 1 | |
− | ** Discipline (Wil) - | ||
** Pilot (Space) (Agi) - 1 | ** Pilot (Space) (Agi) - 1 | ||
− | + | ** Vigilance (Will9o) - 1 | |
'''Talents''' <br> | '''Talents''' <br> | ||
+ | * Parry (Rank 3) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 5! | ||
* Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed. | * Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed. | ||
− | * | + | * Quick Draw - You may draw or holster a weapon or other item as an Incidental Action. |
− | * | + | * Second Wind - Once per Combat you may take an Incidental Action to regain 1 Strain. |
− | * | + | * Natural Blademaster - Once per session reroll 1 Lighsabre check. |
− | * | + | * Durable - May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
− | * Feint (Rank 1) - | + | * Dedication - +1 to Brawn |
− | + | * Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed. | |
− | + | * Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill | |
− | + | * Duelists Training - You gain an additional Bonus Die when fighting a single opponent. | |
+ | * Feint (Rank 1) - Spend ± or ≤ ≤ ≤ generated on a missed melee attack to upgrade difficulty of opponent’s next attack targeting character by ranks in Feint. | ||
'''Force Talents''' <br> | '''Force Talents''' <br> | ||
− | * | + | * Center of Being - Make a Center of Being maneuver to increase crit rating of attacks suffered by ranks in Center of Being until beginning of next turn. |
− | |||
− | |||
* Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds. | * Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds. | ||
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** When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage. | ** When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage. | ||
** Control (Resilience) - You may now apply the above effect to Resilience Checks. | ** Control (Resilience) - You may now apply the above effect to Resilience Checks. | ||
+ | ** Control (Coordination) - You may now apply the above effect to Coordination Checks. | ||
+ | ** Control (Pilot (Planetary)) - You may now apply the above effect to Pilot (Planetary) | ||
+ | ** Control (Pilot (Space)) - You may now apply the above effect to Pilot (Space) | ||
* ''Sense:'' | * ''Sense:'' | ||
** Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target. | ** Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target. | ||
+ | ** Control - Commit force. Once per round when an attack targets this force user, she upgrades the difficulty pool once. | ||
+ | ** Duration - Senses Ongoing effects may be triggered one additional time per round. | ||
− | |||
− | |||
'''Combat''' <br> | '''Combat''' <br> | ||
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* '''Weapons''' | * '''Weapons''' | ||
** Dueling Saber - Damage 6 | Critical 2 | Breach 1, Sunder | ** Dueling Saber - Damage 6 | Critical 2 | Breach 1, Sunder | ||
− | *** Ilum Crystal | + | *** Ilum Crystal (Blue) |
*** Curved Hilt - Gain 1 Free Advantage when fighting against a single opponent. | *** Curved Hilt - Gain 1 Free Advantage when fighting against a single opponent. | ||
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'''XP'''<br> | '''XP'''<br> | ||
− | * '''Earned:''' | + | * '''Earned:''' 507 |
** '''Racial:''' 110 | ** '''Racial:''' 110 | ||
** '''Bonus:''' 10 | ** '''Bonus:''' 10 | ||
** '''Knight Level Campaign:''' 150 | ** '''Knight Level Campaign:''' 150 | ||
** '''Previous Games:''' 220 | ** '''Previous Games:''' 220 | ||
+ | ** '''Earned:''' 17 | ||
* '''Spent:''' 490 | * '''Spent:''' 490 | ||
− | ** '''Characteristics:''' | + | ** '''Characteristics:''' 120 |
− | ** '''Skills''' | + | ** '''Skills''' 80 |
− | ** '''Talents''' | + | ** '''Talents''' 200 |
− | ** '''Force Powers''' | + | ** '''Force Powers''' 60 |
+ | ** '''Specializations ''' 30 |
Latest revision as of 23:24, 17 August 2015
Race: Human
Career: Warrior
Specializations: Shii-Cho Knight | Makashi Duelist
Morality: 46
Emotional Strength: Bravery
Emotional Weakness: Anger
Characteristics
- Brawn: 4(5)
- Agility: 3
- Intellect: 2
- Cunning: 2
- Willpower: 3
- Presence: 3
- Force Rating: 2
Skills
- Career Skills
- Athletics (Str) - 2
- Brawl (Str) - 1
- Charm (Pre) - 1
- Cool (Pre) - 2
- Coordination (Agi) - 1
- Lightsaber (Str) - 4
- Melee - 0
- Perception (Cunning) - 1
- Survival - 0
- Non Career Skills
- Discipline (Wil) - 1
- Pilot (Space) (Agi) - 1
- Vigilance (Will9o) - 1
Talents
- Parry (Rank 3) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 5!
- Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
- Quick Draw - You may draw or holster a weapon or other item as an Incidental Action.
- Second Wind - Once per Combat you may take an Incidental Action to regain 1 Strain.
- Natural Blademaster - Once per session reroll 1 Lighsabre check.
- Durable - May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
- Dedication - +1 to Brawn
- Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
- Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
- Duelists Training - You gain an additional Bonus Die when fighting a single opponent.
- Feint (Rank 1) - Spend ± or ≤ ≤ ≤ generated on a missed melee attack to upgrade difficulty of opponent’s next attack targeting character by ranks in Feint.
Force Talents
- Center of Being - Make a Center of Being maneuver to increase crit rating of attacks suffered by ranks in Center of Being until beginning of next turn.
- Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds.
Force Powers
- Enhance
- When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
- Control (Resilience) - You may now apply the above effect to Resilience Checks.
- Control (Coordination) - You may now apply the above effect to Coordination Checks.
- Control (Pilot (Planetary)) - You may now apply the above effect to Pilot (Planetary)
- Control (Pilot (Space)) - You may now apply the above effect to Pilot (Space)
- Sense:
- Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target.
- Control - Commit force. Once per round when an attack targets this force user, she upgrades the difficulty pool once.
- Duration - Senses Ongoing effects may be triggered one additional time per round.
Combat
- Soak 5
- Armor Armored Robes - Soak 2, Defense 1
- Ranged Defense 1
- Melee Defense 2
- Wound Threshold 13
- Strain Threshold 13
- Weapons
- Dueling Saber - Damage 6 | Critical 2 | Breach 1, Sunder
- Ilum Crystal (Blue)
- Curved Hilt - Gain 1 Free Advantage when fighting against a single opponent.
- Dueling Saber - Damage 6 | Critical 2 | Breach 1, Sunder
- Equipment
- Cybernetic Arm - +1 Brawn
- Jedi Utility Belt
- Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
- Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)
XP
- Earned: 507
- Racial: 110
- Bonus: 10
- Knight Level Campaign: 150
- Previous Games: 220
- Earned: 17
- Spent: 490
- Characteristics: 120
- Skills 80
- Talents 200
- Force Powers 60
- Specializations 30