Difference between revisions of "Erudael"

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(New page: An aquatic, scaled race from Erudan, an aquatic world in the Frost Sun system. Though they are resistant to cold, they are not immune to it, and erudael settlements are all built near the ...)
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Revision as of 11:13, 23 August 2015

An aquatic, scaled race from Erudan, an aquatic world in the Frost Sun system. Though they are resistant to cold, they are not immune to it, and erudael settlements are all built near the warm core of the world, deep in its trenches. They have three counter-jointed digits on their forelimbs with poisoned talons.

Erudael are native to Erudan, a water-world in the Frost Sun system.

Erudael in the Ravimarga

x

  • Baharis: x
  • The Golden Sun: x
  • The Blood Sun: x
  • The Frost Sun: x
  • The Dragon Sun: x

Erudael Traits

Erudael Racial Benefit
2d6 Roll Benefit
2 Trait
3 Focus
4 Ability
5 Focus
6 Focus
7 Ability
8 Focus
9 Focus
10 Ability
11 Focus
12 Trait

If you choose to play a Erudael, modify your character as follows:

  • Add 1 to your XXX Ability.
  • Pick one of the following Ability Focuses: XXX
  • Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable). Your Swimming Speed is equal to 15 + Dexterity (minus armor penalty if applicable).
  • Amphibious: You are fully amphibious, capable of breathing either water or air indefinitely. However, you do require full-body immersion in water once every (Constitution) days, for at least an hour's time. For each day you do not get this, you lose 1d6 Health that cannot be healed without such immersion. Once immersed, you regain 1d6 Health per hour of immersion until you Health is back to normal (this does not heal actual injuries, but only Health loss due to lack of water).
  • Insulation: You have a natural AR 2 against cold damage. This increases by +1 every three levels (at 3rd, 6th, 9th, etc).
  • Roll once on the Erudael Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to.

Erudael Benefits

Roll once on the Erudael Racial Benefits table for additional benefits. Re-roll if you end up with the same result.

  • +1 Ability: Increase the indicated Ability by +1.
  • Focus: Gain the indicated Ability Focus.
  • Other Trait: You gain the indicated special trait.