Difference between revisions of "Raj'an"

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|Race=Dragonborn
 
|Race=Dragonborn
 
|Class=Paladin
 
|Class=Paladin
|Background=Hermit
+
|Background=Exiled
 
|Alignment=Lawful Neutral
 
|Alignment=Lawful Neutral
 
|Patron Deity=Khoro
 
|Patron Deity=Khoro
 
|Ability Scores=Strength 20 (+5), Dexterity 9 (-1), Constitution 12 (+1);<br> Intelligence 10 (0), Wisdom 13 (+1), Charisma 18 (+4)
 
|Ability Scores=Strength 20 (+5), Dexterity 9 (-1), Constitution 12 (+1);<br> Intelligence 10 (0), Wisdom 13 (+1), Charisma 18 (+4)
|Bonus=2
+
|Bonus=3
 
|Saving Throws= Charisma, Wisdom
 
|Saving Throws= Charisma, Wisdom
|Skills=Acrobatics, Animal Handling, Intimidation, Medicine, Survival
+
|Skills=Athletics, Intimidation, Persuasion, Survival
|Tools=Carpenter's tools, Herbalism kit
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|Tools=None
|Languages=Common, Druidic, Orc, Sylvan
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|Languages=Common, Dragonic
|Armor=Light, Medium & Shields (no metal)
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|Armor=Light, Medium, Heavy & Shields
|Weapons=Simple weapons, shortswords & scimitars
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|Weapons=Simple, Martial
|Traits=Darkvision, Relentless, Endurance, Savage Attacks, Spellcasting, Wild Shape (Moon), Feature: Discovery
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|Traits=Dragon's Breath, Dragon Relentless, Divine Sense, Lay on Hands, Fighting Style: Dueling, Spellcasting, Devine Smite, Divine Health, Sacred Oath: Vengance, Extra attack, Chanel  Devinity
 
|Armor Class=17/19 w/ sheild
 
|Armor Class=17/19 w/ sheild
|Initiative=+2
+
|Initiative=-1
 
|Feats=Magic Initiate
 
|Feats=Magic Initiate
|Attacks=XXX
 
 
|Speed=30
 
|Speed=30
 
|Hit Points=48
 
|Hit Points=48
 
|Hit Dice=5d10
 
|Hit Dice=5d10
|Ideals=simplicity, patience, compassion & loyalty
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|Ideals=You must do what is right
|Bonds=primal spirits, Wolf, the pack, innocence, Reed
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|Bonds=Following Khoro, Help those who are in need.
|Flaws=vindictive, word as bond
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|Flaws=I like to resolve challanges with Violance
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__
  
''"I have just three things to teach: simplicity, patience, compassion.  These three are your greatest treasures." - Lao Tzu''
+
 
  
 
==Origin==
 
==Origin==
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Somehow, I came into reach a city far in the distance that was completely destroyed that looked just like my dream. It was then I realized it was nothign from a future that I saw, but the past. I slept there in sight of the city and had a dream. A dragon in gold with a brilliant gem in her brow Came to me with a messager from Khoro that I must look for an orb in a town. This orb was destined for the revival of the city I saw.
 
Somehow, I came into reach a city far in the distance that was completely destroyed that looked just like my dream. It was then I realized it was nothign from a future that I saw, but the past. I slept there in sight of the city and had a dream. A dragon in gold with a brilliant gem in her brow Came to me with a messager from Khoro that I must look for an orb in a town. This orb was destined for the revival of the city I saw.
 
<br>
 
<br>
 
==The Wolf==
 
Wolf is recognized as a hunter and warrior.  He is devoted to the other members of his pack.  As the ancient saying goes, Wolf wins every fight but one - the one that kills him.  Wolf shamans are loyal to friends and family unto death.  They do not show cowardice in battle, and their word is their bond. <br>
 
Wolf represents the virtues of loyalty, ferocity, and strength in numbers and is often invoked for help in tracking the shamans prey.
 
  
 
==Resources==
 
==Resources==
  
'''Moneys:''' This marvelous world we live in provides nearly everything I require. I keep very little coin with me, only enough to be sociable with my peers, otherwise I give it away to others who can benefit from it more than I.
+
'''Money:'''I keep what I can. The bag of holding helps. But I am free with it for things that are right.  
 
 
'''Carried Equipment:''' staff (focus), sarong, Staff of the Adder, herbalism kit, carpenter's tools
 
  
'''Companions:''' Rabbit (♀ dire wolf) and Boulder (♀ goat)
+
'''Carried Equipment:''' Warhammer, Shield, Holy symbol, Splint Armor, Bag of Holding, bed roll, blankets, tent, 50ft hempen rope, iron pot, tinderbox, oil, lantern, hammer, waterskin, rations, Khoro's Orb, greatsword
 
 
'''Stored Equipment:''' When I lived in the mountains, I would stockpile food and supplies to last us through the winter, but when I travel I find no need for hoarding possessions in some elsewhere lair like some sort of dragon.
 
  
 
<br>
 
<br>
 
==Pack==
 
{| class="wikitable" style="margin-left: auto; margin-right: 0px; border="1" style="border-collapse:collapse"" width="1050px"
 
| [[Image:throg_boulder.jpg|left|150px]]|| '''Boulder'''<br>''Goat Sister''<br>Boulder is a goat.  A very, very stubborn nanny goat who delights in eating tree bark, hair and fur.  She had been a gift from Throg's mother to take on his journey into the mountains.  She doesn't do much, other than eat, though she has provided Throg with wool for use in making a handful of crude items, such as blankets, cloaks and sarongs.  She seems to mostly enjoy expertly ignoring her two companions, though she becomes agitated anytime she perceives herself as being alone.  When Rabbit and Throg sing to the Moon, she likes to sing as well - in her own fashion.
 
|-
 
| [[Image:throg_rabbit.jpg|left|150px]]|| '''Rabbit'''<br>''Worg Sister''<br>Rabbit is a worg and Throg's constant companion.  She had been given to him as a pup by his father as his gift to accompany his son on his sojourn into the mountains at the behest of Wolf.  Rabbit loves to hunt, for food and for play.  Often she will skulk about the valley just to see how long she can pursue prey or even Throg and Boulder, without them being aware of her presence.  She is a picky eater - rabbit is her favorite food, while she dislikes squirrel and quail.
 
|-
 
| [[Image:ReedBlackleaf.jpg|left|150px]]|| '''[[Reed Blackleaf|Reed]]'''<br>''My Hobbit''<br>Reed and I met through a dangerous, tragic destiny - dragged into events because of people we have never even met who had died before we were ever born.  I would never have though that I'd have something to thank the dark, alien forces beyond he boundaries of creation for - but I do.  I'm every so fond of this little fellow.  He is quick, clever, brave and burdened with such a good soul.  On the surface an observer would think he is motivated by greed, but one merely needs to see the whole of him - how he gives freely to those in need, those who are forgotten and downtrodden, the invisible people in the city who are the most in need.
 
|-
 
| [[Image:MouseSherman.jpg|left|150px]]|| '''Sherman'''<br>''Tiny Friend''<br>Sherman is Reed's tiny companion.  He is a brave, smart little mouse that Reed named after his legendary hero, a dog..lizard thing wizard of some sort that was one of my Great-Granduncle's companions.
 
|-
 
| [[Image:astra3.jpg|left|150px]]|| '''[[Lady Astra|Astra]]'''<br>''Bloody Revolutionist''<br>Astra, also called "Lady Astra", though it turns out that she isn't a member of any sort of nobility, instead it was an honorary give to her by grateful shifters that she had defended.  Given her hatred of nobles and rulers, it's ironic that she bears this honorary with such pride - like nobility would.  Astra is...a bit dark.  And very violent.  She has lofty goals, very honorable and noble goals, but she is thoughtlessly willing to walk dark and bloody paths in order to achieve them.  Her arcane skill is impressive, if not often unpredictable.
 
|-
 
| [[Image:zthebard.jpg|left|150px]]|| '''[[Z'Orion|Z]]'''<br>''Liar''<br>I've learned a great deal about Z in the time we have spent together - a great deal of lies, obfuscations, falsehoods and half-truths - and half is a generous assumption.  Zander, Z'Orion, Zubzub, Zek, Zwhatever-it-is-today, I don't even know what his name is.  So I've just decided on calling him "Z".  He's impatient, impetuous and vain and thinks everyone around him isn't nearly as clever as he.  Oh, and turns out - he's a satyr wearing a human disguise for reasons I'll likely never know the truth about.  He's a god when he gets his hands on an instrument, able to will the world around him to bend to his whims - it's impressive, useful and also terrifying.
 
|-
 
| [[Image:Vesuvius.jpg|left|150px]]|| '''[[Sir Vesuvius]]'''<br>''Honorable Knight''<br>Practical, logical, dedicated, loyal - these are only a few of the words that immediately come to mind when I think of Vesuvius.  I've never had much of an opinion on knighted warriors.  Most of those I have met are severely lacking in the virtues they are said to represent, but Sir Vesuvius is the first I've know who truly deserves his title.  He is logical yet practical, quiet yet passionate.  He is honest and to the point.  If more people in the world were like him, it would be a much greater place to live in.  Vesuvius hails from the lost people of Astrapola, seers and prophets who had gleaned meaning and insight from the stars in the sky.  They had suffered from persecution following the destruction of Liminal, their neighbors driven by fear destroyed their city and slew its people.  Vesuvius has expressed an interest in rebuilding Astrapola and I have offered him my aid in doing so (assuming I can convince Reed to sign up).
 
|-
 
| [[Image:placeholder.jpg|left|150px]]|| '''[[Raj'an]]'''<br>''Murder Dragon''<br>I've only recently met this strange creature.  A dragonborn exile from the Empire of the Nine, fate led his path and quest to cross over with our own.  We travel together for now as we have need of the same destination, though I am skeptical of his motivations and especially his actions.  He had murdered an unarmed, restrained and defeated enemy that had surrendered himself to us and provided what information we had asked of him.  He claims that he was doing it for the sake of justice, but I saw no justice.  I only saw cold and merciless murder because he deemed it the easiest, most convenient path.  I will remain wary of this draconic creature while we continue to travel together.
 
|-
 
| [[Image:Cassea.jpg|left|150px]]|| '''[[Cassea]]'''<br>''Paladin Guildswoman''<br>I miss Cassea.  She left our fellowship in order to remain behind in Threecoin with her guild brothers and sisters who needed her help.  I hope she is safe and well.  She was level headed and had quick wit and was often the one who led us into action, where otherwise the rest of us would have debated on what needed to be done for hours.  I am confident that we have not seen the last of her.  We were all brought together and bound by a fate greater than us all - I do not think it is done with us and she is a piece of the puzzle we are all destined to solve.
 
|-
 
|}
 
<br>
 
 
==Family in Grok'has==
 
'''Grok "the Small" Worgrider'''<br>''Father''<br>Grok is the oldest son of Adasha Worgrider.  Who his father is remains unclear, though his mother was able to narrow it down to three potential candidates; one dead, one gone and a blacksmith in Grok'has.  As only one of them was available, Grok had always considered the blacksmith to be his father.  Grok was given the nickname "the Small" by his younger brothers, all of whom were taller than he was, though he was nearly six and a half feet in height.  Grok helped his mother raise and train worgs and continued to do so after she passed away.<br>Grok is impatient, impulsive and not particularly bright.  It's often been said that his personality shares more in common with his worgs than it does people.  His wife and his mother when she had been alive seem to be the only people capable of reigning him in when he becomes irrationally enraged.<br>Grok was not particularly happy about his son's claims of having been chosen by a wolf spirit to go live alone in the forest.  The boy had chores to do.  Responsibilities.  What would the community say?  Nahg is the one who convinced him to allow it, though he chose the most ill tempered of worg pups to give Throg as a "gift", stating that he hoped it ate him for being such a fool.<br>
 
'''Nahg'''<br>''Mother''<br>Nahg is the daughter of Graka of the Tenspears tribe, one of those that had been defeated by Khash during the Hordemarch unification.  She was one of those that had chosen to flee into exile rather than join the Hordemarch.  She found her way to Grok'has and died giving birth to a daughter.  Nahg was adopted by Nemeia, a tiefling goat herder, rumored to have once been a scholar in Liminal.<br>Nahg is unusually patient and calm for a half-orc, a trait she had learned from her adopted mother and one that she had passed onto her son.  She is a prolific reader and talented seamstress.<br>Nahg supported her son's calling by Wolf, though she could not hide her sadness - she knew that those called upon by gods and spirits were destined to live exciting, important and brilliant lives, but often lives that were far too short.  But to fight such a destiny almost always ended in tragedy.<br>
 
'''Grok III, Kren, Ashka & Nemia'''<br>''Siblings''<br>Throg's brothers Grok III and Kren and his sisters, Ashka and Nemeia, all younger than he is save for Grok III who is two years his elder.  Throg gets along well enough with his siblings, in the fashion that most half-orc children get along.  They fight, they play, they live, grow and experience the world together.  Tragedy struck the family when little Kren had been killed by *something* that had wandered out too far from the usual range of the dangers of Liminal.  Afterwards Grok III became aggressively protective and authoritative over his younger siblings, which caused strife and distance amongst the children.  He was far more angry about Throg's visit from Wolf than anyone else in the family, believing it to have been made up.  They fought about it that night and then again just before Throg left for the mountains with a fresh black eye as a gift from his older brother.
 

Latest revision as of 17:14, 30 August 2015

Raj'an Bronzesnout
Rajan.jpg
Race: Dragonborn, Class: Paladin
Background: Exiled, Alignment: Lawful Neutral
Patron Deity: Khoro
Factions: {{{Factions}}}
Ability Scores
Strength 20 (+5), Dexterity 9 (-1), Constitution 12 (+1);
Intelligence 10 (0), Wisdom 13 (+1), Charisma 18 (+4)
Proficiencies
Bonus: 3
Saving Throws: Charisma, Wisdom
Skills: Athletics, Intimidation, Persuasion, Survival
Tools: None
Languages: Common, Dragonic
Armor: Light, Medium, Heavy & Shields
Weapons: Simple, Martial
Traits
Dragon's Breath, Dragon Relentless, Divine Sense, Lay on Hands, Fighting Style: Dueling, Spellcasting, Devine Smite, Divine Health, Sacred Oath: Vengance, Extra attack, Chanel Devinity
Feats
Magic Initiate
Combat
Attacks: {{{Attacks}}}
Armor Class: 17/19 w/ sheild, Initiative: -1, Speed: 30
Hit Points: 48, Hit Dice: 5d10
Social
Personality Traits: {{{Personality}}}
Ideals: You must do what is right
Bonds: Following Khoro, Help those who are in need.
Flaws: I like to resolve challanges with Violance



Origin

I go by Raj'an, or Raj for short. My given name is Raj'an Bronzesnout. My family is originally from the Empire of Nine. What I was young, my it was discovered that i had some innate magical ability and so i was given to the military schools to begin working in the army. Over several years, we learned the basics of fighting with weapons, the history of the empire, which later i found out was more heavily in their favor, and were tought how to control the power within us. The last part, was the most difficult part I have had to deal with. Infact, I could not master many things. Through a desire to change who I was, I learned of the spell to disguise ones self. Unfortunately I learned that the duration of the spell was much too short. Sadden by this, especially with the time it took to learn the spell, I looked for something that I can work with. Thankfully, being in a millitary house of eduvcation, the Library was filled with books. One day, I heard a voice that was calling to me, and found it was within the forbidden section of the library. I used my one spell to appear as a officer of the school so I could look for this voice that was calling to me and finally I found it.

The voice was coming from a book about the teachings of Khoro, the god of Civilization and Law. I snook the book into my room and read it every night. Between my teaching every day, i read and became enthralled with each and every word. The day after I have read the last page, I felt like something was off and had a dream of a terrible disaster for a huge magic city, thinking it was only a dream. I was 25 when we were doing some combat training with each other. When I struck my opponent, a streak of light hit him. Nothing too strong, but a normal person could have been very much hurt. I was immediately pulled in for questioning and my room searched. They found the book and I was interegated.
In the empire of Nine, each member of the military, even students, are marked with a magic glyph over their back which represents their rank. That is when i learned why the book was in the forbiden section, all religion was banned from the government. Fearing what may happen, I did only a small prey to be able to runaway to Khoro, and my wish was answered. I disguised myself and mannaged to run away from the empire. I traveled as far east as I could with the little I had. Every night I had the same dream.
Somehow, I came into reach a city far in the distance that was completely destroyed that looked just like my dream. It was then I realized it was nothign from a future that I saw, but the past. I slept there in sight of the city and had a dream. A dragon in gold with a brilliant gem in her brow Came to me with a messager from Khoro that I must look for an orb in a town. This orb was destined for the revival of the city I saw.

Resources

Money:I keep what I can. The bag of holding helps. But I am free with it for things that are right.

Carried Equipment: Warhammer, Shield, Holy symbol, Splint Armor, Bag of Holding, bed roll, blankets, tent, 50ft hempen rope, iron pot, tinderbox, oil, lantern, hammer, waterskin, rations, Khoro's Orb, greatsword