Difference between revisions of "Anzo"
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==Talents== | ==Talents== | ||
− | * Surgeon | + | * '' Surgeon '' - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |
− | * Bacta Speicalist | + | * '' Bacta Speicalist ''- Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. |
− | * Stimpack Specialist | + | * '' Stimpack Specialist ''- Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. |
− | * Stim Application | + | * '' Stim Application '' - When performing the Stim Application action, each ($) may be spent to increase an additional characteristic by one. |
==Weapons & Gear== | ==Weapons & Gear== |
Revision as of 20:09, 21 September 2015
Anzo
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Species: Human • Career: Soldier • Specializations: Medic Motivation: Wanderlust • Obligations: Deserter: 10 Credits: 785 |
Characteristics
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Brawn | 2 | Agility | 3 | Intellect | 3 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
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Talents
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xxx: Talents Go Here |
The Force
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Force Rating: - |
Force Powers: None |
Combat
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Soak: 2 • Armor: Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 12 • Strain Threshold: 12 |
Weapons
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Experience Points
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Earned: 110 (Racial 110 • Current Game 0) |
Spent Experience
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110 |
Background
Talents
- Surgeon - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
- Bacta Speicalist - Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
- Stimpack Specialist - Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
- Stim Application - When performing the Stim Application action, each ($) may be spent to increase an additional characteristic by one.
Weapons & Gear
Encumbrance: 4
- Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 2, Stun Setting, 4 Hard Points)
- Medpack
- Stimpack x6