Difference between revisions of "Anzo"
From OakthorneWiki
Jump to navigationJump to searchLine 15: | Line 15: | ||
|Force=- | |Force=- | ||
|Astrogation= - | |Astrogation= - | ||
− | |Athletics= | + | |Athletics= 1* |
− | |Brawl= | + | |Brawl= 1* |
|Charm= - | |Charm= - | ||
|Coercion= - | |Coercion= - | ||
Line 31: | Line 31: | ||
|Kn-Underworld= - | |Kn-Underworld= - | ||
|Kn-Xenology= - * | |Kn-Xenology= - * | ||
− | |Kn-Warfare= | + | |Kn-Warfare= 1 * |
− | |Leadership= | + | |Leadership= 1 |
|Lightsaber= - | |Lightsaber= - | ||
|Mechanics= - | |Mechanics= - | ||
− | |Medicine= | + | |Medicine= 2 * |
|Melee= - * | |Melee= - * | ||
|Negotiation= - | |Negotiation= - | ||
Line 42: | Line 42: | ||
|Pilot-Space= - | |Pilot-Space= - | ||
|Ranged-Light= - * | |Ranged-Light= - * | ||
− | |Ranged-Heavy= | + | |Ranged-Heavy= 1 * |
|Resilience= - * | |Resilience= - * | ||
|Skullduggery= - | |Skullduggery= - | ||
|Stealth= - | |Stealth= - | ||
|Streetwise= - | |Streetwise= - | ||
− | |Survival= | + | |Survival= 1 * |
− | |Vigilance= | + | |Vigilance= 1 * |
|Talents='''xxx:''' Talents Go Here<br> | |Talents='''xxx:''' Talents Go Here<br> | ||
|ForcePowers=None | |ForcePowers=None |
Revision as of 22:17, 26 September 2015
Anzo
|
Species: Human • Career: Soldier • Specializations: Medic Motivation: Wanderlust • Obligations: Deserter: 10 Credits: 50 |
Characteristics
|
Brawn | 2 | Agility | 3 | Intellect | 3 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
|
Talents
|
xxx: Talents Go Here |
The Force
|
Force Rating: - |
Force Powers: None |
Combat
|
Soak: 2 • Armor: Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 12 • Strain Threshold: 12 |
Weapons
|
Experience Points
|
Earned: 110 (Racial 110 • Current Game 0) |
Spent Experience
|
110 |
Background
Talents
- Surgeon - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
- Bacta Speicalist - Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
- Stimpack Specialist - Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
- Stim Application - When performing the Stim Application action, each ($) may be spent to increase an additional characteristic by one.
Weapons & Gear
Encumbrance: ? Money: 725
- Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
- Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
- Medpack
- Stimpack x6
- Backpack - +4 Encumbrance Capacity
- Commlink (Handheld)