Difference between revisions of "Anzo"
From OakthorneWiki
Jump to navigationJump to searchLine 42: | Line 42: | ||
|Pilot-Space= - | |Pilot-Space= - | ||
|Ranged-Light= - * | |Ranged-Light= - * | ||
− | |Ranged-Heavy= | + | |Ranged-Heavy= 2* |
|Resilience= - * | |Resilience= - * | ||
|Skullduggery= - | |Skullduggery= - | ||
Line 48: | Line 48: | ||
|Streetwise= - | |Streetwise= - | ||
|Survival= 1 * | |Survival= 1 * | ||
− | |Vigilance= | + | |Vigilance= 2* |
|Talents='''xxx:''' Talents Go Here<br> | |Talents='''xxx:''' Talents Go Here<br> | ||
|ForcePowers=None | |ForcePowers=None | ||
Line 58: | Line 58: | ||
|StrainThreshold=12 | |StrainThreshold=12 | ||
|Weapons= | |Weapons= | ||
− | |EarnedXP= | + | |EarnedXP=190 (Racial 110 • Current Game 80) |
− | |SpentXP= | + | |SpentXP=190 (Remaining 0) |
|}} | |}} | ||
==Background== | ==Background== | ||
Line 68: | Line 68: | ||
* ''' Bacta Speicalist '''- Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. | * ''' Bacta Speicalist '''- Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. | ||
* ''' Stimpack Specialist '''- Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. | * ''' Stimpack Specialist '''- Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. | ||
− | * ''' Stim Application ''' - When performing the Stim Application action, | + | * ''' Stim Application ''' - When performing the Stim Application action, you may make a Average (2) Medicine Check to increase an ally's Characterist by 1 but suffers 4 Strain. |
+ | * '''Improved Stim Application''' - Increase the Difficulty of Stim Application by 1 but reduce Strain inflicted to 1. | ||
+ | * '''Master Doctor''' - Once per Round, you may suffer 2 Strain to decrease Medicine Difficulties by 1. | ||
+ | * '''It's not that bad''' - Once per encounter, you may take an out of turn Medicine Action - Difficulty Hard (3) to prevent an ally from suffering 1 Critical Injury. | ||
==Weapons & Gear== | ==Weapons & Gear== | ||
Line 80: | Line 83: | ||
==Experience Expenditures== | ==Experience Expenditures== | ||
− | * | + | * Master Doctor (15xp) |
+ | * Improved Stim App (20xp) | ||
+ | * It's Not the Bad (25xp) | ||
+ | * Ranged (Heavy) -> 2 (10xp) | ||
+ | * Vigilence -> 2 (10xp) |
Revision as of 19:40, 26 October 2015
Anzo
|
Species: Human • Career: Soldier • Specializations: Medic Motivation: Wanderlust • Obligations: Deserter: 10 Credits: 50 |
Characteristics
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Brawn | 2 | Agility | 3 | Intellect | 3 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
|
Talents
|
xxx: Talents Go Here |
The Force
|
Force Rating: - |
Force Powers: None |
Combat
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Soak: 2 • Armor: Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 12 • Strain Threshold: 12 |
Weapons
|
Experience Points
|
Earned: 190 (Racial 110 • Current Game 80) |
Spent Experience
|
190 (Remaining 0) |
Background
Talents
- Surgeon - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
- Bacta Speicalist - Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
- Stimpack Specialist - Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
- Stim Application - When performing the Stim Application action, you may make a Average (2) Medicine Check to increase an ally's Characterist by 1 but suffers 4 Strain.
- Improved Stim Application - Increase the Difficulty of Stim Application by 1 but reduce Strain inflicted to 1.
- Master Doctor - Once per Round, you may suffer 2 Strain to decrease Medicine Difficulties by 1.
- It's not that bad - Once per encounter, you may take an out of turn Medicine Action - Difficulty Hard (3) to prevent an ally from suffering 1 Critical Injury.
Weapons & Gear
Encumbrance: ? Money: 725
- Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
- Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
- Medpack
- Stimpack x6
- Backpack - +4 Encumbrance Capacity
- Commlink (Handheld)
Experience Expenditures
- Master Doctor (15xp)
- Improved Stim App (20xp)
- It's Not the Bad (25xp)
- Ranged (Heavy) -> 2 (10xp)
- Vigilence -> 2 (10xp)