Difference between revisions of "Warner Pelt"

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• Encountering mind-controlling supernatural powers.<br>
 
• Encountering mind-controlling supernatural powers.<br>
 
• Being trapped and at anothers' mercy.
 
• Being trapped and at anothers' mercy.
|Merits='''Mental:''' Make Do 1 (Survival), Make Do 1 (Medicine), Multilingual 2 (Latin, German, French, Italian), Trained Observer 1, Direction Sense 1, Holistic Awareness 1<br>
+
|Merits='''Mental:''' Make Do 1 (Survival), Make Do 1 (Medicine), Multilingual 2 (Latin, German, French, Italian), Trained Observer 1, Direction Sense 1, Holistic Awareness 1, Professional Training (Scout)<br>
 
'''Physical:''' None<br>
 
'''Physical:''' None<br>
 
'''Social:''' Resources 2<br>
 
'''Social:''' Resources 2<br>

Revision as of 00:36, 10 November 2015

Warner Pelt
Warner Pelt2.jpg
Attributes
Intelligence 2, Wits 4, Resolve 2;
Strength 3, Dexterity 4, Stamina 3;
Presence 2, Manipulation 2, Composure 2
Skills
Mental: Academics 1, Crafts 2, Investigation 1, Medicine 1 (+1 First Aid), Science 1, Computer 1, Occult 1

Physical: Athletics 3, Brawl 2, Stealth 2 (+1 Outdoors), Survival 3,
Social: Animal Ken 2, Empathy 2, Expression 3(+1 Photography),

Merits
Mental: Make Do 1 (Survival), Make Do 1 (Medicine), Multilingual 2 (Latin, German, French, Italian), Trained Observer 1, Direction Sense 1, Holistic Awareness 1, Professional Training (Scout)

Physical: None
Social: Resources 2
Fighting: Defensive Combat (brawl), (Unarmed Defense 1)
Supernatural: Pack 1 (Astoria Pack)

Advantages
Health: 8, Willpower: 4, Size: 5, Speed: 12, Defense: 8 (Armor: None), Initiative: 6
Integrity
Rating: 4
• Intentionally endangering anothers' life in retaliation.

• Intentionally planning to kill another human.
• Witnessing the death of innocents caused for the purpose of causing pain to another. • Encountering mind-controlling supernatural powers.
• Being trapped and at anothers' mercy.

Werewolf Traits
Harmony: 1, Primal Urge: 2, Essence: 6 max (max)
Refinements: Primal: Primal Brawl
Pack Tactics: Can Opener
Gifts: None
Rites: None
Werewolf Abilities
Essence: 1E to increase Physical stat by +1 for one scene
Regeneration: 1B per turn, 1Ess to heal 1L; Lethal heals at 15min interval; +Primal Urge to all healing rolls
Senses: +Primal Urge to perception; low light, hearing sensitivity (factor of 10), scent, tracking
Feral Wolf
The Lone Wolf: The lone wolf does not like working with others, and tends to go wandering on his own. He prefers to work by himself rather than involve others.
Affinity Instinct: Safety. The Lone Wolf does not depend on a pack to protect him, so he learns to keep himself safe above all else.
Feeding the Wolf: You gain a point of Essence and a Feral Die when you keep things to yourself that ought to be shared, or try to solve problems on your own that others could reasonably help you with.
Triggers: Predator, Territorial, Safety (+1), Fury
Current Conditions
False Memories (Persistent)
Remembering things that never existed. Believe memories to be true no matter what. Being faced with proof that memories are fake is a breaking point.
Possible Sources: Mental powers, psychological trauma, hypnosis
Resolution: Succeed at a breaking point when faced with proof of memory falseness.
Beats: Trust someone or make a mistake based on inaccurate memories.
Spooked
You're creeped out and fascinated by a brush with the supernatural
Possible Sources: Exposure to something uncanny.
Resolution: This Condition is resolved when your character’s fear and fascination causes her to do something that hinders the group or complicates things (she goes off alone to investigate a strange noise, stays up all night researching, runs away instead of holding her ground, etc.).
Ate a chick
Guilty
Deep remorse; -2 to Resolve/Composure rolls to resist Subterfuge, Empathy, Intimidation.
Possible Sources: Encountering a breaking point.
Resolution: The character confesses his crimes and makes restitution for whatever he did.
Territorial (Persistent)
You are very attuned to your pack's territory. You gain a +1 bonus to actions intended to preserve, protect or otherwise maintain the territory. You also gain a +1 bonus to Social interactions with spirits and animals that make the territory their home. Finally, you also gain a +1 bonus to rolls to harvest Essence from loci within the territory. If you have 4+ dots in the Pack Territory Merit, your bonus for these effects increases to a +2.
Possible Sources: Being invested with Territory Attunement from the Pack Territory Merit
Resolution: You are ejected from your pack, or your pack begins to depend on others to truly defend their territory (reinvesting the point of Territory Attunement from you to another in the pack).
Beats: You put yourself at significant risk or trouble in order to make defense of your territory first.
Wolf Warner
Warner wolf.jpg






Background

Born: October 10, 1992

Warren grew up in LaPine Oregon. From the time he was young, he always loved the outdoors. It was no real surprise when he joined the boy scouts. He thrived. He learned how to track and spent hours in the woods hiking and trail running. In school, he was on the cross country team. He joined the choir, maintained a B+ average, and joined the Yearbook club and the school newspaper as a photographer. He "developed" his interest in photography and learned to develop his own film. To support his hobby, he got a new job at the resort outside of town. Once he had his license, his father gifted him with the fruits of HIS hobby: a fully restored 1951 Chevrolet 3100 Pickup, and he began to drive himself to work. He also began to drive elsewhere. It was while he was showing off a landscape he had shot to a housekeeper at the resort that he found a new way to make money. A guest offered to buy the photo from him. After this, he began to sell photographs to stock photo sites as well as leading hiking trips at the resort. He decided that while he enjoyed photography, he wanted to become a forestry ranger. Everything seemed to be going perfectly for him. That is, until the Boy Scouts of America began considering him for the Eagle Scouts. It seems the Boy Scouts of America heard some rumors. These rumors stated that Warren is gay, and an atheist. Almost overnight, he became an object of disgust. His friends looked askance at him. Those who were certain of his "guilt" began referring to him as "the Gaythiest". These antics came to a head on a camping trip when Warren had enough. He explained that the rumors were half right, on both counts. He admitted he was bi-sexual, and agnostic. He then turned to the boy next to him, kissed him for effect, and told him "That's all your getting, 'cause your not my type. I'm out." He then snatched up his backpack, hiked back to his truck, and took off. Needless to say, he was no longer welcome in the Boy Scouts of America.


After graduating, Warren decided to take time off. He took his savings of the last couple years and went to Europe. He started in Rome, hiked north to Switzerland, from there, to Austria into the Czech Republic, to Poland, to Germany, the Netherlands, Belgium, France and England before flying home. His course in Latin at the community college helped him some, but he hadn't quite realized how many non-Latin based languages there are in Europe. Still he made it, and got some fantastic photos from it.


Back in the US, he got a partial scholarship for cross country at the new University of Astoria. He earned another Scholarship by writing of his trip through Europe as his "self-discovery". He even found a scholarship specifically for those who are former members of the BS of A. Between his scholarships and his business as a photographer, he was able to afford a nice loft apartment near campus and is looking forward to his studies in Forest Management.

Rumors

Personality

  • Virtue: Righteous: Your character knows he walks in a corrupt world and he’s angry about it. He’s willing to confront hypocrisy and evil where he sees it, no matter who it pisses off, and to Hell with the consequences. At best, he’s a defender of those the system — or the Infrastructure — grinds down. At worst, he’s a stone-faced, uncompromising obstacle to the powerful, just waiting to be taken out. Regain Willpower when your character’s refusal to let injustice go unopposed puts him in danger.
  • Vice: Vindictive, Regain Willpower when you get back at someone/thing that has wronged you.
  • Aspirations:
    • Gain Renee's Forgiveness (achievement unlocked)
    • Track a Thief through the woods.
    • Defeat an opponent in hand to hand combat.
  • Integrity: 4
  • Primal Urge:1
  • Essence: 0 of 6
  • Wolf Eyes: Whiskey Brown
  • Breaking Points:
  1. What is the worst thing your Character has done? When he was the butt of some particularly cruel Jokes. He stalked up on the pranksters at night during their camping trip. He tied a rope to their tent, looped it over the limb of a tree and to the bumper of his truck. He then pulled up the steaks and then, climbed into his truck and hoisted the tent off the ground.
    • Intentionally endangering another's life in retaliation.
  2. What is the Worst thing your character can imagine himself doing? Killing someone with premeditation
    • Intentionally planning to kill another human.
  3. What is the worst thing your character can imagine someone else doing? Destroying someone's life. i.e. killing entire family, getting them fired, leaving them unable to continue living their life.
    • Witnessing the death of innocents caused for the purpose of causing pain to another.
  4. What has your Character forgotten? Meeting a Vampire in Prague.
    • Encountering Mind Controlling Supernatural Powers
  5. What is the most traumatic thing that has ever happened to the Character? A few months before the tent hoist. A group of boy scouts on a camping trip tackled him when he was sleeping. Wrapped him in his sleeping bag, hoisted him up, and used him as a heavy bag. They were yelling "Fag" and "Gaythiest" while doing so.
    • Being Trapped and at another's Mercy

Equipment

  • Possessions: A Backpack, A Pocketknife, A Cell phone (Android), a Bowie Knife, Leica MP Camera.
  • The Journal of Warner Pelt
  • Weapons:
    • Pocketknife Damage :–1(L), Size: 1/P, Durability: 2, Fragile 3, +1 to some Crafts rolls*
    • Bowie Knife Damage :2(L), Size: 1/J, Durability: 4, +1 to some Crafts rolls*
  • Other Notes: X
  • Bullet Proof Vest Armor 1/3

Merit Details

Friends and Family

Family

Lance Pelt.jpg
Lance Pelt
Father
Born 8/1/1958. Lance grew up in Denver CO and joined the Marine Corp straight out of High School. After 8 years in the service he attended the Marine Corps OCS program at Quantico VA. When he was mid-way through his studies, as he found a 4 year degree was needed to qualify, he met Jennifer. They dated for 2 years and married after he earned his commission. At 38, the lure of a wife and 4 year old son were too much. He retired from the Marine Corps as a Captain in Force Reconnaissance Green Ops division. He now lives as Forest Ranger and restores cars in his free time. His example has clearly inspired his sons as one is studying to be a forest ranger and the other plans to join the marines. Since finding out that Warren is Bi-sexual, Lance has made it clear that while he doesn't understand it, he is trying to be accepting of it. He has more problems with Warner's proclaiming to be agnostic, even though he has since learned this is not the same thing as athiest.
Jennifer Pelt.jpg
Jennifer Pelt
Mother
Born 1/17/1968. Jennifer grew up in Bend, Oregon. She was a star on the cross country team and received a scholarship to the University of Mary Washington where she earned a degree in Business Administration with a minor in History. She met Lance while he was stationed at the nearby Quantico, VA Marine Base while he was earning a degree for his officer's commission. They began dating and married when he had earned it. For 8 years, they often lived at some distance from each other and she raised their son for 4 years largely on her own. During this time She moved back home, and later just out of town in LaPine Oregon. She now owns and runs a book store in LaPine. Jennifer is has decided, and tries to convince everyone, including Warner, that Warner is only going through a phase. She believes that once he has renewed his faith in God, his attractions will settle back where God intended them to be.
Gabirel Pelt.jpg
Gabriel Pelt
Brother
Born 4/12/98, Gabriel has looked up to his older brother most of his life. He always thought his brother could do anything. Then he found out his brother was gay. Even though Warner denies it, it just explained too much. Gabriel found it too much to accept. He hates Warner for his betrayal. Gabriel now deals with a great deal of teasing and bullying in school. He is determined to join the Marine Corps when he's done with school. Lance is encouraging but is worried that Gabriel may be doing so for the wrong reasons.

Friends

Henrymulgrew.jpg
Henry Mulgrew
GSA Friend(deceased)
I met Henry at GSA. He's pretty cool, and just plain pretty. Like me, he was bitten at the bonfire. After that, he was a bit unapproachable. Understandable I guess, this isn't exactly easy to deal with. Maybe it was just hard for me to approach him. I don't even understand half the references he made, although I was learning. Anyway, he died, and I was the only one there. He was naked, and injured, and I wasn't good enough to save him.
ThomasMichaelCraig.jpg
Thomas Michael Craig
Liaison to my generation
Thomas just showed up in my apartment one day. With him he brought friends and a knowledge of the modern world. Don't get me wrong, I know the basics of using a computer and I'm not exactly stuck in the dark ages. Unfortunately I didn't get a whole lot of time to do things like watch TV or play video games growing up. That's where Thomas comes in. He's making sure I learn all those things I missed while I was learning how to track game through the woods and how to splice rope.
StellaJalo.jpg
Mrs. Jalo
xxx
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Litchfield.jpg
Dr. Litchfield
xx
xxx
Jace-evans.jpg
Jace
xx
xxx
Danny-marin.jpg
Danny Marin
xxx
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Classmates

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Potential Romantic Interests

Vanya-simonson.jpg
Vanya Simonson
The Cross-Country Coach
I'm not sure what I could tell you about Vanya that isn't self evident. She's beautiful and she knows it. Still, she's cool with us using her first name and doesn't seem to be upset that folks use her backside as motivation to keep going on the trail. From what I've seen, she's genuinely nice, she just likes the attention. Oh, here's an interesting tidbit. She's a werewolf. Not only that, she's the one that bit me. And here's what makes that even better. Werewolves can smell emotion, in a way. Which means this whole time, she's known I'm attracted to her. That's not embarrassing at all. Sad thing is, I don't even have the luxury of deciding it's too much and slashing my wrists, not that I'd want to anyway. I'd just heal from it now, though. I guess I'll have to figure out how to live with it. She does smell nice though, and that doesn't help.
Olivia-saenz.jpg
Olivia Saenz
Conservation Major, Journalism Minor
Olivia Saenz is a conservation and journalism student who has already begun building a CV of published articles in smaller conservation and ecology magazines in the U.S. and Canada. She was present at the Bonfire Night, and is now obsessed with local wolf populations - and preventing harm from coming to them.

I ran into her in the woods as she was almost getting mauled by my wolf friends. I helped her out and only then realized, just how cute she is. I've run into her a couple times since then. I'd like to start doing that on purpose. I may have fucked up and told her about werewolves. and that I am one. I hope this doesn't hurt my chances with her.

Lifestyle

Warner's Truck
Warner's Truck.jpg
Warner's Loft
Dollhouse-loft.jpg

A description of your characters day to day life.

  • Downtime Condition: None.
  • Money: Warner has been lucky in that he has found a hobby and talent that pays the bills. As a result he has a lot of money for a college student. He doesn't go crazy with his spending, but to his friends it seems like he always has money. In reality, he makes enough to cover tuition, rent, food, gas, and usually has a few hundred in the bank. His truck allows him to travel to Portland, as well as up and down the beach, where he has found that wedding photography can be fairly lucrative. A couple weddings gives him his tuition money.
  • Clothing & Jewelry: Warner dresses simply. T-shirts, jeans, hoodies when it's cold. If he's planning on going somewhere cold, he has some good thermal clothing from some well known outdoor company. His shoes are either trail runners, for every day wear, or good solid hiking boots, for winter camping. He only has one piece of jewelry. He wears a medallion a girl gave him in Switzerland. It has an image of a man on it, but it is not any catholic saint that he's been able to identify. It also has some strange script that he doesn't recognize on the back.
  • Communication: Warner used to use a nice, late generation flip phone, so it was only about 4-5 years old. It texted, had web access, and played music, and was thoroughly scratched up from being in a pocket with other things. He has recently switched to smart phone, as they were demonstrated to be superior to his old phone. Warner also has a Lap top computer that is considerably newer. It was recommended to him to get one before going to college. It is not top of the line, but he get's email and has the latest Office Suite as well. The laptop has a waterproof case that usually stays in the truck, except when he's home for the evening. The first time he left it at home, Thomas came in before him and gave him a lecture, though Thomas maintains it wasn't a lecture.
  • Food: Warner eats well. He knows how to cook and his mother made sure he understands nutrition, as well as anyone does anyway. He doesn't buy frozen meals, but he does have a big pressure cooker that he uses to make large amounts of stew, spaghetti, etc on the weekends to treat like frozen dinners. One reason people seem to like hanging out with Warner, is he has old fashioned ideas about hospitality, which was only reinforced during his trip through Europe. His fridge is almost always stocked with drinks, snacks, ingredients, and left overs. His guests are welcome to what he has, and he isn't above ordering some pizza on occasion.
  • Housing: Warner's Loft
  • Days: Warner wakes up, without an alarm clock, between 5-6am. He makes breakfast and goes for a morning run. He comes back showers and heads to class. (his classes are arranged to be Monday - Thursday, based on advice from his mother) After classes, he does what ever, often spending time in the woods with his camera, sometimes hanging out with friends, studying as necessary. He studies a lot.
  • Evenings: Evenings is when his friends come over. He doesn't cook for them, but sometimes he makes too much for himself, and they often eat his left overs. He studies hangs out, plays video games, which he enjoys but isn't very good at. He also practices with his acoustic guitar, an instrument he learned after many many camping trips. He tends to turn in anywhere from 10pm-12am.

Experience

Character Experiences
Current Beats: 3
Unspent Experiences: 0
Spent Experiences: 16
Experiences Earned
• June 25th: 2 beats
• July 9th: 3 beats
• July 23th: 3 beats
• August 6: 2 beats
• August 20: 3 beats 1 primal beats
• September 3: 3 beats
• September 17: 6 beats 1 Primal Beats 1
• October 1: 3 beats
• November 12: 3 beats
• December 10: 2 beats
• January 7: 2 beats
• January 21: 2 beats
• February 4th: 3 beats
• February 18th: 1 beats
• March 4th: 2 Experiences, 1 primal Beat
• April 15th: 2 beats
• May 13th: 2 beats
• May 27th: 3 beats
• June 10th: 2 beats 1 primal beat
• June 24th: 2 beats
• July 6th: 4 beats 2 primal beats
• July 14th: 3 beats
• July 27th: 2 beats
• August 24th: 3 beats
• September 7th: 2 beats 1 primal beat
• September 14th: 1 beat
• September 28th: 1 beat
• October 5th: 2 beats
• November 9th: 3 beats
Purchases
Pack 1, Harmony 1, Computer 1, Make Do (Medicine), Brawl 2, Holistic Awareness, Defensive Combat, Unarmed Defense 1, Primal Urge 2 (primal brawl refinement), Occult 1, Professional Training (scout) 1
Primal Experiences
• Current Primal Beats: 2
• Unspent Primal Experiences: 0
• Spent: 1
Warner at Game Start
Warner Pelt.jpg