Difference between revisions of "Greeph's Burden"

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(New page: =New Dawn, Old Shadows party inventory= ''Work in Progress, because Victoria never tells him anything'' ====Spider Nest==== 4 ornamental gems (10gp each) & 2 semiprecious gems (50gp ea...)
 
 
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=New Dawn, Old Shadows party inventory=
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'''Note:''' You can exchange coin and the trade bars at Malnova without issue.  They charge a fee of 1% of the total value being converted (fee caps at 10gp per exchange total).  They will hold valuables, but charge a monthly fee based on the total in storage.<br>
  
''Work in Progress, because Victoria never tells him anything''
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Currently you will only be able to sell a few of the less extravagant pieces of art and gems in Malnova if you wish to, and for the most part you will only be able to get a third, possibly up to half of the listed value at best.  In order to sell off more of the treasure or in order to receive better prices, you will need to go to a larger market.  At that time I will need some Charisma/Persuasion rolls on the behalf of whoever it is that is doing the haggling.<br>
  
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Selling magic items generally isn't possible in any market without agreeing to sell them for far less than their potential value.  Such items are generally traded for others and only occurs in the largest of markets (such as Ma Kare in Salista Hoventesh or Lamshi-Dara in Darshiniath) or via the Daltes Bardic College network (which covers numerous markets and individual collectors and adventurers so as to have better opportunities, but take much longer).<br>
  
====Spider Nest====
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Trade goods may sell a little better in Malnova, but still likely not as well as they would in a larger market - BUT nobles do not like to go without things and could be convinced (especially after going without for a while) to part with a few more of their coin than they'd like for some luxury goods.
  
4 ornamental gems (10gp each) & 2 semiprecious gems (50gp ea)
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==Division of Treasure==
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===Coin===
  
a small blue fire quartz statue in the shape of a sleeping dog (non-magical, worth 100gp for the precious gem, worth 350gp to an art collector)
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===Equipment===
  
Int/History DC 20 - A rare and intact Nezorah meditation stone used by the long dead order of knights. Certainly worth more than just the stone it's crafted from.
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===Gems===
  
Two potions: healing & diminution
 
  
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===Art===
  
====Hag's Lair====
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===Magic Items===
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'''Note:''' Delete these items off this list when you add them to your character sheet, please.
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* '''Unclaimed'''
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** blackened iron longsword of orcish make (19-20 crit range vs. ilfyd elves, also normally invisible runes will illuminate with a dull red glow and shed warmth when ilfyd are within 100')
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** Ornately-carved magical restful chair
  
Coin: 1200cp, 180sp, 130gp, 8pp
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===Weird Shit===
Gems: 4 ornamental & 2 semiprecious
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* Rusty murder dagger
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* An ancient bank deposit receipt for the following items:
  
Portrait of a woman leaping off a cliff, entitled "Believe"  
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** 2 "Miscellaneous items":
* if fake (likely): 100 gold
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*** One (1) Undead Treant Root
* if original: 2 to 4 times that
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*** One (1) Talking Magical Axe (with the notice that the axe is not to be contacted in any way)
 
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* Vials of corrupted plant ick
Pair of magnetized statues of little dogs, one black one white
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* Refined silver poison for corrupting animals and the environment
 
 
Antique holy symbol of Tempus
 
* a god who had fallen and been replaced
 
* Church offers a reward to destroy them
 
* Private collector would pay more for it
 
 
 
-Trade goods
 
 
 
-8 magical vials
 
2x healing, 1x fly, 1x fire resistance, 1x lesser restoration, 2x speak with animals, 1x dispel magic
 
 
 
-Vials of corrupted plank ick
 
 
 
-Refined silver poison for corrupting animals and the environment
 
 
 
3 spell scrolls
 
Mending, Remove Curse & Stone Shape
 
 
 
-Large book filled with strange runes & symbols (magical, strong transmutation)
 
5th level old-school permanent polymorph
 
 
 
-Magic ring (abjuration) Ring of resistance to acid
 
 
 
-100 gold taken for holy water
 
 
 
Crystal battle axe +1
 

Latest revision as of 14:45, 14 November 2015

Note: You can exchange coin and the trade bars at Malnova without issue. They charge a fee of 1% of the total value being converted (fee caps at 10gp per exchange total). They will hold valuables, but charge a monthly fee based on the total in storage.

Currently you will only be able to sell a few of the less extravagant pieces of art and gems in Malnova if you wish to, and for the most part you will only be able to get a third, possibly up to half of the listed value at best. In order to sell off more of the treasure or in order to receive better prices, you will need to go to a larger market. At that time I will need some Charisma/Persuasion rolls on the behalf of whoever it is that is doing the haggling.

Selling magic items generally isn't possible in any market without agreeing to sell them for far less than their potential value. Such items are generally traded for others and only occurs in the largest of markets (such as Ma Kare in Salista Hoventesh or Lamshi-Dara in Darshiniath) or via the Daltes Bardic College network (which covers numerous markets and individual collectors and adventurers so as to have better opportunities, but take much longer).

Trade goods may sell a little better in Malnova, but still likely not as well as they would in a larger market - BUT nobles do not like to go without things and could be convinced (especially after going without for a while) to part with a few more of their coin than they'd like for some luxury goods.

Division of Treasure

Coin

Equipment

Gems

Art

Magic Items

Note: Delete these items off this list when you add them to your character sheet, please.

  • Unclaimed
    • blackened iron longsword of orcish make (19-20 crit range vs. ilfyd elves, also normally invisible runes will illuminate with a dull red glow and shed warmth when ilfyd are within 100')
    • Ornately-carved magical restful chair

Weird Shit

  • Rusty murder dagger
  • An ancient bank deposit receipt for the following items:
    • 2 "Miscellaneous items":
      • One (1) Undead Treant Root
      • One (1) Talking Magical Axe (with the notice that the axe is not to be contacted in any way)
  • Vials of corrupted plant ick
  • Refined silver poison for corrupting animals and the environment