Difference between revisions of "Seswyr"

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'''Carried Equipment:''' Longbow, Battleaxe, Shield, Flute
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'''Carried Weapons:''' Longbow, Battleaxe, Handaxe, Shield  
 
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'''Carried Equipment:''' Flute, 50 Feet of Hemp rope, Quiver
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'''Backpack:''' Backpack, Bedroll, Mess Kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, Grappling Hook
 
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Revision as of 21:11, 2 December 2015

Seswyr
Ocaithe 02.jpg
Race: Ocaithe, Class: Barbarian 1
Background: Outlander, Alignment: Chaotic Good
Patron Deity: TBA
Factions: {{{Factions}}}
Ability Scores
Strength 16 (+3), Dexterity 18 (+4), Constitution 13 (+1);
Intelligence 12 (+1), Wisdom 14 (+2), Charisma 11 (+0)
Proficiencies
Bonus: +1
Saving Throws: Strength, Constitution
Skills: Athletics, Survival, Perception, Animal Handling, Nature
Tools: Musical Instrument(Flute)
Languages: x
Armor: Light, Medium, Shields
Weapons: Simple weapons, Martial Weapons
Traits
Rage
Unarmored Defense
Predators Senses
Camouflage
Feats
x
Combat
Attacks: Battleaxe +5(1d8+3), Longbow+6(1d8+4)
Armor Class: 17(15), Initiative: +4, Speed: 35 Feet
Hit Points: 13, Hit Dice: 1d12
Social
Personality Traits: x
Ideals: x
Bonds: x
Flaws: Seswyr is Uncomfortable in large crowds of people.



Origin

Words go here.

Abilities

  • Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
  • Born Hunter: You have proficiency with the shortbow and longbow.
  • Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Rage:
  • Unarmored defense: AC when not wearing Armor equals 10 + Dex + Con. Shields may still be used.

Resources

Moneys:

Carried Weapons: Longbow, Battleaxe, Handaxe, Shield Carried Equipment: Flute, 50 Feet of Hemp rope, Quiver Backpack: Backpack, Bedroll, Mess Kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, Grappling Hook

Stored Equipment:

Other Important Individuals


Projects, Goals and/or Downtime