Difference between revisions of "Viral Hammerheart"
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|Race=Vaalar (Mountain Dwarf) | |Race=Vaalar (Mountain Dwarf) | ||
|Class=Ranger (Hunter) | |Class=Ranger (Hunter) | ||
− | |Background= | + | |Background=Bounty Hunter |
|Alignment=Neutral | |Alignment=Neutral | ||
|Patron Deity=None | |Patron Deity=None | ||
|Ability Scores=Strength 18 (+4), Dexterity 18 (+4), Constitution 15 (+2);<br> Intelligence 11 (+0), Wisdom 19 (+4), Charisma 16 (+3) | |Ability Scores=Strength 18 (+4), Dexterity 18 (+4), Constitution 15 (+2);<br> Intelligence 11 (+0), Wisdom 19 (+4), Charisma 16 (+3) | ||
− | |Bonus=+ | + | |Bonus=+4 |
|Saving Throws=Strength & Dexterity | |Saving Throws=Strength & Dexterity | ||
− | |Skills= | + | |Skills=Animal Handling, Athletics, Insight, Perception, Stealth |
− | |Tools=Brewers Supplies | + | |Tools=Brewers Supplies, Viol |
− | |Languages=Astridir, Goltiri, Gorva, Leao, Threxantran | + | |Languages=Astridir, Goltiri, Gorva, Leao, Misantil, Threxantran, Vardog |
|Armor=Light armor, Medium armor, shields | |Armor=Light armor, Medium armor, shields | ||
|Weapons=Simple weapons, martial weapons | |Weapons=Simple weapons, martial weapons | ||
|Traits=Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training • Favored Enemy (x2), Archery, Spellcasting, Primal Awareness, Extra Attack Lands Stride • Colossus Slayer, Multiattack Defense | |Traits=Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training • Favored Enemy (x2), Archery, Spellcasting, Primal Awareness, Extra Attack Lands Stride • Colossus Slayer, Multiattack Defense | ||
− | |Attacks=• ''Longbow +2:'' + | + | |Attacks=• ''Longbow +2:'' +10, 1d8+6 Piercing, Two Handed, Heavy<br>• '''Handaxes x2:''' +8, 1d6+4 Slashing, Thrown (20/60)<br>• ''Javelin:'' +8, 1d6+4 Piercing, Thrown |
|Armor Class=16 | |Armor Class=16 | ||
|Initiative=+4 | |Initiative=+4 | ||
|Speed=25 ft | |Speed=25 ft | ||
− | |Feats=Observant, Sharpshooter | + | |Feats=Observant, Sharpshooter |
|Hit Points=72 | |Hit Points=72 | ||
|Hit Dice=8d10+2 | |Hit Dice=8d10+2 | ||
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===Class Traits=== | ===Class Traits=== | ||
* '''Archer (Fighting Style):''' +2 to attack roll with ranged weapons. | * '''Archer (Fighting Style):''' +2 to attack roll with ranged weapons. | ||
− | * '''Favored Enemy:''' Choose Favored Enemy (Cathian, Saleer, (6th) Hobgoblins) • I have advantage on Survival checks to track and information checks to recall information on them • I know their languages. | + | * '''Favored Enemy:''' Choose Favored Enemy (Cathian, Saleer, (6th) Hobgoblins, Kobolds) • I have advantage on Survival checks to track and information checks to recall information on them • I know their languages. |
− | * '''Natural Explorer:''' When in the (Forest, (6th) Underdark) • double proficiancy bonus with skills when I am in them • Difficult terrain doesnt slow my party down • cannot become loss by magical means • I remain alert regardless what | + | * '''Natural Explorer:''' When in the (Forest, (6th) Underdark) • double proficiancy bonus with skills when I am in them • Difficult terrain doesnt slow my party down • cannot become loss by magical means • I remain alert regardless what I am doing • I can move stealth-fully if I am alone at normal pace • x2 on forageing • while tracking, I know exact number and size, and how long ago. |
* '''Extra Attack:''' May attack twice when attacking Attack action. | * '''Extra Attack:''' May attack twice when attacking Attack action. | ||
* '''Spellcating:''' I can cast spells. 5 known. 4 1st slots, 3 2nd slots | * '''Spellcating:''' I can cast spells. 5 known. 4 1st slots, 3 2nd slots | ||
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===Hunter Traits=== | ===Hunter Traits=== | ||
* '''Hunter's Prey:''' ''Colossus Slayer'' Gain 1d8 dmg once per round on a foe that is below his hit point maximum | * '''Hunter's Prey:''' ''Colossus Slayer'' Gain 1d8 dmg once per round on a foe that is below his hit point maximum | ||
− | * '''Defensive Tactics:''' ''Multiattack Defense'' Gain +4 AC after | + | * '''Defensive Tactics:''' ''Multiattack Defense'' Gain +4 AC after I have been hit by a target |
===Background Traits=== | ===Background Traits=== | ||
− | * ''' | + | * '''Outlander (Bounty Hunter):''' Been to strange Places and seen things that others cannot begin to fathom. |
− | * ''' | + | * '''Feature (Wanderer):''' I have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settelments and other features around you.<br>• Can find food and fresh water for myself and 5 others each day, provided the land has things to offer. |
+ | * '''Items and Proficiencies:''' I am proficient with the Viol. • gain 1 language • A Hunting Trap • Travelers Clothes • Belt Pouch +10 starting gold <br> •(I do not want the staff and already have the trophy from hunting) | ||
+ | |||
+ | |||
==Feats== | ==Feats== | ||
− | * '''Obervant:''' • +1 wis/int (wis) • +5 to passive Wisdom (Perception) and passive Intelligence (Investigation) • I can read lips if | + | * '''Obervant:''' • +1 wis/int (wis) • +5 to passive Wisdom (Perception) and passive Intelligence (Investigation) • I can read lips if I know the language and can see the lips • |
− | * '''Sharpshoorter:''' • I do not have disadvantage on long range shots • My attacks ignore 1/2 and 3/4 cover • before | + | * '''Sharpshoorter:''' • I do not have disadvantage on long range shots • My attacks ignore 1/2 and 3/4 cover • before I make an attack, I can choose to roll -5, and if it hits, I get +10 dmg to the attack |
− | |||
==Resources== | ==Resources== | ||
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− | + | ==Lifestyle== | |
− | Between hunting jobs, Viral tends to be a reader of books. He enjoys learning new skills and reading tales of fantasy. He also makes appointments to do favors around the town, for a cost. People, who need urgent assistance, and unless it is life threatening, will pay upfront. He makes his own brew, but keeps in contact with his family mostly through work. He gets gifts from the family for the guild, which is much appreciated. | + | Between hunting jobs, Viral tends to be a reader of books. He enjoys learning new skills and reading tales of fantasy. He also makes appointments to do favors around the town, for a cost. People, who need urgent assistance, and unless it is life threatening, will pay upfront. He makes his own brew, but keeps in contact with his family mostly through work. He gets gifts from the family for the guild, which is much appreciated. The guild pays for all meals while at home and supplied for the trip, so returning home or sending a message is ideal when possible. When out on the road, Inn life is very comfortable, living modestly throughout the trip. (1g/day) |
==Origin== | ==Origin== | ||
− | Viral was born from a family as the 3rd child and second son of the Hammerheart family in Ulsteg. | + | Viral was born from a family as the 3rd child and second son of the Hammerheart family in Ulsteg. The family has been brewing beer and became quite well known for their beer. They now run a very large company making Bonebrew beer for a very large area. The royal family has even purchased their beer for their own dinning pleasure. After a few failed deliveries to the castles though, It was appointed that they would have a bodyguard accompany their transport. At the age of 20, Viral met Logan, the head of the hunter's guild, a group of bounty hunters, who sought the job until completion. Watching him work inspired him to become a member in his 50's when he was mature and begin working on jobs. While his family wishes he would stay and assist with the family business, they understood that he needed to do what he wanted to. |
Through the Hunters Guild, Viral has made many connections and have met several individual people. One of his first jobs involved a town where they were under attack of a monster. When he first arrived, he came in contact with what he thought was the beast and slayed it with the assistance of a human and his wife. Little did he know, there were more. The towns folk pleaded to have the two stay and work on their issue, and for the price the hunters guild charged, they agreed. A month later, They were all dead, but not wavering the spirit of Viral, knowing that in the end, it was the townsfolk who hired him that was a large portion of these beasts. | Through the Hunters Guild, Viral has made many connections and have met several individual people. One of his first jobs involved a town where they were under attack of a monster. When he first arrived, he came in contact with what he thought was the beast and slayed it with the assistance of a human and his wife. Little did he know, there were more. The towns folk pleaded to have the two stay and work on their issue, and for the price the hunters guild charged, they agreed. A month later, They were all dead, but not wavering the spirit of Viral, knowing that in the end, it was the townsfolk who hired him that was a large portion of these beasts. |
Latest revision as of 21:41, 18 January 2016
Viral Hammerheart
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Race: Vaalar (Mountain Dwarf), Class: Ranger (Hunter) Background: Bounty Hunter, Alignment: Neutral Patron Deity: None Factions: {{{Factions}}} |
Ability Scores
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Strength 18 (+4), Dexterity 18 (+4), Constitution 15 (+2); Intelligence 11 (+0), Wisdom 19 (+4), Charisma 16 (+3) |
Proficiencies
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Bonus: +4 Saving Throws: Strength & Dexterity Skills: Animal Handling, Athletics, Insight, Perception, Stealth Tools: Brewers Supplies, Viol Languages: Astridir, Goltiri, Gorva, Leao, Misantil, Threxantran, Vardog Armor: Light armor, Medium armor, shields Weapons: Simple weapons, martial weapons |
Traits
|
Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training • Favored Enemy (x2), Archery, Spellcasting, Primal Awareness, Extra Attack Lands Stride • Colossus Slayer, Multiattack Defense |
Feats
|
Observant, Sharpshooter |
Combat
|
Attacks: • Longbow +2: +10, 1d8+6 Piercing, Two Handed, Heavy • Handaxes x2: +8, 1d6+4 Slashing, Thrown (20/60) • Javelin: +8, 1d6+4 Piercing, Thrown Armor Class: 16, Initiative: +4, Speed: 25 ft Hit Points: 72, Hit Dice: 8d10+2 |
Social
|
Personality Traits: I am well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me. Ideals: People. I'm committed to the people I care about, not to ideals. Bonds: Loyalty. My family and Guild are the most important thing in my Life, Even when they are far away • Allegiance. I am a faithful citizen of my nation • Protectiveness. No one will harm those who couldn't defend themselves. Flaws: Always need money. Will do just about anything for extra gold. • Apathetic. I Just really don't care. • I'm a Bear!. Don't fuck with the coat (even if I own several). |
"The hunters will always protect the weak"
"The hunters will always aim true"
"The hunters will hunt our targets"
"The hunters will hunt you" - The code of the Hunters Guild
Appearance
Wears armor under his coat. Only doesn't wear his coat an hot days. Otherwise, you can always see him in it, on doors or out doors. Wears a pair of glasses when he reads. Red Hair and rune rings hold his beard and beard braids. Somewhat stocky, even for a dwarf, but holds it well with his muscles. All armor, coats, cloaks he wears has the symbol of his family embrored on it, for he is proud to be a member of the Bonebrew family.
Traits
Racial Traits
- Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
- Dwarven Resilience: Advantage on saves vs poison, and resistance against poison damage.
- Dwarven Combat Training: Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
- Stonecunning: When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
- Dwarven Armor Training: Proficiency with light and medium armor.
Class Traits
- Archer (Fighting Style): +2 to attack roll with ranged weapons.
- Favored Enemy: Choose Favored Enemy (Cathian, Saleer, (6th) Hobgoblins, Kobolds) • I have advantage on Survival checks to track and information checks to recall information on them • I know their languages.
- Natural Explorer: When in the (Forest, (6th) Underdark) • double proficiancy bonus with skills when I am in them • Difficult terrain doesnt slow my party down • cannot become loss by magical means • I remain alert regardless what I am doing • I can move stealth-fully if I am alone at normal pace • x2 on forageing • while tracking, I know exact number and size, and how long ago.
- Extra Attack: May attack twice when attacking Attack action.
- Spellcating: I can cast spells. 5 known. 4 1st slots, 3 2nd slots
- Land's Stride: Moving through non-magical difficult terrain cost no extra movement • can pass non-magical plants without getting hurt • advantage on saving throws on magically created or that impede movement
Hunter Traits
- Hunter's Prey: Colossus Slayer Gain 1d8 dmg once per round on a foe that is below his hit point maximum
- Defensive Tactics: Multiattack Defense Gain +4 AC after I have been hit by a target
Background Traits
- Outlander (Bounty Hunter): Been to strange Places and seen things that others cannot begin to fathom.
- Feature (Wanderer): I have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settelments and other features around you.
• Can find food and fresh water for myself and 5 others each day, provided the land has things to offer. - Items and Proficiencies: I am proficient with the Viol. • gain 1 language • A Hunting Trap • Travelers Clothes • Belt Pouch +10 starting gold
•(I do not want the staff and already have the trophy from hunting)
Feats
- Obervant: • +1 wis/int (wis) • +5 to passive Wisdom (Perception) and passive Intelligence (Investigation) • I can read lips if I know the language and can see the lips •
- Sharpshoorter: • I do not have disadvantage on long range shots • My attacks ignore 1/2 and 3/4 cover • before I make an attack, I can choose to roll -5, and if it hits, I get +10 dmg to the attack
Resources
Magic Items
- Wurm Slayer: A +2 Bow that took down a seemingly immortal wurm.
- Quiver of Ellanor: A extra-dimensional quiver (designed by Dwarves) which can hold 60 ammunition, 18 javelin (or similar), and up to 6 bows, crossbows, ext. Weighs 2lb
- Bag of holding: An extra-dimensional back, able to hold up to 500lb of items and only weigh 20lb (at all times) I can freely grab anything from within.
Worn Possessions
• A coat I have that is made to look like a picture I fell in love with
• My quiver with weapons
• Studded Leather Armor
• Bag of Holding
• Black Shoes
• A bone flute given to me by Logan as a symbol of membership to the Hunters Guild.
Stored Possessions
In a Trophy Room:
• A horn of the Wurm I killed which I am most famous for.
• Hair of the witch I killed when I rescued my raven.
• A dried dragon talon I pulled off of the cultist leader when I partook in a raid.
• A werewolf fang I took from the last wolf I killed.
Known Spells
• Cure Wounds - 1st lvl Evocation - 1 action - Touch - V,S - Instantanious • A Creature I touch reagins the number of hitpoints equal to 1d8 + spellcasting modifier. + 1d8 for each level above the 1st.
• Hail of Thorns - 1st lvl Conjuration - 1 bonus action - Self - V - Concentration for 1 min • The next time I hit a creature with a ranged weapon, in addtion to the successful hit, each creature must succeed on a dex saving throw or take 1d10 dmg. +1d10 for each spell above 1st.
• Speak With Animals - 1st lvl Divination (Ritual) - 1 action - Self - V,S - 10 min • Gain the ability to comprehend and verbally communicate with the beasts for the duration. The knowledge and awareness of many beasts is limited by their inelegance, but they can give you information about nearby locations and monsters, including whatever they have seen within the last day. Might be able to convince the beast to do a favor at the DMs digression.
• Beast Sense - 2nd lvl Divination (Ritual) - 1 action - Touch - S - Concentration for 1 hour • I can touch a willing beast and use an action to see what the beast sees and hears and use an action to come back. I get all advantage to any senses that creature has. I am blind and deaf when using this ability.
• Pass Without Trace - 2nd lvl Abjuration - 1 action - Self - V,S,M(burned mistletoe leaf and sprig of spruce) - Concentration for 1 hour • Targets I choose within 30ft of me gain 10+ dex (stealth) checks and cannot be tracked except by magical means.
Lifestyle
Between hunting jobs, Viral tends to be a reader of books. He enjoys learning new skills and reading tales of fantasy. He also makes appointments to do favors around the town, for a cost. People, who need urgent assistance, and unless it is life threatening, will pay upfront. He makes his own brew, but keeps in contact with his family mostly through work. He gets gifts from the family for the guild, which is much appreciated. The guild pays for all meals while at home and supplied for the trip, so returning home or sending a message is ideal when possible. When out on the road, Inn life is very comfortable, living modestly throughout the trip. (1g/day)
Origin
Viral was born from a family as the 3rd child and second son of the Hammerheart family in Ulsteg. The family has been brewing beer and became quite well known for their beer. They now run a very large company making Bonebrew beer for a very large area. The royal family has even purchased their beer for their own dinning pleasure. After a few failed deliveries to the castles though, It was appointed that they would have a bodyguard accompany their transport. At the age of 20, Viral met Logan, the head of the hunter's guild, a group of bounty hunters, who sought the job until completion. Watching him work inspired him to become a member in his 50's when he was mature and begin working on jobs. While his family wishes he would stay and assist with the family business, they understood that he needed to do what he wanted to.
Through the Hunters Guild, Viral has made many connections and have met several individual people. One of his first jobs involved a town where they were under attack of a monster. When he first arrived, he came in contact with what he thought was the beast and slayed it with the assistance of a human and his wife. Little did he know, there were more. The towns folk pleaded to have the two stay and work on their issue, and for the price the hunters guild charged, they agreed. A month later, They were all dead, but not wavering the spirit of Viral, knowing that in the end, it was the townsfolk who hired him that was a large portion of these beasts.
His next job that was of interest was a town to the south of his hometown which would be attacked in an unusual mist. The mist would come in and birds would attack the townsfolk and steal their riches. After looking into the mater, a witch was controlling the birds and causing the fog to come in at odd times. After putting an arrow in her head, Viral found a wounded young raven and healed it to health. The bird's name became Pike and is a treasured companion to Viral.
It would be a few years before Viral's next interesting job, a wurm that would be attacking those who traveled along a path. The beast was 8' tall and what felt like a mile long. It was fast and difficult to kill. It was with the aid of Kithkin, an old family friend who made him a poison that would allow the beast to become vulnerable, that allowed him to slay the beast. After presenting a memento of the kill, which was a huge sliver of the beast's horn, Viral was asked to bestow a name onto his weapon, which he names "Wurm Breaker"
His latest accomplishment came before him when a cowardly member of a party did not wish to go. After paying a very gracious price, It was chosen that I would go for the mission. The mission was simple, disband a group form casting the ritual of some kind. The task was easily met, but I took the necklace of their leader as a reward, which was a dried dragon claw. I clearly remember putting that claw in the trophy room.
Projects, Goals and/or Downtime
Find and read books is what Viral does with most of his time. If something of interest comes into his possession, that will be just fine.
Viral has two goals: Find out what the animal he imitates is called, and to never disappoint his Guild. Those two goals have gotten him far in life.
Experience Points
Total: x
- 0.0.2014: x
Connections
Pike companion Rescued when he was only a small bird after the confrontation of an evil witch which was usingbirds to attack the citizens of a nearby village. Ever since, he has been a well beloved creature in Viral's life. After a few years of training, he has been used for recon and giving sight for Viral when he cannot see the targets. They have been working on a long range target system where Pike would fly over his target and Viral would aim 50ft directly below where Pike is. | |
Daergrim sexy motherfucker After Viral becaem a member of the Hunters Guild, his family has requested him to be part of the escort service to the royal family. Thats when Viral met Daergrim and honestly began to have quite a crush. Sheing his smiling face makes Viral blush, even though he knows that his smile is only for the beer. Viral also likes his bear companion. | |
Kithkin Family Friend Bonebrew is so popular, it became a thing where no one would turn it down. Then people started to poison the bear for their cowardly killings. people thought it was the family's doing, and tried to play the same trick on them. After an unsuspected death of Viral's unkle, We brought Kithkin in to assist with curing us of the poison. With his assistance of finding and capturing those who poisoned Viral's family, They became great friends. Viral would later call on Kithkin to make a poison to remove what appeared to be an aura of healing or immortality on a wurm. |