Difference between revisions of "Werewolf Harmony"

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* Wolfborns start with a Harmony rating of •.
 
* Wolfborns start with a Harmony rating of •.
 
* Only werewolves in a pack may increase their Harmony above their starting ratings.
 
* Only werewolves in a pack may increase their Harmony above their starting ratings.
==Partial Shift (Harmony ••)==
+
==Harmonic Refinements==
 +
As a werewolf's Harmony grows, his command over his Feral Wolf grows significantly. At each dot after the first, choose one of the following Refinements.
 +
* '''Leashing the Beast:''' Choose one category of Trigger for your Feral Wolf. This can be any category but the Other category, or those categories that the Feral Wolf emphasizes. Reduce the Rage increases from Triggers in that category by one. This may be purchased multiple times for each such category.
 +
* '''Civilizing Influence:''' Increase the threshold at which your Feral Wolf can inflict the Fighting the Wolf Tilt on you by 2. This may be purchased multiple times.
 +
* '''Rapid Shifter:''' When making shapechanging rolls, you gain 9-Agains. This may be purchased a second time, granting 8-Agains.
 +
* '''Wolf's Conscience:''' Spend 1 WP to forbid a specific action from the Feral Wolf when Feral. Must be spent when the action is about to be taken, and applies towards a specific target. This action is now impossible for the Feral Wolf to take for the duration of his time Feral, but may take another action on the same target, or take the same action on another target.
 +
* '''Gentling the Lunacy:''' When you have the Fighting the Wolf Tilt, you negate the penalty to non-combat rolls. When you have the Feral Condition, you do not suffer the Defense penalty, and the Condition is resolved when you cause damage in someone's last four Health boxes.
 +
==Harmony Benefits==
 +
===Partial Shift (Harmony ••)===
 
Limited hybrid-form shift to gain specific features only.  
 
Limited hybrid-form shift to gain specific features only.  
 
* Each success grants one of the following (all features equal hybrid shift); always causes the Wolf's Gaze.  
 
* Each success grants one of the following (all features equal hybrid shift); always causes the Wolf's Gaze.  
 
* '''Traits:''' Claws • Bite • Strength +1 • Stamina +1 • Speed +1
 
* '''Traits:''' Claws • Bite • Strength +1 • Stamina +1 • Speed +1

Revision as of 19:59, 24 February 2016

Harmony reflects a werewolf's ability to control his werewolf nature. If Primal Urge measures the power of his Feral Wolf and werewolf abilities, Harmony is his ability to control and wield that power.

  • Bitten werewolves start with a Harmony rating of 0. Werewolves with a Harmony of 0 have the Unanchored Condition.
  • Wolfborns start with a Harmony rating of •.
  • Only werewolves in a pack may increase their Harmony above their starting ratings.

Harmonic Refinements

As a werewolf's Harmony grows, his command over his Feral Wolf grows significantly. At each dot after the first, choose one of the following Refinements.

  • Leashing the Beast: Choose one category of Trigger for your Feral Wolf. This can be any category but the Other category, or those categories that the Feral Wolf emphasizes. Reduce the Rage increases from Triggers in that category by one. This may be purchased multiple times for each such category.
  • Civilizing Influence: Increase the threshold at which your Feral Wolf can inflict the Fighting the Wolf Tilt on you by 2. This may be purchased multiple times.
  • Rapid Shifter: When making shapechanging rolls, you gain 9-Agains. This may be purchased a second time, granting 8-Agains.
  • Wolf's Conscience: Spend 1 WP to forbid a specific action from the Feral Wolf when Feral. Must be spent when the action is about to be taken, and applies towards a specific target. This action is now impossible for the Feral Wolf to take for the duration of his time Feral, but may take another action on the same target, or take the same action on another target.
  • Gentling the Lunacy: When you have the Fighting the Wolf Tilt, you negate the penalty to non-combat rolls. When you have the Feral Condition, you do not suffer the Defense penalty, and the Condition is resolved when you cause damage in someone's last four Health boxes.

Harmony Benefits

Partial Shift (Harmony ••)

Limited hybrid-form shift to gain specific features only.

  • Each success grants one of the following (all features equal hybrid shift); always causes the Wolf's Gaze.
  • Traits: Claws • Bite • Strength +1 • Stamina +1 • Speed +1