Difference between revisions of "WoD Artificial Spirits"

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(New page: =''Khavli'im Im-Bratha''= '''The Hand-Born • The Victory of Men • The Spirits of Artifice''' <br> The phrase “artificial-spirit” doesn’t imply a spirit that is not “real,” bu...)
 
 
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* '''Allied:''' [[WoD Conceptual Spirits|Conceptual]]
 
* '''Allied:''' [[WoD Conceptual Spirits|Conceptual]]
 
* '''Neutral:''' [[WoD Celestial Spirits|Celestial]], [[WoD Elemental Spirits|Elemental]]
 
* '''Neutral:''' [[WoD Celestial Spirits|Celestial]], [[WoD Elemental Spirits|Elemental]]
* '''Hostile:''' [[WoD Nature Spirits|Nature]]
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* '''Hostile:''' [[WoD Natural Spirits|Natural]]
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==Known Artificial Spirits==
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* x

Latest revision as of 13:41, 4 April 2016

Khavli'im Im-Bratha

The Hand-Born • The Victory of Men • The Spirits of Artifice
The phrase “artificial-spirit” doesn’t imply a spirit that is not “real,” but rather the spirit of something created out of artifice. Packs whose territory is in or near the city may deal with artificial-spirits as often or sometimes even more often than nature-spirits. The spiritual representations of man’s creations may have much to offer werewolves, but artificial-spirits also represent some of the greatest threats to them. Many artificial-spirits, at least those not tied to vehicles or other concepts that involve motion, have a Speed “species factor” of 0. The spirit can still move, but that is a function of its Power and Finesse alone.

Spirit Dealings

Known Artificial Spirits

  • x