Difference between revisions of "M7-D2"
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Jump to navigationJump to search (New page: __NOTOC__ {{FAD-StarWars-CharSheet |CharacterName=M7-D2 |Image=center|350px |Race=Droid |Career= |Specializations= |OtherTraits='''Motivation:''' TBD• '''Obligations:...) |
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{{FAD-StarWars-CharSheet | {{FAD-StarWars-CharSheet | ||
|CharacterName=M7-D2 | |CharacterName=M7-D2 | ||
− | |Image=[[Image:M7-D2.jpg|center|350px]] | + | |Image=[[Image:M7-D2-1.jpg|center|350px]] |
|Race=Droid | |Race=Droid | ||
− | |Career= | + | |Career=Technician |
− | |Specializations= | + | |Specializations=Slicer, Recruit |
− | |OtherTraits='''Motivation:''' TBD• '''Obligations:''' '' | + | |OtherTraits='''Motivation:''' TBD• '''Obligations:''' ''Bad Rep/High Risk/Favor:'' 5/5/2<br>'''Credits:''' 900 |
− | |Brawn= | + | |Brawn=3 |
− | |Agility= | + | |Agility=3 |
− | |Intellect= | + | |Intellect=5 |
− | |Cunning= | + | |Cunning=2 |
− | |Willpower= | + | |Willpower=2 |
− | |Presence= | + | |Presence=1 |
|Force=- | |Force=- | ||
− | |Astrogation= | + | |Astrogation= 1* |
− | |Athletics= | + | |Athletics= 2* |
|Brawl= - | |Brawl= - | ||
|Charm= - | |Charm= - | ||
|Coercion= - | |Coercion= - | ||
− | |Computers= | + | |Computers= 3* |
|Cool= - | |Cool= - | ||
− | |Coordination= | + | |Coordination= 1* |
|Deception= - | |Deception= - | ||
|Discipline= - | |Discipline= - | ||
|Gunnery= - | |Gunnery= - | ||
|Kn-Core-Worlds= - | |Kn-Core-Worlds= - | ||
− | |Kn-Education= | + | |Kn-Education= 1* |
|Kn-Lore= - | |Kn-Lore= - | ||
− | |Kn-Outer-Rim= - | + | |Kn-Outer-Rim= -* |
− | |Kn-Underworld= - | + | |Kn-Underworld= -* |
+ | |Kn-Warfare= - | ||
|Kn-Xenology= - | |Kn-Xenology= - | ||
|Leadership= - | |Leadership= - | ||
|Lightsaber= - | |Lightsaber= - | ||
− | |Mechanics= | + | |Mechanics= 1* |
|Medicine= - | |Medicine= - | ||
− | |Melee= | + | |Melee= 2* |
|Negotiation= - | |Negotiation= - | ||
− | |Perception= | + | |Perception= 1* |
− | |Pilot-Planet= | + | |Pilot-Planet= 1* |
|Pilot-Space= - | |Pilot-Space= - | ||
|Ranged-Light= - | |Ranged-Light= - | ||
− | |Ranged-Heavy= | + | |Ranged-Heavy= 3* |
|Resilience= - | |Resilience= - | ||
|Skullduggery= - | |Skullduggery= - | ||
− | |Stealth= | + | |Stealth= 1* |
|Streetwise= - | |Streetwise= - | ||
− | |Survival= - | + | |Survival= -* |
− | |Vigilance= - | + | |Vigilance= -* |
− | |Talents=''' | + | |Talents=''':''' '''Recruit:''' Basic Combat Training, Outdoorsman, Quick Draw, Second Wind, Tactical Combat Training, Toughened. '''Slicer:''' Bypass Security, Codebreaker x2, Dedication (+1 Int), Defensive Slicing x2,m Improved Defensive Slicing, Grit, Natural Programmer, Resolve, Technical Aptitude. '''Gear:''' Brace x2, '''Racial:''' Enduring<br> |
|ForcePowers=None | |ForcePowers=None | ||
− | |Soak= | + | |Soak=3 (5) |
− | |Armor= | + | |Armor=Nomad Greatcoat |
− | |RangedDefense= | + | |RangedDefense=0 |
− | |MeleeDefense= | + | |MeleeDefense=1 |
− | |WoundThreshold= | + | |WoundThreshold=14 |
− | |StrainThreshold= | + | |StrainThreshold=13 |
|Weapons= | |Weapons= | ||
− | |EarnedXP= | + | |EarnedXP=270 (Racial 175 • Current Game 270) |
− | |SpentXP= | + | |SpentXP=265 (5 Remaining) |
|}} | |}} | ||
==Background== | ==Background== | ||
x | x | ||
==Talents== | ==Talents== | ||
− | + | '''Slicer''' | |
− | ==Weapons | + | * '''Bypass Security''' ''(Rank 1)'': Remove [[Image:Setback-die.png|18px]] to Bypass Security systems and open doors.<br> |
− | + | * '''Codebreaker''' ''(Rank 2)'': Remove [[Image:Setback-die.png|18px]][[Image:Setback-die.png|18px]] to Decrypt Codes or Communications. Also reduce the difficulty of such checks by 1.<br> | |
+ | * '''Dedication''' Increase Intellect by 1 | ||
+ | * '''Improved Defensive Slicing:''' ''(Rank 2)'': Upgrade Opponents Difficulty Twise while you are defending a computer system.<br> | ||
+ | * '''Grit:''' ''(Rank 1):'' Increase Strain by 1/Rank.<br> | ||
+ | * '''Natural Programmer:''' Once per game M7 may reroll any Computer or Astrogation Check. | ||
+ | * '''Technical Aptitude:''' ''(Rank 1):'' Decrease time on Computers checks by 25%/Rank.<br> | ||
+ | '''Recruit''' | ||
+ | * '''"Basic Combat Training:''' Gain Brawl and Ranged (Light) as Career Skills. | ||
+ | * '''Outdoorsman:''' ''(Rank 1)'' Remove [[Image:Setback-die.png|18px]] per Rank from Checks to move through Terrain or manage Environmental Effects. Also Decrease travel times by 1/2. | ||
+ | * '''Quick Draw:''' M7 may draw or holster a weapon or accessable item as an Incidental | ||
+ | * '''Second Wind:''' ''(Rank 1)'' Once per Encounter, M7 may recover Rank Strain as an incidental. | ||
+ | * '''Tactical Training:''' Gain Melee and Ranged (Heavy) as Career Skills. | ||
+ | * '''Toughened:''' ''(Rank 1)'' Gain +2 to Wound Threshold per Rank. | ||
+ | '''Droid''' | ||
+ | * '''Enduring:''' ''(Rank 1)'' Increase Soak by 1/Rank.<br> | ||
+ | ''"Gear''' | ||
+ | * '''Brace''' ''(Rank 2)'' As a Maneuver, M7 may remove [[Image:Setback-die.png|18px]][[Image:Setback-die.png|18px]] from his next Check. | ||
+ | |||
+ | ==Weapons== | ||
+ | '''OK-98 Carbine''' - Ranged(Heavy) | Damage 9 | Range: Medium | Crit 3 | Stun Setting <br> | ||
+ | '''Vibrosword''' - Melee | Damamge 4 | Range: Engaged | Crit 2 | Defensive, Pierce 2, Vicious 1<br> | ||
+ | '''Nomad Greatcoat''' - Soak 1 | Defense 0 | Reduce Difficulty of Resilience Checks due to Cold by 1. Removes 1 Setback Die due to Cold.<br> | ||
+ | |||
+ | ==Gear== | ||
+ | Backback<br> | ||
+ | Utility Belt<br> | ||
+ | Extra Reload x2<br> | ||
+ | Glowrod<br> | ||
+ | Climbing Gear<br> | ||
+ | Slicing Gear<br> | ||
+ | Commlink (Handheld)<br> | ||
+ | |||
==Experience Expenditures== | ==Experience Expenditures== | ||
− | + | Updated: 10/26/15 |
Latest revision as of 15:21, 9 April 2016
M7-D2
|
Species: Droid • Career: Technician • Specializations: Slicer, Recruit Motivation: TBD• Obligations: Bad Rep/High Risk/Favor: 5/5/2 Credits: 900 |
Characteristics
|
Brawn | 3 | Agility | 3 | Intellect | 5 |
Cunning | 2 | Willpower | 2 | Presence | 1 |
Skills
|
Talents
|
: Recruit: Basic Combat Training, Outdoorsman, Quick Draw, Second Wind, Tactical Combat Training, Toughened. Slicer: Bypass Security, Codebreaker x2, Dedication (+1 Int), Defensive Slicing x2,m Improved Defensive Slicing, Grit, Natural Programmer, Resolve, Technical Aptitude. Gear: Brace x2, Racial: Enduring |
The Force
|
Force Rating: - |
Force Powers: None |
Combat
|
Soak: 3 (5) • Armor: Nomad Greatcoat Ranged Defense: 0 • Melee Defense: 1 Wound Threshold: 14 • Strain Threshold: 13 |
Weapons
|
Experience Points
|
Earned: 270 (Racial 175 • Current Game 270) |
Spent Experience
|
265 (5 Remaining) |
Background
x
Talents
Slicer
- Bypass Security (Rank 1): Remove to Bypass Security systems and open doors.
- Codebreaker (Rank 2): Remove to Decrypt Codes or Communications. Also reduce the difficulty of such checks by 1.
- Dedication Increase Intellect by 1
- Improved Defensive Slicing: (Rank 2): Upgrade Opponents Difficulty Twise while you are defending a computer system.
- Grit: (Rank 1): Increase Strain by 1/Rank.
- Natural Programmer: Once per game M7 may reroll any Computer or Astrogation Check.
- Technical Aptitude: (Rank 1): Decrease time on Computers checks by 25%/Rank.
Recruit
- "Basic Combat Training: Gain Brawl and Ranged (Light) as Career Skills.
- Outdoorsman: (Rank 1) Remove per Rank from Checks to move through Terrain or manage Environmental Effects. Also Decrease travel times by 1/2.
- Quick Draw: M7 may draw or holster a weapon or accessable item as an Incidental
- Second Wind: (Rank 1) Once per Encounter, M7 may recover Rank Strain as an incidental.
- Tactical Training: Gain Melee and Ranged (Heavy) as Career Skills.
- Toughened: (Rank 1) Gain +2 to Wound Threshold per Rank.
Droid
- Enduring: (Rank 1) Increase Soak by 1/Rank.
"Gear'
Weapons
OK-98 Carbine - Ranged(Heavy) | Damage 9 | Range: Medium | Crit 3 | Stun Setting
Vibrosword - Melee | Damamge 4 | Range: Engaged | Crit 2 | Defensive, Pierce 2, Vicious 1
Nomad Greatcoat - Soak 1 | Defense 0 | Reduce Difficulty of Resilience Checks due to Cold by 1. Removes 1 Setback Die due to Cold.
Gear
Backback
Utility Belt
Extra Reload x2
Glowrod
Climbing Gear
Slicing Gear
Commlink (Handheld)
Experience Expenditures
Updated: 10/26/15