Difference between revisions of "M7-D2"

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|Career=Technician
 
|Career=Technician
 
|Specializations=Slicer, Recruit
 
|Specializations=Slicer, Recruit
|OtherTraits='''Motivation:''' TBD• '''Obligations: Bad Rep/High Risk/Favor''' '':5/5/3'' 5<br>'''Credits:''' 2190
+
|OtherTraits='''Motivation:''' TBD• '''Obligations:''' ''Bad Rep/High Risk/Favor:'' 5/5/2<br>'''Credits:''' 900
|Brawn=2
+
|Brawn=3
 
|Agility=3
 
|Agility=3
|Intellect=3
+
|Intellect=5
 
|Cunning=2
 
|Cunning=2
 
|Willpower=2
 
|Willpower=2
Line 15: Line 15:
 
|Force=-
 
|Force=-
 
|Astrogation= 1*
 
|Astrogation= 1*
|Athletics= -*
+
|Athletics= 2*
 
|Brawl= -
 
|Brawl= -
 
|Charm= -
 
|Charm= -
 
|Coercion= -
 
|Coercion= -
|Computers= 2*
+
|Computers= 3*
 
|Cool= -
 
|Cool= -
 
|Coordination= 1*
 
|Coordination= 1*
Line 36: Line 36:
 
|Mechanics= 1*
 
|Mechanics= 1*
 
|Medicine= -
 
|Medicine= -
|Melee= 1*
+
|Melee= 2*
 
|Negotiation= -
 
|Negotiation= -
 
|Perception= 1*
 
|Perception= 1*
Line 42: Line 42:
 
|Pilot-Space= -
 
|Pilot-Space= -
 
|Ranged-Light= -
 
|Ranged-Light= -
|Ranged-Heavy= -*
+
|Ranged-Heavy= 3*
 
|Resilience= -
 
|Resilience= -
 
|Skullduggery= -
 
|Skullduggery= -
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|Survival= -*
 
|Survival= -*
 
|Vigilance= -*
 
|Vigilance= -*
|Talents=''':''' Codebreaker, Bypass Security, Defensive Slicing, Grit, Technical Aptitude, Tactical Training.<br>
+
|Talents=''':''' '''Recruit:''' Basic Combat Training, Outdoorsman, Quick Draw, Second Wind, Tactical Combat Training, Toughened. '''Slicer:''' Bypass Security, Codebreaker x2, Dedication (+1 Int), Defensive Slicing x2,m Improved Defensive Slicing, Grit, Natural Programmer, Resolve, Technical Aptitude. '''Gear:''' Brace x2, '''Racial:''' Enduring<br>
 
|ForcePowers=None
 
|ForcePowers=None
|Soak=xx (xx)
+
|Soak=3 (5)
|Armor=xx
+
|Armor=Nomad Greatcoat
|RangedDefense=xx
+
|RangedDefense=0
|MeleeDefense=xx
+
|MeleeDefense=1
|WoundThreshold=xx
+
|WoundThreshold=14
|StrainThreshold=xx
+
|StrainThreshold=13
 
|Weapons=
 
|Weapons=
|EarnedXP=xxx (Racial xxx • Current Game x)
+
|EarnedXP=270 (Racial 175 • Current Game 270)
|SpentXP=xxx
+
|SpentXP=265 (5 Remaining)
 
|}}
 
|}}
 
==Background==
 
==Background==
 
x
 
x
 
==Talents==
 
==Talents==
x
+
'''Slicer'''
==Weapons & Gear==
+
* '''Bypass Security''' ''(Rank 1)'': Remove [[Image:Setback-die.png|18px]] to Bypass Security systems and open doors.<br>
x
+
* '''Codebreaker''' ''(Rank 2)'': Remove [[Image:Setback-die.png|18px]][[Image:Setback-die.png|18px]] to Decrypt Codes or Communications. Also reduce the difficulty of such checks by 1.<br>
 +
* '''Dedication''' Increase Intellect by 1
 +
* '''Improved Defensive Slicing:''' ''(Rank 2)'': Upgrade Opponents Difficulty Twise while you are defending a computer system.<br>
 +
* '''Grit:''' ''(Rank 1):'' Increase Strain by 1/Rank.<br>
 +
* '''Natural Programmer:''' Once per game M7 may reroll any Computer or Astrogation Check.
 +
* '''Technical Aptitude:''' ''(Rank 1):'' Decrease time on Computers checks by 25%/Rank.<br>
 +
'''Recruit'''
 +
* '''"Basic Combat Training:''' Gain Brawl and Ranged (Light) as Career Skills.
 +
* '''Outdoorsman:''' ''(Rank 1)'' Remove [[Image:Setback-die.png|18px]] per Rank from Checks to move through Terrain or manage Environmental Effects. Also Decrease travel times by 1/2.
 +
* '''Quick Draw:''' M7 may draw or holster a weapon or accessable item as an Incidental
 +
* '''Second Wind:''' ''(Rank 1)'' Once per Encounter, M7 may recover Rank Strain as an incidental.
 +
* '''Tactical Training:''' Gain Melee and Ranged (Heavy) as Career Skills.
 +
* '''Toughened:''' ''(Rank 1)'' Gain +2 to Wound Threshold per Rank.
 +
'''Droid'''
 +
* '''Enduring:''' ''(Rank 1)'' Increase Soak by 1/Rank.<br>
 +
''"Gear'''
 +
* '''Brace''' ''(Rank 2)'' As a Maneuver, M7 may remove [[Image:Setback-die.png|18px]][[Image:Setback-die.png|18px]] from his next Check.
 +
 
 +
==Weapons==
 +
'''OK-98 Carbine''' - Ranged(Heavy) | Damage 9 | Range: Medium | Crit 3 | Stun Setting <br>
 +
'''Vibrosword''' - Melee | Damamge 4 | Range: Engaged | Crit 2 | Defensive, Pierce 2, Vicious 1<br>
 +
'''Nomad Greatcoat''' - Soak 1 | Defense 0 | Reduce Difficulty of Resilience Checks due to Cold by 1. Removes 1 Setback Die due to Cold.<br>
 +
 
 +
==Gear==
 +
Backback<br>
 +
Utility Belt<br>
 +
Extra Reload x2<br>
 +
Glowrod<br>
 +
Climbing Gear<br>
 +
Slicing Gear<br>
 +
Commlink (Handheld)<br>
 +
 
 
==Experience Expenditures==
 
==Experience Expenditures==
x
+
Updated: 10/26/15

Latest revision as of 15:21, 9 April 2016

M7-D2
M7-D2-1.jpg
Species: Droid • Career: Technician • Specializations: Slicer, Recruit
Motivation: TBD• Obligations: Bad Rep/High Risk/Favor: 5/5/2
Credits: 900
Characteristics
Brawn 3 Agility 3 Intellect 5
Cunning 2 Willpower 2 Presence 1
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) 1* Spacer2.jpg Athletics (Brn) 2*
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) 3* Spacer2.jpg Cool (Prs) -
Coordination (Agl) 1* Spacer2.jpg Deception (Cun) -
Discipline (Will) - Spacer2.jpg Leadership (Prs) -
Mechanics (Int) 1* Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 1*
Pilot:Planetary (Agl) 1* Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) 1* Spacer2.jpg Streetwise (Cun) -
Survival (Cun) -* Spacer2.jpg Vigilance (Will) -*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) 2*
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) 3*
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) 1*
Lore (Int) - Spacer2.jpg Outer Rim (Int) -*
Underworld (Int) -* Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
: Recruit: Basic Combat Training, Outdoorsman, Quick Draw, Second Wind, Tactical Combat Training, Toughened. Slicer: Bypass Security, Codebreaker x2, Dedication (+1 Int), Defensive Slicing x2,m Improved Defensive Slicing, Grit, Natural Programmer, Resolve, Technical Aptitude. Gear: Brace x2, Racial: Enduring
The Force
Force Rating: -
Force Powers: None
Combat
Soak: 3 (5) • Armor: Nomad Greatcoat
Ranged Defense: 0 • Melee Defense: 1
Wound Threshold: 14 • Strain Threshold: 13
Weapons
Experience Points
Earned: 270 (Racial 175 • Current Game 270)
Spent Experience
265 (5 Remaining)

Background

x

Talents

Slicer

  • Bypass Security (Rank 1): Remove Setback-die.png to Bypass Security systems and open doors.
  • Codebreaker (Rank 2): Remove Setback-die.pngSetback-die.png to Decrypt Codes or Communications. Also reduce the difficulty of such checks by 1.
  • Dedication Increase Intellect by 1
  • Improved Defensive Slicing: (Rank 2): Upgrade Opponents Difficulty Twise while you are defending a computer system.
  • Grit: (Rank 1): Increase Strain by 1/Rank.
  • Natural Programmer: Once per game M7 may reroll any Computer or Astrogation Check.
  • Technical Aptitude: (Rank 1): Decrease time on Computers checks by 25%/Rank.

Recruit

  • "Basic Combat Training: Gain Brawl and Ranged (Light) as Career Skills.
  • Outdoorsman: (Rank 1) Remove Setback-die.png per Rank from Checks to move through Terrain or manage Environmental Effects. Also Decrease travel times by 1/2.
  • Quick Draw: M7 may draw or holster a weapon or accessable item as an Incidental
  • Second Wind: (Rank 1) Once per Encounter, M7 may recover Rank Strain as an incidental.
  • Tactical Training: Gain Melee and Ranged (Heavy) as Career Skills.
  • Toughened: (Rank 1) Gain +2 to Wound Threshold per Rank.

Droid

  • Enduring: (Rank 1) Increase Soak by 1/Rank.

"Gear'

  • Brace (Rank 2) As a Maneuver, M7 may remove Setback-die.pngSetback-die.png from his next Check.

Weapons

OK-98 Carbine - Ranged(Heavy) | Damage 9 | Range: Medium | Crit 3 | Stun Setting
Vibrosword - Melee | Damamge 4 | Range: Engaged | Crit 2 | Defensive, Pierce 2, Vicious 1
Nomad Greatcoat - Soak 1 | Defense 0 | Reduce Difficulty of Resilience Checks due to Cold by 1. Removes 1 Setback Die due to Cold.

Gear

Backback
Utility Belt
Extra Reload x2
Glowrod
Climbing Gear
Slicing Gear
Commlink (Handheld)

Experience Expenditures

Updated: 10/26/15