Difference between revisions of "Sapphire Veil"

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* '''Combos'''
 
* '''Combos'''
 
** ''X:'' X
 
** ''X:'' X
* '''Virtues:''' Compassion X, Conviction X, Temperance X, Valor X; '''Virtue Flaw:''' X
+
* '''Virtues:''' Compassion 1, Conviction 4, Temperance 3, Valor 1; '''Virtue Flaw:''' Heart of Flint
* '''Willpower:''' X; '''Essence:''' X; '''Personal Essence:''' X; '''Anima Essence:''' X; '''Anima Power:''' X
+
* '''Willpower:''' 7; '''Essence:''' 3; '''Personal Essence:''' 16; '''Anima Essence:''' 37; '''Anima Power:''' Mute own anima
* '''DVs:''' Evade X, Parry X, Mental X; '''Soak:''' XB/XL/XA (X; Mob X, Fat X, Hard X); '''Health Levels:''' -0/-1/-1/-2/-2/-4/Inc.
+
* '''DVs:''' Evade 6, Parry 7, Mental 6; '''Soak:''' 5B/2L/1A (Chain Shirt; +3B/+1L/+1A, Mob 0, Fat 0, Hard 0); '''Health Levels:''' -0/-1/-1/-1/-2/-2/-2/-2/-4/Inc.
 
* '''Attacks'''
 
* '''Attacks'''
** ''Punch:'' Speed 5, Rate 3, Accuracy +2 (X), Damage Str +0B, Parry DV X (Def +2)
+
** ''Punch:'' Speed 5, Rate 3, Accuracy +2 (12), Damage Str 2B, Parry DV 6 (Def +2)
** ''Kick:'' Speed 5, Rate 2, Accuracy +0 (X), Damage Str +3B, Parry DV X (Def -2)
+
** ''Kick:'' Speed 5, Rate 2, Accuracy +0 (10), Damage Str 5B, Parry DV 4 (Def -2)
** ''Clinch:'' Speed 6, Rate 1, Accuracy +0 (X), Damage Str +0B + hold, Parry DV N/A
+
** ''Clinch:'' Speed 6, Rate 1, Accuracy +0 (10), Damage Str 2B + hold, Parry DV N/A
** ''[Weapon]:'' Speed X, Rate X, Accuracy +X (X), Damage X, Parry DV X (Def +X)
+
** ''War-Fan:'' Speed 4, Rate 2, Accuracy +1 (13), Damage 5L, Parry DV 7 (Def +2)
* '''Possessions:''' X
+
** ''Seven-Section Staff:'' Speed 5, Rate 2, Accuracy -2 (8), Damage 9B, Parry DV 7 (Def +3)
** ''Artifacts:'' X (Rating X, Commitment X; [Abilities])
+
** ''Weighted Rope:'' Speed 5, Rate 3, Accuracy -1 (9), Damage 8B, Parry DV 6 (Def +1)
** ''Hearthstones:'' X (Rating X, Slotted in X, [Manse Name & Location]; [Abilities])
+
*** ''Weighted Rope-Clinch:'' Speed 6, Rate 1, Accuracy -1 (9), Damage 6B, Parry DV -- (Def --)
* '''Intimacies:''' X* '''Athletic Measurements'''
+
* '''Possessions:''' Chain Shirt, War Fans, Elaborate Clothing
** ''Horizontal Jump:'' [Strength + Athletics x2] yds
+
** ''Artifacts:'' -- (Rating X, Commitment X; [Abilities])
** ''Vertical Jump:'' [Strength + Athletics] yds
+
** ''Hearthstones:'' -- (Rating X, Slotted in X, [Manse Name & Location]; [Abilities])
** ''Move:'' [Dexterity] yds
+
* '''Intimacies:''' Men (Negative) 4
** ''Dash:'' [Dexterity +6] yds
+
* '''Athletic Measurements'''
 +
** ''Horizontal Jump:'' 8 yds
 +
** ''Vertical Jump:'' 4 yds
 +
** ''Move:'' 5 yds
 +
** ''Dash:'' 11 yds
 
** ''Lift:'' X lbs.
 
** ''Lift:'' X lbs.

Revision as of 02:35, 24 April 2008

Caste: Night; Concept: Criminal Courtesan; Anima: X; Motivation: X; Experience Points: 5

  • Attributes: Strength 2, Dexterity 5, Stamina 2; Charisma 3, Manipulation 4, Appearance 4; Perception 2, Intelligence 2, Wits 3
  • Abilities: Martial Arts 5 (War Fans +2); Integrity 2, Performance 4, Presence 3, Resistance 1; Craft (Air) 2, Lore 1; Athletics 2, Awareness 3, Dodge 3, Larceny 3, Stealth 3; Linguistics (Rivertongue), Socialize 3
  • Backgrounds: Backing 1 (XXX), Contacts 2, Influence 1
  • Excellencies
    • First Excellency: 1m/die; Instant; Reflexive; adds +1 die to Ability dice pool, to a max. of Attribute + Ability; Applies to: Martial Arts
  • Larceny Charms
    • Flawless Pickpocketing Technique: 3m; Supplemental; Instant; Combo-OK; Augments valid pickpocketing roll, guaranteeing success; if conflicts with another Charm, add Essence in automatic successes to the Dexterity + Larceny roll to oppose the other Charm; theft cannot be spotted with normal Awareness, and even those with inhuman sensory acuity still gain a +4 difficulty to spotting.
  • Martial Arts Charms (Dreaming Pearl Courtesan Style)
    • Demure Carp Feint: 4m; Reflexive; One action; Combo-OK; Gain Essence or +2 to DVs
    • Pearlescent Filigree Defense: 1m per 1L/2B soak; Simple; One scene; Obvious; Channel essence into clothing, making them iridescent and causing golden motes to rise up from them, increasing soak; maximum motes spent = Essence.
    • Lethal Paper Fan Attack: 3m; Supplemental; Instant; Combo-OK, Obvious; paper fans treated as wind-fire wheels, sashes, long hems, sleeves and the like function as seven-section staves, all inflict lethal; enhances Speed, Accuracy, Damage or Defense of actual war fan or other accouterment meant for combat, dividing up to Essence points among them when activated.
    • Dreaming Pearl Courtesan Form: 5m; Simple (Spd 3); One scene; Form-type, Obvious, Social; Causes props and robes to take on animation, controlling one prop or bit of clothing/dot of Essence; add Martial Arts to all Presence and Performance rolls; if using Flurry of August Leaves Concentration, may animate items to attack.
    • Flurry of August Leaves Concentration: 2m per weapon; Simple (Spd 5, DV -2); Instant; Combo-Basic, Obvious; may cause props/clothing animated by Dreaming Pearl Courtesan Form lash out and attack opponents within (Martial Arts x5) yds; roll single attack roll, which applies to all attacks, and does inflict onslaught
  • Performance Charms
    • Heart-Compelling Method: 6m; Supplemental; One Scene; Combo-OK, Emotion, Social; Turns Performance-based roll to rouse emotion in others into unnatural mental influence, creating an emotion in targets with MDVs of lower than roll; Resistance costs 2 wp.
  • Presence Charms
    • Hypnotic Tongue Technique: 10m, 1wp; Simple; [Charisma] days; Combo-OK, Social, Stackable, Touch; Roll Manipulation + Presence; if exceed target's MDV, receives a compulsion to follow one order given; must spend 1wp to resist commands per day; target is unaware of compulsion and order need not ever be explicitly given in words; target may spend 4wp at once to remember and recognize the command, but only if given reason to.
  • Resistance Charms
    • Ox-Body Technique: --; Permanent; Gain one -1 and two -2 additional Health Levels per time purchased.
  • Combos
    • X: X
  • Virtues: Compassion 1, Conviction 4, Temperance 3, Valor 1; Virtue Flaw: Heart of Flint
  • Willpower: 7; Essence: 3; Personal Essence: 16; Anima Essence: 37; Anima Power: Mute own anima
  • DVs: Evade 6, Parry 7, Mental 6; Soak: 5B/2L/1A (Chain Shirt; +3B/+1L/+1A, Mob 0, Fat 0, Hard 0); Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Inc.
  • Attacks
    • Punch: Speed 5, Rate 3, Accuracy +2 (12), Damage Str 2B, Parry DV 6 (Def +2)
    • Kick: Speed 5, Rate 2, Accuracy +0 (10), Damage Str 5B, Parry DV 4 (Def -2)
    • Clinch: Speed 6, Rate 1, Accuracy +0 (10), Damage Str 2B + hold, Parry DV N/A
    • War-Fan: Speed 4, Rate 2, Accuracy +1 (13), Damage 5L, Parry DV 7 (Def +2)
    • Seven-Section Staff: Speed 5, Rate 2, Accuracy -2 (8), Damage 9B, Parry DV 7 (Def +3)
    • Weighted Rope: Speed 5, Rate 3, Accuracy -1 (9), Damage 8B, Parry DV 6 (Def +1)
      • Weighted Rope-Clinch: Speed 6, Rate 1, Accuracy -1 (9), Damage 6B, Parry DV -- (Def --)
  • Possessions: Chain Shirt, War Fans, Elaborate Clothing
    • Artifacts: -- (Rating X, Commitment X; [Abilities])
    • Hearthstones: -- (Rating X, Slotted in X, [Manse Name & Location]; [Abilities])
  • Intimacies: Men (Negative) 4
  • Athletic Measurements
    • Horizontal Jump: 8 yds
    • Vertical Jump: 4 yds
    • Move: 5 yds
    • Dash: 11 yds
    • Lift: X lbs.