Difference between revisions of "Rudo"

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* Sage Talent: Researcher: 5xp
 
* Sage Talent: Researcher: 5xp
 
* Holocron Talent: Force Rating 2: 20xp
 
* Holocron Talent: Force Rating 2: 20xp
 +
* Force Power: Move (Strength): 10xp
  
 
==Jedi Master==
 
==Jedi Master==

Revision as of 16:18, 29 May 2016

Rudo
Rudo-thumb.jpg
Species: Ithorian • Career: Consular • Specializations: Sage; Niman Disciple
Motivations: Wonder

Morality: 75 • Emotional Strengths: Curiousity, Compassion • Emotional Weaknesses: Obesession, Fear
Duty: Senior Padawan (Jedi Order): 0

Characteristics
Brawn 2 Agility 1 Intellect 2
Cunning 2 Willpower 4 Presence 3
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) 2* Spacer2.jpg Athletics (Brn) -
Charm (Prs) 1* Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) 2*
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) 1* Spacer2.jpg Leadership (Prs) -*
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) 1* Spacer2.jpg Perception (Cun) -
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) 1 Spacer2.jpg Vigilance (Will) -
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) 1* Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -*
Lore (Int) 1 Spacer2.jpg Outer Rim (Int) 1
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Ithorian Bellow: Blast 3; Concussive 1; Slow-Firing 2; Stun Damage
Nobody's Fool x1: May upgrade difficulty of incoming Charm, Coercion, or Deception checks one per rank of Nobody's Fool
Niman Technique: When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn
The Force
Force Rating: Excessive
Force Powers: Sense, Move
  • Sense Basic Power: Spend a Force Point to sense all living things within short range {including sentient and non-sentient beings) or sense the current emotional state of one living target with whom he is engaged.
    • Control: Spend a Force Point to sense the current thoughts of one living target with whom the character is engaged.
  • Move Basic Power:
Combat
Soak: 3 • Armor: Padawan Robes (1/0)
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 11 • Strain Threshold: 16
Weapons
Lightsaber with green Ilum crystal (Dam 6, Crit 2; Breach 1, Sunder; Mods: Vicious +1)
Experience Points
Earned: 215(Racial 90 • Morality 10 • Earned 115)
Spent Experience
215

Background

xx

Weapons & Gear

  • Encumbrance Threshold: 11 (5 + Brawn + Satchel + Belt)
  • Current Encumbrance: 4

Weaponry

  • Standard Lightsaber: 2/5 HP • Dam 7 • Crit 1 • Breach 1, Sunder
    • Attachments: Green Ilum Crystal (Vicious +1 [0/2] • Damage +1 [0/4] • Crit -1 [1/1])

Garments

Reduce the Encumbrance of worn garments by 3.

  • Basic Padawan's Uniform: Def 0 • Soak 1 • Enc 1 • HP 0 The padawn's uniform is a basic tunic and breeches, in brown and dun coloration.
  • Padawan Training Garb: Def 0 • Soak 2 • Enc 4/6 • HP 0 The standard padawan uniform is a heavy-duty padded armor, and bulky arm and leg armor. They train strength, especially when worn with inserted weights on arms, legs, and chest (Encumbrance 6). Young padawans are often expected to wear the bulky suits constantly for their first year or so.
  • Concealing Robes: Def 0 • Soak 1 • Enc 1 • HP 0 A deep hooded, flowing over-robe that hides the identity of the wearer, inflicting a Setback-die.png to those attempting to identify or notice the wearer. These can be worn over the padawan's uniform or the training garb.

Jedi Utility Belt

Enc 0
This utility belt is standard issue for all Jedi. It is a wide belt with a clip for a lightsaber on the left side, a variety of precise containers for the standard issue equipment (noted below), and a variety of small but secure pouches along the back of it. It increases a Jedi's Encumbrance threshold by 1.

  • A99 Aquata Breather: Enc 0 A small device that uses tiny tanks of supercompressed oxygen and built-in filtrations to allow the user to breathe in harsh environments, including underwater, in space, and in noxious gas.
  • Jedi Beacon Transceiver: Enc 0 A small encoded subspace receiver beacon with a display screen and communications transceiver. It can receive broadcasts from the Jedi Beacon in the Temple on Coruscant, or from other Jedi Beacon Transceivers. A Jedi can quickly transmit an Emergency Code Nine-Thirteen, to any beacon transceiver in range, calling for immediate assistance.
  • Lightsaber Maintenance Kit: Enc 2 A small multitool for electronics work. It qualifies as a tool kit for the purpose of making Mechanics tests, and grants an automatic Advantage-result.png to all rolls to repair or build lightsabers.
  • SoroSuub Corporation Hush-98 Personal Comlink: Enc 0 A handheld communications device that allows vocal transmission and reception. It is equipped with variable frequencies, encoding, a locator, silence projectors that create a field of white noise around the user (allowing for private conversations) and can also be used to transmit complex data by connecting it to other devices. Those assigned to Jedi are set up to access the secure frequencies used by the Jedi Order, and to transmit using the encrypted protocols used by the Order (which are updated every time one of these comlinks is brought near a Jedi cruiser or similar ship). They have a range of 100 km, though all Jedi cruisers and larger ships have significant boosters to expand that range tenfold, and many planets with a strong Jedi presence have satellites in orbit that provide orbital and planetary range for the little devices.
  • SoroSuub Corporation Imagecaster Holoprojector: Enc 0 A small circular holoprojector with small arms that can be used to stand it on level surfaces. It holds up to 100 minutes of holo recordings, and can be used to play or record holo recording, though it cannot be send or receive images. It can, however, be connected to other transmission devices (including the Hush-98) to do so. These are usually loaded with holomaps of destinations where Jedi are being sent on mission.
  • Stimpacks (2): Enc 0 Simple injectors with several doses of a medical cocktail that includes stimulants, anti-inflammatories, coagulants, and similar ingredients. Each use of one (which takes a Maneuver) heals 5 wounds, minus one wound per additional stimpack the user has already injected that day.
  • Survival Rations: Enc 0 Capsules with super-charged nutrient compounds. Each utility belt carries 30 capsules.

Other Equipment

  • Leather Satchel: Enc 0 Satchel increases the character's Encumbrance threshold by 3.
  • Spyglass, Journal, Pens, Extra Rations, Plant Food, Matches

Holocron: Master Enidama

Master Enidama
  • Skills: Knowledge (Education), Survival. You are considered to have both of these Skills as Career Skills for the entire time you are actively engaged in study of this holocron.
  • Powers: Foresee, Sense. You may reduce the cost to purchase the Basic ability of one of these Powers by 5 XP. You may gain this benefit for the purchase of only one of the Powers.
  • Special: Unknown • Holocron XP Spent: 0/60
    • Unlocked Talents (0/3): x
    • Unlocked Skills (0/1): x
    • Unlocked Secrets (0/1): x
  • History: Master Enidama lived just 200 years ago, during the Great Peace of the Galactic Republic. During that time, she made a name for herself as part of the Exploration Corps, working at the forefront of the Republic Survey Corps' constant outward exploration of the galaxy, finding and exploring new planets and systems at the edge of the Outer Rim.
  • Personality: Enidama is a quiet, intense woman who was always most at home in the wild, unexplored regions of the world, or in the lab aboard her ship, the Compass. She was fascinated by the many wonders the galazy had to offer, and has no time for those who don't both see the wonder that awaits and deeply desire to scientifically decipher and understand its every nuance.
  • Rumors: To date, no one has studied Master Enidama's holocron very closely. As such, there aren't any apocryphal tales about it.

Experience Expenditures

Racial Experience: 90 XP Morality: 10 XP

  • Specialization (Niman Disciple): 10 XP
  • Force Power: Sense (Basic Power): 10 XP
  • Willpower 4: 40 XP
  • Presence 3: 30 XP
  • +1 Lightsaber: 5 XP
  • +1 Negotiation: 5 XP

Earned: 115 XP

  • Niman Disciple Talent: Nobody's Fool: 5xp
  • Niman Disciple Talent: Niman Technique: 10xp
  • Force Power: Sense (Control|Sense Thoughts): 10xp
  • Knowledge Skill (Outer Rim): 5xp
  • Force Power: Move (Basic Power): 5xp
  • Force Power: Move (Range): 5xp
  • Astrogation 1: 5xp
  • Astrogation 2: 10xp
  • Force Power: Move (Control): 10xp
  • Holocron Talent: Fearsome: 10xp
  • Holocron Talent: Galaxy Mapper: 15xp
  • Sage Talent: Researcher: 5xp
  • Holocron Talent: Force Rating 2: 20xp
  • Force Power: Move (Strength): 10xp

Jedi Master

Ro-zal.jpg
Ro-Zal
The Conciliator
Master Ro-Zal is a very well-regarded negotiator and scientist. He is very clear that he believes your interest in science is vital, and that he believes he can teach you to find your center in the Force, that you might alleviate the nervousness and anxiety you frequently fall victim to.

Quarters

RoZal-quarters.jpg