Difference between revisions of "Randis"

From OakthorneWiki
Jump to navigationJump to search
Line 79: Line 79:
  
 
'''Ideals''':  
 
'''Ideals''':  
*
+
* ''Retribution'': Those who betray or do harm to others deserve to be punished.
 +
* ''Aspiration'': I seek to prove myself worthy of Shar’s favor by being her Spirit of Vengeance.
 +
* ''Honesty'': Art should reflect the soul; it should come from within and reveal who we really are.
 +
* ''Faith'': I trust that Shar will guide my actions. If I am faithful to her she will give me power.
 +
* ''Greed'': I will do whatever it takes to become wealthy and accepted as nobility.
 +
 
 +
 
 
* Bond: "I was cheated out of my fair share of the loot and I will get my due....with interest."
 
* Bond: "I was cheated out of my fair share of the loot and I will get my due....with interest."
 
* Flaws: "My pride will probably lead to my destruction. I can't help but to pocket loose coins and other trinkets I come across."
 
* Flaws: "My pride will probably lead to my destruction. I can't help but to pocket loose coins and other trinkets I come across."

Revision as of 21:47, 23 June 2016

Randis the Deathsinger
Randis-deathsinger.jpg
Race: Half-Elf, Class: Cleric (Death Domain)
Background: Entertainer, Alignment: Lawful Evil
Patron Deity: Shar
Factions: None
Ability Scores
Strength 8 (-1), Dexterity 14 (+2), Constitution 12 (+1);
Intelligence 10 (+0), Wisdom 17 (+3), Charisma 14 (+2)
Proficiencies
Bonus: +3
Saving Throws: Wisdom & Charisma
Skills: Acrobatics, Insight, Performance, Persuasion, Stealth
Tools: Disguise kit, lute
Languages: Common, Espruar (Elvish), Chondothan, Undercommon
Armor: Light, Medium
Weapons: All simple weapons, martial weapons
Traits
Darkvision, Fey Ancestry, Skill Versatility
Feats
Observant
Combat
Attacks:Scimitar: +5, 1d6+2, Dagger: +5, 1d4+2, Longbow: +5, 1d8+2
Armor Class: 18, Initiative: +2, Speed: 30 ft
Hit Points: 37, Hit Dice: 5d8
Social
Personality Traits: • I always have a plan for what to do when things go wrong.• I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. • Whenever I come to a new place, I collect local rumors and spread gossip. • I’ll settle for nothing less than perfection. • If you do me an injury, I will crush you and seek revenge.
Ideals:Retribution: Those who betray or do harm to others deserve to be punished.

Aspiration: I seek to prove myself worthy of Shar’s favor by being her Spirit of Vengeance.

Honesty: Art should reflect the soul; it should come from within and reveal who we really are.

Faith: I trust that Shar will guide my actions. If I am faithful to her she will give me power.

Greed: I will do whatever it takes to become wealthy and accepted as nobility.
Bonds: • I will someday get revenge on my mother for abandoning me and the grey-cloaked elves that killed my father.

• I come from a noble family, and one day I’ll reclaim my rightful title.

• I feel a kinship to other Half-Elves
Flaws: • I will never fully trust anyone other than myself.

• I do not trust elves and strongly dislike most I meet.

• I killed a fellow cleric of Shar as an act of revenge for a friend. If this secret were to be revealed it would make life difficult for me within Shar’s church.

• I judge others harshly.

If you prick us do we not bleed? If you tickle us do we not laugh? If you poison us do we not die? And if you wrong us shall we not revenge? -A famous bard.

Appearance

Age: 22
Gender: Cisgender Male
Height: 5'8"
Weight: 170 lbs
Hair: White, sometimes died other colors. Often has a mohawk.
Eyes: Ice blue

Randis appears outwardly as a young, beautiful boy. Smooth skin covered in tattoos. Slightly pointed ears. White hair that is always worn short, sometimes as a mohawk, often colored. Brilliant ice blue eyes that hide a deep well of anger laying just beneath the surface. When acting as a dirgest or soft trader, he will often wear fine clothes, often all black, that give the air of nobility. When acting as Shar's Spirit of Vengeance or when heading into a fight it's all black leather and chain mail. He will wear a a black chain shirt, leather breeches, and his black leather coat of protection.

Randischain.jpg

Traits

Personality Traits

  • "I always have a plan for what to do when things go wrong."
  • "I am always calm, no matter what the situation. I never raise my voice or let my emotions control me."
  • "Whenever I come to a new place, I collect local rumors and spread gossip."
  • "I’ll settle for nothing less than perfection"
  • "If you do me an injury, I will crush you and seek revenge."

Ideals:

  • Retribution: Those who betray or do harm to others deserve to be punished.
  • Aspiration: I seek to prove myself worthy of Shar’s favor by being her Spirit of Vengeance.
  • Honesty: Art should reflect the soul; it should come from within and reveal who we really are.
  • Faith: I trust that Shar will guide my actions. If I am faithful to her she will give me power.
  • Greed: I will do whatever it takes to become wealthy and accepted as nobility.


  • Bond: "I was cheated out of my fair share of the loot and I will get my due....with interest."
  • Flaws: "My pride will probably lead to my destruction. I can't help but to pocket loose coins and other trinkets I come across."
  • Sexuality: Aggressive top. Mostly likes to fuck males because he feels more powerful and can "use" them harder. Generally always keeps rope around to string the poor soul up before he takes his pleasure. Making a partner squeal and squirm under him and beg him is his ultimate goal. Don't every fucking expect or ask for him to return the favor. You have been warned.

Half-Elf Traits

  • Charisma increased by 2 and two other traits increased by 1 (Dexterity, Wisdom)
  • Darkvision 60'
  • Fey Ancestry:
    • Advantage on saving throws against being charmed
    • Magic can't put me to sleep
  • Skill Versatility: Proficiency in 2 skills (Persuasion, Stealth)

Cleric Features

Starting Cleric

Armor: light armor, medium armor, shields

Weapons: Simple weapons

Skills: Insight, Persuasion


Spellcasting

Cantrips: 4

Prepared Spells: 8

Spell save DC: 14

Spell attack modifier: +6

Spellcasting focus: Holy symbol (Amulet of black disk with purple border)


Channel Divinity

Turn Undead

Destroy Undead: CR 1/2 or lower

Death Domain Features

Death Domain Spells (always prepared, in addition to cleric spells):

False Life, ray of sickness, blindness/deafness, ray of enfeeblement, animate dead, vampiric touch


Bonus Proficiency: Proficiency with martial weapons


Reaper:

  • Chill touch cantrip
  • Necromancy cantrip that targets one creature can target two creatures within range and within 5 feet of each other


Channel Divinity - Touch of Death: When hits with a meleee attack, deals extra +10 necrotic damage.

Background: Entertainer

Skills: Acrobatics, Performance

Tools: Disguise kits, lute

By Popular Demand: Can always find a place to perform. Free lodging and food of modest or comfortable standard as long as I perform each night. Strangers more friendly if they recognize me.

Feats

Observant

Quick to notice details of my environment, I gain the following benefits:

- Increase Intelligence or Wisdom by 1 (Wisdom)

- If I can see a creature's mouth while it is speaking a language I can understand, I can interpret what it's saying by reading its lips.

- I have a +5 bonus to my passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

Resources

  • Coins: 405 gp
  • Gems:

Magic Items

  • Coat of Protection: +1 bonus to AC and saving throws

Equipment

Carried Equipment: Scimitar, dagger, longbow and arrows, shield, chain shirt, coat of protection, amulet of Shar, component pouch

  • On the Job (Soft Trader, Dirgest, Entertainer): 3x fine clothes, lute, 4x candles
  • On the Job (Gang): Black travel clothes, waterskin, mess kit, backpack, bedroll, flask, 4x rations, extra suit of leather armor

Stored Equipment

  • Stored Equipment:

The Smiling Siren: this is where I store the gear I'm not actively carrying around (listed above).

Lifestyle

  • Comfortable: 2 gp/day (unless I perform)

Origin

  • x

Important Individuals

Arageth.jpg
Arageth
Succubus
Once the mander (or "mother") of the Beckoning Maid festhall in Yartar, you discovered Arageth's secret when she took you in to work for her: she is a succubus. Despite her infernal nature, the two of you got along excellently, so much so that when the local temple of Torm revealed her nature to her human staff and got them out of the building so they could attack her, you slipped away to warn her and help get her out of Yartar. She mentioned intending on venturing to Waterdeep, and that was the last you saw of her.
Eruras-berncar.jpg
Eruras Berncar
Sellsword
Her name was Chuseya, and she was blackmailing him. There was nothing he could do about it, of course, and you felt his call for revenge as though it were your own. The fact that you hated Chuseya, another cleric of Shar, yourself? That didn't hurt. So you followed your calling, and did the deed. Now both of you are sworn to secrecy, and he's promised to be there if you need him.