Difference between revisions of "R'Ruuk - Daves Game"
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Revision as of 18:28, 12 September 2016
RRuuk
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Species: Whiphid • Career: Warrior • Specializations: {{{Specializations}}} Strength/Weakness: Bravery/Recklessness Morality: 50 Credits: 90 |
Characteristics
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Brawn | 4 | Agility | 2 | Intellect | 2 |
Cunning | 1 | Willpower | 2 | Presence | 2 |
Skills
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Talents
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Aggressor Fearsome, Intimidating |
The Force
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Force Rating: 1 |
Force Powers: Enhance (Basic) |
Combat
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Soak: 4 (1) • Armor: Beasthide Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 16 • Strain Threshold: 13 |
Weapons
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Brass Knuckles |
Experience Points
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Earned: 90 (Racial: 80 • Current Game: 10) |
Spent Experience
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90 (Remaining: 0) |
Background
Veteran of the Clone Wars, R'Ruuk was discovered by the Jedi but was far too old to be accepted into the Jedi Order. He fought with distinction along side the legions of Clone Troopers and their Jedi Commanders, and was outraged when those same Troopers turned on the Jedi. Enraged by their betrayal, R'Ruuk killed the traitorous Clones before learning that the same had happened across the Galaxy. Now wanted for treason, R'Ruuk fled and went into hiding on a backwater world lost in the Outer Rim.
He has since been discovered by the Jedi, Corwin Marr, and has joined in his efforts to train new Jedi.
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R'Ruuk has no interest in becoming a Jedi, his temperament is not in line with the beliefs of the Order. However, he refuses to allow another honorable Jedi to be lost to the darkness of the Empire. R'Ruuk is not the hulking brute he portrays himself to be, and is quite intelligent, as far as Whiphids go. Still he pretends to be nothing more than a mindless monster, and uses his massive frame to intimidate others into submission.
Weapons & Gear
Weapons: Brass Knuckles: Damage 7, Crit 4, Disorient 3, Vicious 1, Knockdown, Stun.
Armor: Beasthide Armor- Soak 1 - Special: RRuuk gains an Automatic Advantage to all Coercion Tests, but suffers an automatic Threat to all Charm Tests.
Carried Equipment: old, worn Old Republic Military backpack, and comlink.
Stored Equipment: None.
Talents & Special Abilities
- Expert Tracker: remove (1) setback to find tracks, track targets & decrease time by half.
- Powerful Blast III: increase Blast damage dealt by explosives, explosive weapons and grenades by +1 per rank of Powerful Blast.
- Selective Detonation: when using a weapon with the Blast quality, spend (1) Advantage to exclude 1 target that would be affected by the explosive up to ranks in Selective Detonation.
- Steady Nerves II: Remove (1) Setback per rank of Steady Nerves from Cool or Skullduggery checks.
- Grit III: Gain +1 strain threshold per rank of Grit.
- Master Grenadier: Decrease the Advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
- Dedication: Gain +1 to Agility.
- Indistinguishable: Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
- Sleight of Mind: Add (1) Boost to all steal checks unless the opposition is immune to Force powers.
- Touch of Fate: Once per session add (2) Boost to any 1 check.
- Force Rating: Gain +1 Force rating.
Force Powers
- Enhance
- Basic: R'Ruuk may add his Force Rating to all Athletics Tests.