Difference between revisions of "Connor Roebuck"
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|Image=[[Image:Connor-roebuck.jpg|center|350 px]] | |Image=[[Image:Connor-roebuck.jpg|center|350 px]] | ||
|Race=Human | |Race=Human | ||
− | |Class= | + | |Class=Expert |
|Background=Outcast | |Background=Outcast | ||
|SocialClass=xxx | |SocialClass=xxx | ||
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|Other2=Reload minor | |Other2=Reload minor | ||
− | |Attack3= | + | |Attack3= |
− | |Roll3= | + | |Roll3= |
− | |Damage3= | + | |Damage3= |
− | |Range3= | + | |Range3= |
− | |Other3= | + | |Other3= |
− | |Powers=Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: | + | |Powers=Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential |
|Talents=Arcane Potential | |Talents=Arcane Potential | ||
|Specializations=None | |Specializations=None |
Revision as of 20:25, 21 September 2016
Connor Roebuck
|
Race: Human, Class: Expert Background: Outcast, Social Class: xxx Calling: The Sun (Championing the Everyday) Destiny: 10 of Pentacles (Open Minded) Fate: 8 of Pentacles (Mercenary) Conviction: {{{Conviction}}} • Corruption: {{{Corruption}}} |
Abilities
|
Accuracy |
• | 2
|
Focuses: {{{AccFocus}}} | ||
Communication |
• | 3
|
Focuses: {{{CommFocus}}} | ||
Constitution |
3
| |
Focuses: {{{CnstFocus}}} | ||
Dexterity |
• | 4
|
Focuses: {{{DexFocus}}} | ||
Fighting |
0
| |
Focuses: {{{FgtFocus}}} | ||
Intelligence |
0
| |
Focuses: {{{IntFocus}}} | ||
Perception |
• | 1
|
Focuses: {{{PercFocus}}} | ||
Strength |
0
| |
Focuses: {{{StrFocus}}} | ||
Willpower |
3
| |
Focuses: {{{WillFocus}}} |
Combat Traits
| ||||
Health | Speed | Defense | Armor | Penalty |
32 | 14 | 14 | None | 0 |
Move: 14 • Charge: 7 • Run: 28 |
Attacks
| ||||
Attack | Roll | Damage | Range | Other |
Knife, held | Accuracy | 1d6+1 | Melee | |
Knife, thrown | Accuracy | 1d6 | 6y/12y | Reload minor |
' | ||||
{{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
|
Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential |
Talents
|
Arcane Potential |
Specializations
|
None |
Arcana
|
Enhancement (Meditative) |
Possessions
|
xxx |
Companions
|
{{{Companions}}} |
Background
x
Expert Class Powers
- Weapons Groups: Bows, Brawling, Light Blades, Staves
- Pinpoint Attack: 1/rnd • Add 1d6 damage with an attack if Dexterity is greater than target's Dexterity.
- Expert's Armor: Trained in Light armor
- Starting Talents: Novice in Arcane Potential Talent. (Animal Training, Arcane Potential, Carousing, Contacts, Intrigue, Linguistics, Medicine, Oratory, Performance, Scouting, Thievery)
Talents
- Arcane Potential: Novice: Enhancement (Meditative)
Specializations
None
- Plans: Sharpshooter: Dex 2, Perc 2, Archery Style (Novice) or Thrown Weapon Style (Novice) • Swashbuckler: Dex 2, Dexterity (Acrobatics) Focus
Arcana
- Enhancement: Meditative • Major Action • Willpower (Meditative) TN 13 • Fatigue: Test Result • Gain bonus to divide among Strength and Dexterity • TN 13 (+1), TN 15 (+2), TN 17 (+3), TN 19 (+4), TN 21 (+5) • Bonus lasts for 10 rounds, then must make Constitution (Stamina) or Willpower (Self-Discipline) with Fatigue TN or take 1 Fatigue level.
Possessions
- Weasel Bag
- Rucksack (2 changes of clothes, candle stubs, matches, coiled thin rope, nubs of charcoal)
- Knife
Relationships
- Self: 3 • I have never been able to trust or depend on anyone else; if I don't do it for myself, no one will.
- Greydi: 2; rhy-bond • He is my only true and constant friend, and the only one who has ever needed me.